WFRP-4e-The-Enemy Within Campaign Volume 4 - The Horned Rat.pdf

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PART 4 OF THE ENEMY WITHIN CAMPAIGN
WA R H A M M E R FA N TA S Y R O L E P L AY
CREDITS
The Enemy Within Director’s Cut:
Graeme Davis
Design and Writing:
Dave Allen, Graeme Davis, Mac Dara Mac Donnacha, Chris Handley, Andy Law, Elaine Lithgow,
TS Luikart, Pádraig Murphy, Ciaran O’Brien, Clive Oldfield, Dylan Owen, Sine Quinn, Anthony Ragan, Simon Wileman
Illustration:
Benoît Blary, Jonathan O’Donoghue, Anastasia Grintsova, Álvaro Jiménez Hernández, Ralph Horsley,
Pasi Juhola, Dániel Kovács, Josef Kucera, Yugin Maffioli, Sam Manley, Clara-Marie Morin, Scott Purdy
Cover:
Ralph Horsley
Cartography:
Jerome Huguenin, Dániel Kovcas
Layout:
Rachael Macken
Editor:
Síne Quinn
Proofreader:
Tim Gray
Managing Editor:
Síne Quinn
Production Team:
Dave Allen, Anthony Burke, Emmet Byrne, Walt Ciechanowski,
Elaine Connolly, Federica Costantini, Zak Dale-Cutterbuck, Donna King, Dániel Kovacs, Tim Korklewski,
TS Luikart, Rachael Macken, Sam Manley, Rory McCormack, Dominic McDowall, Pádraig Murphy, Kieran Murphy,
Eileen Murphy, Ceíre O’Donoghue, Jonathan O’Donoghue, Síne Quinn, Christopher Walz
Publisher:
Dominic McDowall
Special thanks to the Games Workshop Team
Published by:
Cubicle 7 Entertainment Ltd, Unit 6, Block 3,
City North Business Campus, Co. Meath, Ireland. Printed in China.
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Last Updated:
May 2021
2
INTRODUCTION
CONTENTS
INTRODUCTION
Adventure Synopsis ................................ 5
The Skaven ............................................. 6
Skaven Troops ........................................ 6
Warpstone .............................................. 8
Skaven Ranged Weapons........................ 8
Other Opponents ................................... 9
Skaven Denial......................................... 9
Evidence score table ............................. 10
Middenheimers and Their Opinions .... 10
Empire on the Brink of Turmoil .......... 11
Middenheim in Recovery ..................... 12
Running the Adventure ........................ 13
Timeline of Episodes............................ 14
Hearsay and Heresy .............................. 15
Villainous Factions ............................... 16
The Purple Hand .............................. 16
The Skaven ....................................... 16
The Yellow Fang in Middenheim ..... 17
ORDO TERRIBILIS RESURGENS
Introduction ......................................... 50
Investigation ..................................... 51
THE ROAD EAST
MISSING CONVENORS
The Last Wittgenstein .......................... 57
The Sceptre Strikes ........................... 58
Investigating the Disappearance ....... 59
Questioning Wallenstein .................. 61
The Princess Requests..................... 107
Leaving Middenheim ......................... 108
The Road to Brass Keep ..................... 109
News and Rumours ............................ 111
Hovelhof............................................. 112
Fox and Crown ............................... 112
Hohenfahrt ..................................... 112
The Mountain Road ....................... 113
THE COVER UP
The Demonstratio............................. 62
Eunice Hasche.................................. 66
Revealing the Culprits ...................... 68
THE PICKET
MYSTERIOUS THEFTS
UNDERCITY ENCOUNTERS
Introduction ......................................... 69
Investigation ......................................... 69
To Catch A Thief .............................. 71
Breaking The Yellow Fang ................ 73
Sewer Jacks .......................................... 19
Exploring the Undercity ...................... 20
Undercity Hazards Table ...................... 22
Reinforcements Table ........................... 26
ASSASSINATIONS
PURRSECUTION
Clan Eshin in Middenheim.............. 75
Corpse Inquiry ................................. 75
Guarding Eunice .............................. 76
The Assassin ..................................... 78
Facting the Facts............................... 79
An Audience with the Graf .............. 80
The Graf ’s Questions........................ 81
The Investigation Continues ............. 84
Disturbers of the Peace ..................... 85
Picket People ...................................... 114
The Arrival...................................... 115
Skaven Evidence Table — The Picket 116
Exploring the Picket....................... 116
The First Night ............................... 118
The Second Night........................... 118
Brantner Captured.......................... 118
Locations ........................................ 118
Non-Player Characters ....................... 120
Clan Mange Attack ............................ 124
Any Volunteers?.............................. 124
Return to the Picket ....................... 128
INTO THE MIDDLE MOUNTAINS
Back to the Drawing Board .................. 28
Discovering the Akoustikk Ratty ......... 30
The Raid ............................................... 32
Schutzmann’s New Komission.............. 34
The Komission ...................................... 35
Flying the Coop ................................... 36
This Doesn’t Add Up ............................ 37
Tracking Down..................................... 37
Kalzbad’s home ................................ 37
Englebrecht Offices .......................... 38
Investigation ......................................... 39
Confrontation ..................................... 41
Rewards ................................................ 43
PROPONENTS OF CONTROVERSY
INSTIGATING EVENTS
ENCOUNTERS
Requisitions .................................... 129
Horses for Courses ......................... 129
An Explosive Finale........................ 130
Malevolent Mountains ....................... 131
Inclement Weather ......................... 131
Hidden drops.................................. 132
Altitude Sickness ............................ 132
Landslides....................................... 132
Welcome to Deff Batz Country.......... 133
THE ORDO IMPEDIMENTAE
THE BLACK HUNGER
KARAK SKYGG
None Shall Pass .................................... 91
Investigations........................................ 92
Lachmann’s Quality Victuals ................ 92
Chats with Rats ................................ 94
THE STOLEN VILLAGE
THE GREAT DEFECTOR
Involving the Characters ...................... 44
Investigations........................................ 44
Jarmund’s Home ............................... 44
Favourite Haunts .............................. 45
The Safe House ................................ 46
Out of the Cold .................................... 46
Unterfraus ........................................ 96
Exploring the Village ........................... 97
The Warp-grinder ............................... 100
GRIFFON DOWN
The Village of Gladbeich .................... 102
The Floodstone ............................... 103
The Missing & the Anxious ........... 104
The Beast - Mutated Griffon.............. 106
Running the scenario.......................... 136
Maliss Manrack’s Plan ........................ 137
Getting into Karak Skygg .................. 138
Karak Skygg ....................................... 138
Karak Skygg Map ............................... 139
Karak Skygg Encounters .................... 140
Locations ............................................ 142
The First Stratum ........................... 143
The Second Stratum ....................... 144
The Third Stratum .......................... 145
The Fourth Stratum ........................ 148
TheEvil Genius ................................... 149
Maliss Manrack .............................. 150
Moonstrike! ........................................ 151
Escape to Victory ............................... 152
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I
INTRODUCTION
Welcome to
The Horned Rat,
the fourth volume in the
Director’s Cut edition of the
Enemy Within
campaign. While
this adventure can be played on its own, it has been designed
to be played after completing volume 3,
Power Behind the
Throne.
This book contains everything you need to play the
adventure (except for the
WFRP
4
th
edition rulebook), as well
as detailed information on the infamous Skaven.
A dreadful crisis has been narrowly averted in the City State of
Middenheim. Boris Todbringer, the Graf, has not been well of
late, suffering a profound melancholy following the death of his
second wife, Anika-Elise of Nordland. 
Law Lord Karl-Heinz Wasmeier sought to take advantage of
the Graf ’s lassitude, and his schemes have been narrowly averted.
He wished to undermine confidence in the leadership of the
city through the imposition of harsh taxes on Dwarfs, Priests,
and Wizards. His plan was to replace the Graf of Middenheim
with a shapeshifting Doppelgänger under his control, rescind
the taxes (which he had always been careful to publicly oppose),
and rule Middenheim as a power behind the throne. The web of
lies, blackmail, extortion, and hypnotism he created in order to
bring his plan to fruition has led to many of the city’s worthies
becoming deeply compromised.
Unfortunately for Wasmeier, a group of adventurers had
stumbled across the secret society he was a member of: the
Tzeentch-worshipping Purple Hand. They foiled his plans
and he narrowly escaped with his life. He is currently licking
his wounds, figuring out how he might once again rise to
prominence in a cult that must surely now regard him as a
bumbling failure.
In Middenheim, Wasmeier’s lieutenants scramble to find
protection, convinced Sergeants of the Watch will soon be
knocking on their door. During the process of its scheming, the
Purple Hand had employed the services of Snikkit, a Skaven
with a talent for abductions. Such cooperation was unusual, for
whilst the Skaven are creatures of Chaos, they do not worship
Tzeentch and take great pains to remain secretive and hidden
in the Empire.
Snikkit’s involvement with the Purple Hand was an outlying
action of a greater plan, one that threatens to devastate much of
the northern Empire. In the Middle Mountains, not far from
Middenheim, the exceedingly wicked Warlock Engineer Maliss
Manrack plans to assemble a vast warp lightning cannon, which
he plans to use to break apart the chaos moon, Morrslieb,
resulting in a rain of warpstone meteors.
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T H E H O R N E D R AT — I N T R O D U C T I O N
I
ADVENTURE SYNOPSIS
The Horned Rat
has a complex structure that leads the Players
forward to an inevitable climax. At the beginning there are
a number of strange things occurring in Middenheim, and
members of the Purple Hand reacting to the disappearance of
Karl-Heinz Wasmeier. All these require investigation, but the
order in which to do so is up to the GM and players. As the
Characters pursue their investigations they uncover evidence
to help them convince Middenheim’s citizens that the Skaven
threat is real and serious. They must then find Maliss Manrack
before he completes his operation to shoot Morrslieb.
Villainous Factions
The Purple Hand is in disarray, but still at large; the Skaven
are present in more ways than one; and the Jade Sceptre is an
ongoing concern.
Instigating Events
A discussion on how Characters who did not take part in
Power
Behind the Throne
could become embroiled in this adventure.
Undercity Encounters
The Characters may decide to explore Middenheim’s Undercity
at several points during the early part of this adventure. This
section explains how to manage subterranean adventuring.
Purrsecution
Watch Commander Schutzmann is under surveillance from
an advanced spy rat, and the Yellow Fang are suppressing
Middenheim’s cats in order to ensure its continued operation.
Schutzmann’s New Komission
The Characters are employed at the start of the adventure by
Ulrich Schutzmann, Commander of Middenheim’s Watch. This
section describes initial leads.
Ordo Impedimentae
Erich Kalzbad is head of the Ordo Impedimentae in the Purple
Hand. Having heard of Wasmeier’s disappearance, he has
decided to flee the city, and the Characters must move quickly
to catch him.
The Great Defector
Gottfried Jarmund is the head of the Ordo Novitiae. He has
had a change of heart and seeks rehabilitation, but before he
could contact the authorities he was kidnapped by a Low King.
Ordo Terribilis Resurgens
Vizier Bahr, master of the Ordo Terribilis, can sense the net
tighten around him, and plans to take as many of the cult’s
enemies down with him as he can.
Missing Convenor
The Skaven have abducted Gotthard von Wittgenstein
because they believe he is an expert on Morrslieb’s movements.
Gotthard’s old friends believe the Characters to be responsible.
A Cover-up
Skaven bodies are due to be displayed at Middenheim’s
Collegium Theologica, but the Yellow Fang wish to make
Professor Eunice Hasche their patsy.
Mysterious Thefts
Items of interest have gone missing from various locations
about the city. The culprit is Bors, a Ranaldan thief-priest who
is unwittingly serving the Skaven.
Assassinations
Some of Middenheim’s citizens are getting too close to
uncovering the existence of Skaven activity, and a Clan Eshin
assassin is in the process of shutting them up forever.
Audience with the Graf
The first portion of the adventure concludes with an audience
with Middenheim’s Graf. The Characters have a chance to put
their case forward and, depending on how well they perform,
are provided with support and resources. Three cases of interest
to them are produced.
The Black Hunger
A noxious smell emanating leads the Characters to a band of
starving Skaven willing to offer up useful information.
The Stolen Village
Sightings near Unterfraus herald a tragic event. Characters may
examine the aftermath and draw links to picke of Brass Keep.
Griffon Down
Maliss Manrack has been test firing his secret weapon.
A wounded Griffon has sought refuge near the village of
Gladbeich, which means trouble for the locals.
Encounters
The Characters are granted permission to journey to Brass
Keep, but various troublesome groups are now at large which
may complicate matters.
Journey Through the Grand Duchy
The route from Middenheim to Brass Keep is described.
The Picket
Brass Keep is guarded by elements of House Kärzburdger, who
do not appreciate agents of the Todbringers snooping around. A
force of Skaven conducts a forlorn assault on Brass Keep.
Through the Middle Mountains
A forgotten Dwarf hold, Karak Skygg, is revealed as the base of
operations of Maliss Manrack. The Characters must get there
fast, and journey through the Middle Mountains to do so.
Moonbreaker
Maliss is about to shoot chunks from Morrslieb, unless the
Characters can sabotage his operation.
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