Catalyst 35TP024 - Turning Points - Tyrfing [2020].pdf

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A BATTLETECH SOURCEBOOKS COMPANION
TYRFING
TURNING POINTS
TM
Under License From
®
35TP024
©2020 The Topps Company Inc. All rights Reserved. Turning Points: Tyrfing, BattleTech, BattleMech and ’Mech are registered
trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. Catalyst Game Labs
and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.
SLDF Storage Site TV-9
Tyrfing
Free Worlds League
15 December 2788
Leftenant Renda Montauban of the Fourth Davion Guards swallowed
the lump in her throat. She commanded a recon lance. Waiting in ambush
was hardly her stock-in-trade. And as far as she’d ever experienced, an
ambush of this type was completely unheard of. That only made her
more nervous.
Like the rest of her lance, she was buttoned up tightly in her cockpit
in one of the gantries lining the walls of the immense BattleMech facility
that stencils on the wall identified as SLDF Storage Site TV-9. Renda
didn’t know if that meant there were another eight such warehouses on
Tyrfing or not. And she didn’t have time to dwell on it. Her audio pickups
screeched.
There was no communication allowed, so she couldn’t ask if anyone
else had heard the sound of a BattleMech’s foot scraping against the
ferrocrete floor. Nor could she turn her
Phoenix Hawk’s
head to look
where she thought it had originated. If she were powered up, she might
be able to look at the compressed view of her ’Mech’s cameras displayed
in the HUD. But everyone was under strict orders to keep their engines
off until the trap was sprung. Only passive sensors, like audio pickups,
were allowed until the prey sprung the trap.
A shadow crossed the viewport in front of her. She held her
breath, despite the impossibility of the approaching enemy hearing
her respiration. A shape eclipsed the view of the immense stack
of ammunition crates lined up opposite the gantried ranks of
BattleMechs. She hoped the technicians’ efforts to scour the paint off
her ’Mech fooled the enemy, or that the enemy was not very observant.
She’d complained about the shiny surface showing the traces of
grinding, making her precious Bayard
stand out from the age-dulled
surfaces of the treasure trove of
’Mechs surrounding her. There
was nothing to do about it now
except trust Captain Kieran’s
a s s u ra n ce s t h at s h e wa s
overreacting.
The unmistakable silhouette
of a
Thunderbolt
crept past
her. Its black paint swallowed
the meager lighting, but the
massive jaws and shark’s eyes
painted over the ’Mech’s head identified it as one of the Black Sharks.
They were mercenaries now, but they had once served the Usurper.
Worse, they were selling their services to the Draconis Combine. Renda
narrowed her eyes and embraced a surge of hatred.
The
Thunderbolt
moved further down the wall out of view. It was
trailed by a
Hunchback
and two
Shadow Hawks.
She smiled. In the open
field, she wouldn’t worry over such opposition. She’d run circles around
them. In a close-in fight, though, Bayard and her lancemates—a
Wasp,
Stinger,
and
Spider—would
be hopelessly outgunned. The current
situation was another animal entirely.
The storage site was filled not just with pristine BattleMechs and tanks,
but staggering amounts of ammunition. The stack of crates across the
aisle was just one of hundreds. If the enemy went mad and relied on
weapons fire to escape the ambush, the whole site might be destroyed.
That would be a colossal waste of lives and precious materiel that all five
Houses hoped to claim. If these were Drac regulars, she might fear such a
cataclysmic outcome. Knowing they were the Usurper’s former stooges,
though, eased those fears. The Black Sharks might be despicable, but
they were
survivors.
They would never commit suicide, even to deny the
enemy such a trove.
Another lance of Sharks passed by a few minutes later, and still she held
her place. It was not for her to spring the trap unless she was discovered.
They needed as many of the enemy in and among the explosive loot
before attacking. This was to be a true brawl, limited to fists and feet. The
Sharks were a heavier command than the Fourth. Surprise would have to
make the difference, if the numbers were even. Two lances had passed so
far, but there might be others moving along different routes.
A third lance moved past. The last in line, another
Phoenix Hawk,
stopped suddenly before it left her field of view. Her eyes widened.
She tightened her grip on Bayard’s controls. Unconsciously she pushed
herself back into her command couch, preparing for sudden acceleration.
The enemy stepped back and stopped again, directly in front of her. It
turned to face her.
Her face split with a predatory
grin. She slammed her fist against
Bayard’s control panel, shock-
starting her reactor. Her fists were
arcing toward the enemy
Phoenix
Hawk’s
head before her monitors
completed their startup sequence.
The time for fear, concern,
anticipation, and dread were over.
The time for killing had arrived.
1
elcome to the next in the series of
Turning Points
campaign products, designed to give players the opportunity to fight in
some of the landmark conflicts of
BattleTech’s
tumultuous history using the
Alpha Strike
or
Total Warfare
rulesets.
The general information contained in the
Atlas
and
Combatants
sections give players the tools needed to fight an infinite
number of engagements in 2788, while the
Tracks
detail some of the more pivotal battles between the five Houses fighting on Tyrfing.
The Tracks section can also be used with stand-alone games set in the 2788 time frame.
The
Atlas
section presents a global overview and some quick facts about Tyrfing. Included in this section are terrain tables broken into
various categories. These tables can be used as a random means to determine the maps used in the tracks or simply as a guide to the
types of terrain found on the world. This section also contains a list of various additional terrain types, environments, and other rules that
can be used to enhance the gameplay experience. All players should agree whether to use any or all of these features before play begins.
The
Combatants
section details the units that participated in the conflict and can be used by players who wish to add authenticity
to their games. However, these forces are provided only as a guideline, and players are encouraged to use other forces at their option
to attempt to rewrite history. This allows the players to pursue the tracks with different forces as they desire. Players should feel free to
balance the forces in each track as they see fit, whether by battle value, tonnage, total number of units, or whatever else suits them.
The
Tracks
section presents the tracks set during the events listed. For those playing the campaign, the tracks can be played in any
order, representing the chaotic nature of the battle for Tyrfing. However, those playing a campaign should make an effort to carry over
any damage from track to track, as applicable. Players wishing to incorporate these tracks into their
Chaos Campaign
campaigns should
use the Warchest Points (WP) listed in the brackets. Optional points are awarded only if the group achieves at least one Objective while
using the listed option. Objective points are cumulative as they are achieved, unless otherwise noted.
W
TYRFING
TURNING POINTS
TM
CREDITS
Project Development:
Geoff ‘Doc’ Swift
BattleTech Line Developer:
Ray Arrastia
Writing:
Geoff ‘Doc’ Swift
BattleTech Line Editor:
Aaron Cahall
Editing:
Geoff ‘Doc’ Swift
Production Staff
Cover Design:
Ray Arrastia, David Kerber
Layout:
David Kerber
Evolved Faction Logos Design:
Jason Knight
Maps and Logos:
Ray Arrastia, David Kerber
Factchecking/Playtesting:
Matthew Alexander, Joshua
Franklin, Chris Wheeler
Special Thanks:
For all those who came before and
kept the flame burning.
For more information about the nations covered in this
OTP and the peoples who have lived and died there, please
see:
Field Report: Periphery
(FRP),
Objectives: Periphery
(ObjP), and
The Wars of Reaving Supplemental
(WRS).
Various sources are abbreviated in this product. They
are:
Total Warfare
(TW),
Alpha Strike Commanders Edition
(ASCE),
Campaign Operations
(CO),
Tactical Operations:
Advanced Rules
(TO:AR),
Combat Manual: Kurita
(CM:Kurita),
and
Historical: Reunification Wars
(H:WR).
STAR LEAGUE
CLAN INVASION
JIHAD
SUCCESSION WARS
CIVIL WAR
DARK AGE
ILCLAN
NOTE!
The last four pages of this PDF are sized for 11” x 17” paper. Please keep this in
mind when printing out the document.
2
ATLAS
TYRFING (2788)
Star Type (Recharge Time):
F6V (177 hours)
Position in System:
5
Time to Jump Point:
13.87 days
Number of Satellites:
2 (Dvalli, Durin)
Surface Gravity:
1.04
Atm. Pressure:
Standard (Tainted)
Equatorial Temperature:
33°C (Arid)
Surface Water:
47 percent
Recharging Station:
Nadir
HPG Class Type:
B
Highest Native Life:
Microbes
Population:
1,608,000,000
Socio-Industrial Levels:
C-B-B-C-C
Hadding
A
HRING
FOLDAR
TN
BÓLMR
Hjörvard
Sonargǫltr
(Castle Brian)
V
R
EG
J
Ǫ
TN
Hervard
R
KJA
Hrani
T
Ǫ
NSV
A
SKEGJAÐR
KETILL
H
Ú
F
U
H
Ǫ
G
N
A
EIKB
DS
RAN
V
Ǫ
L
LR
Eyfura
Gestumblindi
(Castle Brian)
Gardariki
SK
FO
A M I
A F R L
S V
Crystalpeak
SVA
NVA
NGR
JAL
DME
A
T
LK
R
N
G
R
I M
JA
LD
Hjalmar
YJAR
EYGARÐR
EIK
RUNASKÓGR
A N G A N
T Y R
LEY
G R E AT C R Y S TA L VA L
Glæsisvellir
(Castle Brian)
DVER
A
BR
ND
Ǫ
SV
LL
R
SV
Munarvágr
Myrkviðr
(Agro Station Ruins)
AR
L FA
HE
IM
R
Málmlogi
(Castle Brian)
Barri
SVALHEIM
Sifka
GRA
NNS
UNNHEIM
Hervor
Blótspánn
(Castle Brian)
H E I D R E K
Hlöð
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