Old-School Essentials - Basic_Rules v1.4.pdf

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Basic Rules
Basic Rules
v1.4
Writing, editing, layout:
Gavin Norman.
Cover art:
Chris Malec.
Interior art:
Mustafa Bekir, Michael Clarke,
Jacob Fleming, Adrian Landeros, Mark Lyons, Chris Malec, William McAusland, Bradley McDevitt, Thomas
Novosel, Juan Ochoa, Matt Ray, Luka Rejec, Peter Saga, Frank Scacalossi, Del Teigeler.
Inspiration:
Gary
Gygax, Dave Arneson, John Eric Holmes, Tom Moldvay, Steve Marsh, Dave Cook, Frank Mentzer.
Text and design © Gavin Norman 2020. Cover illustration © Chris Malec 2020. Section heading illustrations © Peter Mullen 2019. Illustrations on
p. 33 © Mustafa Bekir 2019; on p. 25, 32 © Michael Clarke 2019; on p. 1 Jacob Fleming (© Necrotic Gnome 2021); on p. 18–19 Adrian Landeros (©
Necrotic Gnome 2021); on p. 5, 20, 30, 37 © Mark Lyons 2019; on p. 36 © Chris Malec 2020; on p. 11 Chris Malec (© Necrotic Gnome 2021); on p.
12 © William McAusland 2020; on p. 31 William McAusland (© Necrotic Gnome 2020); on p. 6 © Bradley McDevitt 2019; on p. 33, 35 © Thomas
Novosel 2019; on p. 29 © Juan Ochoa 2019; on p. 2, 7, 12, 20–21, 25, 47, 52 © Matt Ray 2019; on p. 45 Luka Rejec 2019; on p. 26, 40–41, 53 ©
Peter Saga 2019; on p. 56 © Frank Scacalossi 2020; on p 42 © Del Teigeler 2019. Dimitri © Fontalicious – Derivative Versions © Font Bros. – www.
fontbros.com. Economica © TipoType – Derivative Versions © Font Bros. – www.fontbros.com.
Table of Contents
Introduction
Player Characters
About This Game
Terminology
Classic Fantasy Gaming
Other Books
Compatibility
Game Statistics
Creating a Character
Ability Scores
Alignment
Languages
Experience
Wealth
Cleric
Fighter
Magic-User
Thief
3
Character Classes
16
16
18
20
22
24
26
8
10
12
14
14
15
15
8
3
4
5
6
7
Magic
Adventuring
Spells
Spell Books
Cleric Spells
Magic-User Spells
1st Level Cleric Spells
1st Level Magic-User Spells
Party Organisation
XP Awards
Time, Weight, and Movement
Ability Checks
Damage, Healing, and Death
Saving Throws
Hazards and Challenges
Dungeon Adventuring
Encounters
Combat
Attack Matrix
28
38
28
30
31
31
32
34
38
39
40
42
42
43
44
46
48
50
52
Equipment
Adventuring Gear
Weapons and Armour
24
Open Game License
Want More?
Visit The Necrotic Gnome Website 56
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Thanks
To the fearless proofreaders who have
helped make this book shine: Adam
Baulderstone, Alistair Caunt, Caleb
Collins, Chuck Glisson, Noah Green,
Keith Hann, Ian Helmke, Michael
Julius, Frederick Münch, Eric Nieudan,
Ray Otus, Glenn Robinson, Stuart A.
Roe, Tim Scott, Thorin Thompson,
Perttu Vedenoja.
Old-School Essentials
is a trademark of Necrotic Gnome. This product is released under the terms of the Open
Game License Version 1.0a, Copyright 2000, Wizards of the Coast, Inc.
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Introduction
About This Game
What is
Old-School Essentials?
▶ A role-playing game of
fantastic
adventure,
where players work together
to overcome fearsome monsters, sinis-
ter plots, and deadly traps in search of
wealth, power, and glory.
▶ An
old-school
role-playing game,
styled after the beloved games of the
1970s and 1980s.
▶ A relatively
rules-light
game, where
the rules are kept simple in order to let
imagination and fast-paced action take
the spotlight.
▶ A
streamlined
rules set, with the books
carefully structured for maximum usabil-
ity during play.
▶ A
modular
game that can be easily
expanded for play in many different fan-
tastic genres and game worlds.
The Complete Rules
The complete game is available from
necroticgnome.com
in two forms:
The Rules Tome:
A deluxe, all-in-one,
288 page hardcover.
The Classic Game Set:
A fancy boxed
set of five hardcover books.
The complete game contains:
▶ Full rules for adventuring in dungeons,
in the wilderness, and on the high seas.
▶ 7 classes, including the surly dwarf, the
noble elf, and the plucky halfling.
▶ 106 spells of 1st to 6th power level.
▶ Over 200 fearsome monsters.
▶ Over 150 classic magic items.
New to Old-School Games?
Newer RPGs (i.e. post-2000) tend to
work from a different set of design princi-
ples and have somewhat different play
expectations than old-school games.
The Basic Rules
This book is a free sample of the complete
rules of the game, containing:
▶ The full introduction and character
creation rules.
▶ The four core human classes: cleric,
fighter, magic-user, thief.
▶ Full lists of adventuring equipment,
weapons, and armour.
▶ The basic rules for dungeon adventur-
ing, encounters, and combat.
▶ The full rules for spell casting, and the
complete set of 1st level spells.
Old-School Play Style
Players who are familiar with newer
RPGs but not with the old-school style of
play may find the following documents
useful (both can be found online):
Principia Apocrypha,
by Ben Milton,
Steven Lumpkin, and David Perry.
Quick Primer for Old School Gaming,
by Matthew Finch.
Ascending Armour Class
Players who are used to an Armour Class
system where higher scores are better
are advised to use the optional rule for
Ascending Armour Class (p9).
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