Savage Worlds - Suzerain - Set Rising - Showdown.pdf

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Disclaimer
Our legal department requires we add this: Repeat
after us, “I am not my character. I can’t do the things my
character can do because he’s a fictional character in a
fictional universe.” In other words, do not do anything that
might be dangerous to yourself or others. Roleplaying is
meant to be fun.
We’d also like to explain that Suzerain is our take on
reality with mythological and magical elements. It depicts
religions and mythologies with a twist — that is to say,
differently than a true believer might see them. We mean
no disrespect if you’re such a believer but ask you to respect
our right to our own interpretation.
What Is
Showdown?
Welcome to the world of the Egyptian gods.
Set, a cunning and chaotic deity, has tired of life in
his old pantheon’s stomping ground. He’s gathered
a bunch of followers and claimed a new realm for
himself; now he’s planning to reshape reality in the
god realms of the Maelstrom.
That’s the starting point for
Set Rising,
and
this One Sheet adventure is a taster of the gaming
experience you’ll find between the covers of that
book.
Credit Where Credit’s Due
Words:
Darren Pearce.
Rules:
Miles M Kantir.
Edits:
Miles M Kantir.
Illustrations:
Bartlomiej Fedyczak, Gill Pearce, Alida
Saxon.
Design And Layout:
Alida Saxon.
Showdown
Realm:
Shadeside (the City of Waiting, former site of
purgatory)
The past is the past for a reason. Sometimes there are
things even demigods would like to leave behind. Enemies
of theirs who might have been lowly grunts back then,
but now they’ve moved up the ladder, thrown their lot in
with a dark god and have a grudge wide enough to drive a
hyper-spatial bypass through. Enemies who are convinced
your demigods were after them personally even when they
were just another faceless underling of some greater evil.
One such enemy was a typical lowly mook in the bad
guy’s forces years ago. She took the defeat of her master
pretty personally. Now she’s back for revenge and has
invited your demigods to the city of Shadeside for a little
reunion.
This scenario is a light-hearted, pulp fiction twist
on the old revenge theme and presents a curious woman
called the Avenger who’s convinced your demigods ruined
her life on purpose. She spent the last few years on the
payroll of the Egyptian god Set - not the nicest of deities -
and has grown as an individual, learned new skills, honed
her hatred of your demigods.
Finally, she’s ready. Set dislikes goody two-shoes
heroic types as much as the next dark deity, so has loaned
her a Settite battlesuit with which to crush your demigods
and a portal disruptor with which to ambush them.
We Bring Worlds To Life
www.savagemojo.com
This product is copyright Savage Mojo Ltd 2014. All rights
reserved. It is for personal use only, and may be printed for
personal use. It may not be modified, distributed or sold without
written permission.
This game references the Savage Worlds game system,
available from Pinnacle Entertainment Group at www.peginc.
com. Savage Worlds and all associated logos and trademarks
are copyrights of Pinnacle Entertainment Group. Used with
permission. Pinnacle makes no representation or warranty as to
the quality, viability, or suitability for purpose of this product.
Version: 2.savage141003
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Next Stop, The Morgue
This works really well if your demigods are just coming
back from a monumental battle, tired and bloodied. For a
one-off game you can simulate that by having them start
with one Wound, one level of Fatigue, and only half their
Pulse. In a campaign, just insert this adventure after the
end of a monumental battle. Easy.
Just as your demigods step through a portal, perhaps
to head back home or into their pocket realm (see
Savage
Suzerain
for more about those), they smell fresh dates, feel
the hot air of a desert on their face, and Wham! they’re
not where they’re supposed to be. Set’s magic-tech portal
disruptor has done its job perfectly.
Instead of their intended destination they’re at the
crossroads of realms, the City of Waiting - Shadeside. This
huge circular gothic-themed sentient city is famous for the
massive ghostly clock that sits at the centre of the whole
place, a clock that ticks inside the heart of everyone who’s
ever been there (including your demigods). Even if they’ve
never been to this realm before, the clock’s pretty well
known by seasoned realm-travelers like your demigods, so
they’ll have a fair idea where they are.
Standard gothic tropes apply - it’s nighttime far more
often that it should be, cobbled streets are lined with
gargoyle-encrusted houses, the only time you hear a child’s
laugher is when it’s a junior serial killer dismembering
another victim… you get the idea.
That doesn’t matter, because the moment they arrive
they’re going to meet THE AVENGER!
Construct Suit:
+2 to recover from being Shaken, no
extra damage from called shots, immune to disease
and poison. The cockpit is also a sealed environment.
Heroic Entity:
This ability grants all the perks enjoyed
by Heroic rank characters, i.e. +1 on Soak rolls and
checks to recover from being Shaken, +1 Karma for
her own use, enhanced recovery rate and so on.
Leaping Stomp:
A person wearing a Settite battlesuit
can leap triple his modified Pace for the cost of 1
Pulse. The wearer can use this as a stomp attack
(Damage: 3d6+4).
Magic-Tech Cockpit Display:
+2 to Notice and
Fighting checks.
Size +4:
The suit’s big (attacks against her are made at
+2) but long stone legs give +2 Pace.
Static Aura:
If the Avenger makes a successful
Grapple, she can spend 10 Pulse to fire the suit’s static
aura. The victim makes a Vigor -4 check or takes 3
levels of Fatigue and passes out for five minutes. On a
Success the victim takes 2 levels of Fatigue and passes
out for three minutes. On a Raise, the victim takes 1
level of Fatigue and passes out for one minute.
Vitality 2:
The suit allowed the Avenger to ignore the
first two Wounds she takes. They get through; she just
ignores them.
The Avenger
Attributes:
Agility d8, Smarts d6, Spirit d6,
Strength d8, Vigor d8
Skills:
Fighting d10+2, Notice d6+2, Shooting d8,
Stealth d6, Streetwise d6, Survival d6
Pace
8(2)
Parry
9
Toughness
15(8)
Pulse
20
Edges:
Brawny, Combat Reflexes, Frenzy, Improved
Block, Steady Hands, Two-Fisted
Gear:
Settite battlesuit (like a small mech, but made of
animated stone. Using one is like stepping inside a statue
from an Egyptian temple site).
Special Abilities
Animated Stone:
The battlesuit’s fists are considered
a pair of melee weapons (Damage: 2d6+4). The suit
gives +4 Armor, all locations (stone skin).
The Avenger doesn’t waste time with flowery speeches
but leaps off a rooftop straight onto one of your demigods.
The magic-tech battlesuit leaves cartouches where it
stomps - anyone who can read the hieroglyphs in the
cartouche can translate, “Property of Set”.
Every time the Avenger hits somebody with a fist or
stomps on them, they hear her voice channeled through
the gravelly vocal chords of the suit. “You…”
smack
“…
ruined…”
crunch
“…my…”
wallop
“…life!”
The Black Watch shows up after five Rounds (2 per
demigod, then the same again 3 Rounds later) and they
don’t care who’s punching who; they want it to stop. The
Avenger grabs the physically weakest demigod in her
battlesuit’s arms, fires the static aura and flees with the
unconscious demigod further into the city using the suit’s
leap ability, making her next stand in a place called the
Dead Ward. This leaves your demigods to deal with the
Black Watch and they’re not best pleased at the trouble
that’s kicked off in their city.
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3
Black Watch
Attributes: 
Agility d8, Smarts d6, Spirit d8,
Strength d8, Vigor d10
Skills: 
Fighting d8, Intimidation d6, Investigation
d4, Knowledge (Shadeside) d8, Notice d6, Shooting d6,
Throwing d6, Tracking d6
Pace 6 Parry 9(2) Toughness 10(3) Pulse 15
Edges: 
Ambidextrous, Block, Combat Reflexes, Iron
Inside, Two-Fisted
Gear: 
Black Watch plate armor (+3 Armor, all
locations, 2 AP reduction), Black Watch blade (Damage:
Str+d8, AP1), large shield (+2 Parry, +2 Armor vs ranged
attacks)
Special Abilities
Unstoppable Hunter:
Black Watch can pay 2 Pulse to
re-roll a failed Tracking or Notice check required to
find the person they’re tracking. They can only re-roll
a single check once and they keep the best result.
Versatile: 
Regular Black Watch appear with a sword
and shield. However, as a free action once per Round
they can spend 3 Pulse to have Shadeside manifest
any weapon they might need directly into their hands.
She fights a guerrilla-style battle and tries to use the
environment to hamper your demigods. It also annoys the
heck out of the denizens of the ward, so your demigods are
going to be dealing with angry ghosts and other undead,
who just want to be left in peace! Use zombie, skeleton and
ghost stats from the Savage Worlds rulebook.
Uncle Farrow, the leader of the Dead Ward shows his
face after a while (at the most dramatically appropriate
moment). He’s a tall, well-dressed commanding man, not a
zombie though he’s quite dead. He speaks in low, sonorous
tones and commands both your demigods and the Avenger
to stop. If they attack him, it should be clear he’ll kick their
butts. Farrow is more powerful than a demigod and can
call on numerous allies to help him make them see reason,
going so far as to involve lich-like guardians and worse. If
your demigods choose that option, you don’t need stats for
Uncle Farrow and the rest. You’ll need new characters for
your players.
Their best bet is to talk to Farrow and try to resolve
things with words. If they want to take down the Avenger,
they need to ask the man’s permission to do it on his native
soil. If Farrow is suitably impressed with your demigods
he allows them to settle their score. If they start to talk
with the Avenger, they might realize they’ve been leaving
a trail of destroyed lives in their wake. She was just a low-
level mercenary, neither good nor bad. With the right
diplomacy rolls and some decent roleplay she could even
become an ally.
Of course then Set would be hot on their trail, wanting
his property back, and that could be the start of another
adventure….
After they untangle themselves from the Black Watch,
your demigods can follow the Avenger to get their friend
back.
The Avenger uses the Dead Ward as her showdown
location. It’s expansive and it has great places (like many
mausoleums and ruined buildings) for her to ambush your
demigods. She’s trapped the kidnapped demigod into one
of those mausoleums.
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