Tales from the Loop - Starterset Rules.pdf

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RULES
READ THIS FIRST
Denis Wagner (order #24103692)
CREATOR OF THE LOOP UNIVERSE
Simon Stålenhag
LEAD GAME DESIGNER
Nils Hintze
EDITOR & PROJECT MANAGER
Tomas Härenstam
THE YEAR ZERO GAME ENGINE
ILLUSTRATIONS
Tomas Härenstam
ADDITIONAL WRITING
Simon Stålenhag
GRAPHIC DESIGN & MAPS
Matt Forbeck, Nils Karlén
Christian Granath
PROOFREADING
John M. Kahane, Rickard Antroia, Kosta Kostulas, T.R. Knight
PLAYTESTERS
Vincent Chang, Geoffrey Norman, Jessica Chang, Kimsan Kim, David Sack,
Rickard Antroia, Tove Lindholm, Staffan Fladvad, Sandra Abi-Khalil, Leif Westerholm,
Artur Foxander, Fia Tjernberg, Anton Albiin, Leili Mander, Kosta Kostulas, Marco Behrmann
SPECIAL THANKS TO
Rickard Antroia, Björn Hellqvist, Therese Clarhed and Simon J Berger
COPYRIGHT © 2020 SIMON STÅLENHAG AND FRIA LIGAN AB
ISBN: 978-91-88805-95-9
Denis Wagner (order #24103692)
O1
CHAPTER
THE TALES FROM THE LOOP
ROLEPLAYING - HOW DOES IT WORK?
ROLLING DICE
PRINCIPLES OF THE LOOP
4
5
6
6
WELCOME
TO THE LOOP
The landscape was full of machines and scrap metal connected to the
facility in one way or another. Always present on the horizon were the
colossal cooling towers of the Bona Reactor, with their green obstruc-
tion lights. If you put your ear to the ground, you could hear the
heartbeat of the Loop
the purring of the Gravitron, the central piece
of engineering magic that was the focus of the Loop’s experiments.
Denis Wagner (order #24103692)
We were on our way home from school when all the
lights in town went out, one by one. As we biked in si-
lence through dark neighborhoods, we hardly saw any
people. My best friend Erin didn’t want to go home
alone. Instead, she came along to the house where I and
my little sister live.
When we got there, I felt something was wrong.
We stopped outside the gate. It was fall, but the leaves
had not yet fallen from the trees. Wind was blowing
through the crown of the huge apple tree in the front
garden. That’s where we had our hideout: a treehouse
with a rope ladder that can be pulled up to prevent
unwanted intruders, like our parents.
Just as I was about to open the gate and lead my
bicycle up to the house, my best friend Erin stopped
me. “Look,” she said and pointed at a large shadow
next to the apple tree. “It’s watching the street.” As I
kept staring at it, I realized that it was a robot – one of
the waste disposal models from the construction site
across town. It had made a big hole in the hedge and
now its head was moving from side to side, watching
and waiting. I was about to turn and sneak away when
I heard someone screaming from inside the house. It
was my mother.
EXAMPLE
The Gamemaster:
Through the kitchen
window you can see the shape of someone,
3
Denis Wagner (order #24103692)
Denis Wagner (order #24103692)
CHAPTER O1
4
maybe your mother, moving around as if
struggling with something.
Player 1 (Kelly):
I slowly put the bike on the
ground, careful not to make any noise. Then
I sneak past the robot, to the house.
Player 2 (Erin):
Oh, no, don’t do it.
The Gamemaster:
Does Erin do anything to
stop her, or do you help her?
Player 2:
Can I try to distract the robot by
throwing something out in the street?
The Gamemaster:
Sure! Ok, Kelly, you roll
Sneak. Erin, give her an extra die as help.
Player 1:
I got three dice from the
body
attribute, and then the extra die from Erin.
So, four dice in total. And I got one 6, which
means that I succeed!
The Gamemaster:
Ok, so what happens?
Player 2: As Kelly is about to open the gate
to the garden, I take one of the strange
painted metal decorations that Kelly’s moth-
er has placed by the gate. Then I throw it on
a lamppost across the street.
Player 1:
At the same moment, I sneak slow-
ly past the robot.
The Gamemaster:
The robot stops looking
around when it hears the sound. It stands
completely still for a few seconds – enough
time for you, Kelly, to get inside the house.
But then the robot moves, and it is a lot fast-
er than you would expect. In just a couple
of seconds, it trashes through the hedge, just
right by where you are standing Erin, and
marches out in the street. It is a matter of
time before it sees you. What do you do?
DICE
les from
A set of custom dice for
Ta
boxed
the Loop
is included in this
with
set. You can play the game
ll, but
normal six-sided dice as we
game
the custom dice support the
sual prop.
mechanics and are a nice vi
THE TALES FROM THE LOOP
In this game, a story is called a Mystery. It deals with
a group of friends who try to solve Mysteries together.
The friends are Kids, aged 10–15 years old, living in
an alternate 1980s. Everyday life is full of nagging par-
ents, never-ending homework, and classmates bullying
and being bullied.
The Mysteries allow the Kids to encounter
strange machines and creatures that exist as a result
of the nearby Loop – a huge underground particle
accelerator built in the late 1960s. The Kids get to
escape their everyday lives and problems and be part
of something meaningful and magical, yet also dan-
gerous. They risk getting injured and also changed
by the Troubles they have to overcome to solve the
Mysteries.
A complete Mystery is included in this starter set,
called
The Recycled Boy.
Several more Mysteries can
be found in the full
Tales from the Loop
core book,
in which you can also learn how to create your own
mysteries.
This story is an example of what can happen when
you play the
Tales from the Loop
roleplaying game,
which takes place in the fantastic universe created by
Simon Stålenhag.
A roleplaying game is a conversation where you
and your friends build a story with a beginning, a
middle, and an end. A typical story takes between
three to six hours of play. Most often you sit at
a table and you need paper, pens, and at least ten
six-sided dice.
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