RuneQuest 6 - Mythic Britain.pdf

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Lawrence Whitaker
& Friends
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une
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uest
Roleplaying in
Dark Ages Britain
RuneQuest is a trademark of Moon Design Publications LLC. Used under License by The Design Mechanism. All
rights reserved. This edition of Mythic Britain is copyright © 2014. This book may not be reproduced in whole or in
part by any means without permission from The Design Mechanism, except as quoted for purposes of illustration,
discussion and game play. Reproduction of the material in this book for the purposes of personal or corporate profit,
by photographic, electronic, or other methods of retrieval is strictly prohibited.
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Credits
Mythic Britain
Developed and Written By
Lawrence Whitaker
Additional Material by Pete Nash
Editing
Carol Johnson
Proof Reading
Lisa Tyler
Design and Layout
Alexandra James
Artists
Cover by Antonio Jose Manzanedo Luis
Pablo Castilla, Dan MacKinnon, Pascal Quidault, Michael Wolmarans
Alan Gallo and Eric Lofgren (Alan and Eric courtesy of Outland Entertainment)
Cartography
Colin Driver
Playtesters
John Bell, Colin Driver, Tim Evans, David Finch, Chris Gilmore, Jude Hornburg,
John Hutchinson, Sebastian Jansson, Marcus Knapp, Adam Lundrgren, Brad Milburn,
Pete Nash, Blain Neufeld, Michael O'Brien, Carl Pates, Sebastian Sandman, Erik Sharma
and Howard Tytherleigh
Dedication
This book is dedicated to the players and characters of the
Mythic Britain
playtests, conducted between 2011 and 2014 at the annual PeteCon
summit held in Boden, northern Sweden, and at the fortnightly Toronto roleplaying sessions. The players are listed above.Their characters are:
Sweden: Ceinwyn, Culwch, Curwan, Dagrun, Efford, Eowald, Forni, Galahad, Glanwyr, Isca, Lanval, Nimue and Tristan
Toronto: Aed, Aild, Ayn, Cunnan, Cynan and Gwynneth
Mythic Britain is also dedicated to Bernard Cornwell, whose "Warlord Chronicles" were a huge inspiration and influence,
and to Greg Stafford, who first trod the Mythic Island of Britain with "King Arthur Pendragon".
Without these friends, players, characters, writers and creators, this book would not exist.
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Contents
Contents
Introduction
History and Overview
Kingdoms of Mythic Britain
Celtic Life and Society
Mythic Britain Characters
Gods, Religion and Magic
Britain at War
Mythic Britons
The Mythic Britain Campaign
The Winter Council
Bran Galed's Horn
Of Promises Broken
Logres Burning
Caves of the Circind
Gullveig's Children
Suppose Your Time Were Come to Die
Index
Bibliography
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Mythic Britain
Introduction
T
his book concerns the British Isles during one of its most
elusive and enigmatic periods: the so-called Dark Ages.
It examines the culture and society of the post-Romanic
era, speculating on life in the 5th and early 6th Centuries. It looks
at the myths, beliefs, and magic of the Celts; it offers some views
on legendary figures such as Vortigern, Uther, Arthur, and Merlin.
Its intent is to provide a solid, gritty background for
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une
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uest
adventures and campaigns, taking its cues from history, myth, and
a few fictional sources such as Bernard Cornwell’s Arthurian tril-
ogy
The Warlord Chronicles.
However, this is not necessarily an Arthurian book, although
Arthur certainly figures in Mythic Britain, because he is intrinsi-
cally associated with the Dark Ages period. Rather, Mythic Britain
is an exploration of the Dark Ages with as much focus on more
general themes, including the Saxon invasion, as on the romance
of the Arthurian story.
The book is divided into two distinct parts. The first part
describes Britain and presents the games mechanics appropriate to
the Mythic Britain era. The second part is a campaign consisting
of seven scenarios that draw extensively on the previous chapters.
The book's structure is as follows:
History
Britain’s history up to, and including, the early 6th Century CE.
This chapter forms the basis for the information in this book and
the campaign scenarios.
Kingdoms
A description of Mythic Britain’s kingdoms, ranging from the
Pictish lands of the north, down to the lands of the south. The
chapter also provides an overview of Logres - the Saxon lands.
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