Alien RPG - Chariot Of The Gods - Agenda.pdf

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MILLER’S AGENDA ACT I
Follow company protocol, get the job done and cash in. Don’t do anything to
risk your paycheck. Maybe the next run pays better.
MILLER’S AGENDA ACT II
Finding the Cronus is a huge opportunity, even with monsters onboard. Find a
way to get out from under the corporate yoke with an upgraded ship or enough
money to buy a new one.
MILLER’S AGENDA ACT III
Things are going south, fast. Get all the cash you can and get the hell out
of dodge, by any means necessary.
DAVIS’S AGENDA ACT I
God, these cargo runs are fucking boring. Take any chance to break the
monotony.
DAVIS’S AGENDA ACT II
Shit, you really need another fix right now. Search the labs on the Cronus
for stimulants.
DAVIS’S AGENDA ACT III
This will all go to hell, unless you save the day. Take any risk necessary
to kill the monsters and other enemies on the Cronus.
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RYE’S AGENDA ACT I
Find any angle to get more money out of this shit cargo run. Your sick
brother back home needs the cash badly.
RYE’S AGENDA ACT II
Search the Cronus for cash or any other valuable items that you might sell
back home if you survive. The ship is a derelict anyway, right?
RYE’S AGENDA ACT III
Strike any deal to get enough money to support yourself and your family for
good, no matter what the cost to your soul.
CHAM’S AGENDA ACT I
Do your duty and help your fellow crewmates as best you can.
CHAM’S AGENDA ACT II
The crew is in danger and the crew is your family. Protect them with your
life, if need be.
CHAM’S AGENDA ACT III
Get all the surviving crew from the Montero to safety off the Cronus, by any
means necessary.
WILSON’S AGENDA ACT I
Shortly before the cargo run to Sutter’s World, you received Special Order
966 from Weyland-Yutani headquarters (see below). The Montero will be
redirected en route to investigate the USCSS Cronus, a
Weyland-Yutani
science ship missing for 73 years. Make sure the Montero crew investigates
the Cronus, but tread carefully—don’t do anything to raise suspicions. Be
helpful and make the crew trust you.
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SPECIAL ORDER 966:
TO: USCSS MONTERO — AGENT WILSON
JOHN J — 942/T2-009R — FROM
NETWORK
COMCON 01500 — WEYLAND YUTANI
MESSAGE RECEIVED
NEW DIRECTIVE — SPECIAL ORDER 966
QUARANTINE SCIENCE TEAM
DIRECT CREW TO REPAIR AND RETURN
USCSS CRONUS
USE OF FORCE AUTHORIZED
REMOVE MONTERO FROM EQUATION
BRING BACK ALL XENOMORPHIC
MATERIALS
PRIORITY ONE
ALL OTHER PRIORITIES RESCINDED
AWAITING ACKNOWLEDGMENT
AWAITING ACKNOWLEDGMENT
AWAITING ACKNOWLEDGMENT
TRANSFER CREW TO SCIENCE VESSEL
REPEAT — DO NOT ABANDON CRONUS
WILSON’S AGENDA ACT II
The discoveries on the Cronus are beyond your wildest dreams. It’s dangerous
to be sure, but if you pull this off and manage to salvage the xenomorphic
material, you can parlay it into a fortune. No matter what, Special Order
966 is your goal—but don’t risk open confrontation with the rest of the
Montero crew. You still need them.
WILSON’S AGENDA ACT III
This is the endgame. With the Montero gone, your goal is to bring the Cronus
back to Earth at any cost. Join forces with Clayton if need be, but even she
is expendable for you to reach your goal—just like the rest of the crew.
LUCAS’S AGENDA ACT I
You are not who you seem to be. You are, in fact, a synthetic undercover
agent codenamed Lucas, working for Bionational—a corporate rival to Weyland-
Yutani. None of the rest of the crew know this. You have been informed that
the Montero will be redirected en route to investigate the USCSS Cronus, a
Weyland-Yutani science ship missing for 73 years. Make sure to follow along
with this investigation, to learn whatever you can about what’s onboard the
derelict ship. And whatever you do—don’t expose yourself as an android.
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Note to Lucas
It is up to you when you expose your true
nature. Only if you suffer a critical injury
will you be automatically revealed—as you
bleed white, not red. You can mimic human
behavior to perfection, so as long as you’re
not exposed, you follow the rules for humans.
When you are exposed as an android, you
show your true power (
STRENGTH
and
AGILI-
TY
+3 each, also affecting Health, including
current Health), but you must also start fol-
lowing the rules for androids (see page 111 of
the core rulebook).
LUCAS’S AGENDA ACT II
You must learn more about the xenomorphic materials onboard the Cronus. Ask
the crew, access ship’s logs, and do anything else you can to learn more
about this threat. But be careful not to raise suspicions among the crew and
don’t expose yourself as an android.
LUCAS’S AGENDA ACT III
You must stop Weyland-Yutani from getting an alien specimen back to Earth
at any cost—even if it means murder and suicide. Kill anyone with detailed
knowledge about the 26 Draconis Strain.
INFECTED AGENDA
Something is wrong. Your skin
itches and hurts, red blotches
appear first on your hands, then
your arms and the rest of your
body. Then, a crippling headache
sets in. It feels like your head
is changing shape. Finally it
fades, giving way to a growing
urge to … kill. Your fellow
crew members are no longer your
friends. They are your prey. You
must kill all humans with your
bare hands.
Effects of infection
Your
STRENGTH
increases by 3 (and Health
along with it), and
AGILITY
by 1, while your
EMPATHY
is reduced to 1. You cannot use
EMPATHY
-based skills, nor firearms and other
technological items. You are immune to
MANIPULATION
, stress and panic. You cannot
push rolls.
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