Savage Worlds - Suzerain - Set Rising - Crossfire.pdf

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Disclaimer
Our legal department requires we add this: Repeat
after us, “I am not my character. I can’t do the things my
character can do because he’s a fictional character in a
fictional universe.” In other words, do not do anything that
might be dangerous to yourself or others. Roleplaying is
meant to be fun.
We’d also like to explain that Suzerain is our take on
reality with mythological and magical elements. It depicts
religions and mythologies with a twist — that is to say,
differently than a true believer might see them. We mean
no disrespect if you’re such a believer but ask you to respect
our right to our own interpretation.
What Is
Crossfire?
Welcome to the world of the Egyptian gods.
Set, a cunning and chaotic deity, has tired of life in
his old pantheon’s stomping ground. He’s gathered
a bunch of followers and claimed a new realm for
himself; now he’s planning to reshape reality in the
god realms of the Maelstrom.
That’s the starting point for
Set Rising,
and
this One Sheet adventure is a taster of the gaming
experience you’ll find between the covers of that
book.
Credit Where Credit’s Due
Words:
Darren Pearce.
Rules:
Miles M Kantir.
Edits:
Miles M Kantir.
Illustrations:
Bartlomiej Fedyczak, Gill Pearce, Alida
Saxon.
Design And Layout:
Alida Saxon.
Crossfire
Realm:
Sunfire Domain (HQ for the techno-Egyptian
pantheon)
Anubis, head honcho of security and chief weapons
guru of the techo-Egyptian pantheon, is looking for some
able-bodied demigods to run a little R&D on a project
of his. He wants them to test the experimental Crossfire
Armored Personnel Carrier (APC) in the Sunfire Desert
and he’s willing to give them some toys from his own
armory if they do that little task for him.
The Dregs, hidden aggressors of Ra’s utopian paradise,
have been paid handsomely by Set’s agents to steal the
Crossfire. Expect Mad-Max style car battles and some
serious action in the deserts around Ra’s home base.
It all begins when Anubis calls your demigods to
Sunfire City with the promise of a handsome payday.
When they arrive, he grins and shows them around his
armory while explaining the mission:
“I need you to do me a favor; do it well and you’ll all get
a piece of tech from my stores here. Take the Crossfire APC
to the course I’ve prepared, run the tests I select and keep it
secret.”
It sounds simple, and in theory it is.
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written permission.
This game references the Savage Worlds game system,
available from Pinnacle Entertainment Group at www.peginc.
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are copyrights of Pinnacle Entertainment Group. Used with
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the quality, viability, or suitability for purpose of this product.
Version: 2.savage141003
1
Sunfire Desert
This place is hot, huge and home to some incredibly
nasty sandstorms where the ghosts of the past manifest
with nasty side effects. Premature ageing, Pulse loss and
sometimes worse - it’s said (and it can become reality
whenever it suits you - you’re the GM) they can rip a body
out of one reality and throw it into a labyrinthine sub-
realm. None of those ghost stories matter to your demigods
though, because the APC is there and it’s a driver’s dream.
Sensor Suite:
Ignore all penalties for Darkness and
concealment from ambient conditions (like clouds of
dust and sand).
Shoulder Cannon:
(Range: 12/24/48,
Damage:
2d10+2, AP10, 3RB, HW)
Size +4:
Regular-sized creatures get +2 to hit them.
Test 2: Weapons?
The same course, this time with the added fun that
your demigods get to trash drone vehicles, gun turrets and
those Hard-light robots.
Crossfire APC
Acc/TS:
12/40
Toughness:
80(70) - which becomes 30(20) with the
Hard-light shield deactivated
Crew:
2+12
Notes:
Amphibious, Heavy Armor,
Stabilizer, Sealed Environment, Tracked
Improved
Drone Vehicle
Acc/TS:
10/50
Toughness:
18(4)
Crew:
-
Notes:
Heavy Armor, Improved Stabilizer, Tracked
Weapons:
Starburst 10 (Range: 75/150/300,
Damage:
3d10+2, AP25, Small Burst Template, HW)
Weapons:
Starburst 10 (Range: 75/150/300,
Damage:
3d10+2, AP25, Small Burst Template, HW)
Test 1: How does it handle?
Anubis has set up an obstacle course where your
demigods try out their driving skills. It’s twisty, with loads
of nasty turns and some tough obstacles to overcome.
Hard-light robots are firing on the APC too - Anubis is
logging hits and taking notes.
Turret
Each has Toughness 15(8), Shooting d8, and a Light
Cannon (Range: 24/48/96,
Damage:
2d10+2, AP10, Auto,
HW). Like the drones, turrets shouldn’t be able to touch
the Crossfire while its Hard-light shield is active, not even
to chip the paintwork, but they might come in handy once
the Dregs show up.
Hard-light Robot
Attributes:
Agility d6, Smarts d8(M), Spirit d6,
Strength d12+4, Vigor d10
Skills:
Fighting d10, Notice d10, Shooting d12
Pace
8
Parry
7
Toughness
21(10)
Pulse
-
Edges:
Ambidextrous, Improved Block, Improved
Dodge, Two-Fisted
Special Abilities
Armored:
Charged plating provides +10 Armor.
Construct:
+2 to recover from being Shaken. Don’t
suffer additional damage from called shots. Immune
to poison and disease. These robots have machine-
level intelligence (hence the (M) next to their Smarts).
Fearless:
Immune to Fear and Intimidation.
Retractable Blade Appendages:
(Damage: Str+d10,
AP8)
Test 3: What the…?
This is when the Dregs turn up. A signal scrambler
cuts all communication with Sunfire City and it’ll be a
while before Anubis figures out your demigods need help.
The Dregs get one vehicle per demigod, vehicles they’ve
cobbled together from bits and pieces over the years,
against the Crossfire APC and your demigods inside. Each
Dreg vehicle has a four scrappers in it plus a driver (a
scrapper with Driving d8).
Dreg Vehicles
Acc/TS:
18/40
Toughness:
24(8)
Crew:
1+4
Notes:
4WD, Stabilizer
Weapons:
NAG - Nano-Accelerator Gun (Range:
40/80/160,
Damage:
4d8, AP10, HW)
2
3
Dreg Scrapper
Attributes:
Agility d8, Smarts d6 Spirit d4, Strength
d8, Vigor d8
Skills:
Fighting d8, Notice d6, Shooting d6, Stealth d6,
Streetwise d6, Survival d6
Pace
6
Parry
8
Toughness
7
Pulse
15
Edges:
Brawny, Combat Reflexes, Improved Block,
Steady Hands
Gear:
Obliterator SMG - Dreg variant (Range:
15/30/60,
Damage:
2d6+1, RoF3, Auto)
This works really well as a rolling car battle with the
Dregs throwing everything they have at the Crossfire.
Every Round another Dreg vehicle joins the fight for the
first five Rounds. They’re just buying time, though. Six
Rounds into the battle a large guy with the hexagonal
rocket-launcher pops a Hard-light EMP rocket right atop
your demigods. The Crossfire loses all power and grinds
to a halt. Out in the desert, surrounded by Dregs, they’re
going to have to improvise.
Your demigods are on their own. Staying in the
Crossfire isn’t an option. Now the APC’s hard-light shields
are down, the Dregs could blow through the disabled
vehicle’s armor and what’s left inside won’t be pretty. There’s
plenty of dust being kicked up though, which might let
your demigods sneak about a bit.
They might be able to use the course to their advantage
and activate some helpful things like turrets and robots to
provide the Dregs with enough to keep them occupied.
That would require a Repair -4 check (Repair -2 if your
demigods have a working knowledge of Hard-light tech).
While they’re out there fighting the Dregs in a hit-
and-run battle amid the clouds of sand, the Crossfire is
busy repairing itself and preparing for a systems reboot.
Bless Anubis and his awesome technology. It sends a status
update to their Hard-light computer bracelets, letting them
know it’ll be back on line in about a minute. The only thing
standing between the demigods and freedom is a Settite
Tech-Priest who’s busy trying to get into the APC now that
your demigods have vacated it. He’ll call the Dregs to his
side and they’ll do everything they can to protect him.
Settite Tech-Priest
Attributes:
Agility d6, Smarts d8, Spirit d10,
Strength d4, Vigor d6
Skills:
Faith d10, Fighting d6, Knowledge (hard-
light Tech) d10, Knowledge (Religion) d10, Notice d6,
Persuasion d10, Shooting d6, Taunt d6
Pace
6
Parry
5
Toughness
5
Pulse
20
Charisma
+2
Edges:
Charismatic, Command, Empowered, Fervor,
Inspire, Strong Willed
Powers:
armor, barrier, deflection, divine intervention,
smite, stun
In one minute (ten Rounds) the Crossfire comes back
on line. If your demigods are at the Crossfire, they can
get in, buckle up, and head out of there. If the priest is,
he forces a hatch and gets in, buckles up, and heads out of
there.
Anubis recalls your demigods and debriefs them at
the end. Assuming they didn’t lose the Crossfire to the dark
god Set, it’s a job well done. He gives them their reward -
let them pick a shiny toy from the
Set Rising
tech lists or
make up suitable future-tech equipment using the Savage
Worlds rulebook. They might get one hand-held item each
or choose one bigger item between them (like a vehicle).
And if Set does have the Crossfire APC now, it’s an
excuse to go on a covert mission to recover it or destroy
it before Set figures a way to start manufacturing them for
his own army.
Akh Again
If you’ve played through the
Costly Secrets
One
Sheet you’ll remember Akh, who stole stuff from
Ra. What nobody realized is that he also stole the
Crossfire plans, months earlier, and sold them to the
Dregs. They found a weakness, built a special rocket
to disable the APC, and waited until Anubis sent
the Crossfire for field trials. Akh’s really annoying,
not because he’s a big, brutish, tough-to-kill enemy,
but because he’s a little, weasely, always-causing-
trouble enemy.
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