Fallout Beta 5.0 - Corebook - Beta Modiphius (2d20 System).pdf

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A Post-Nuclear Tabletop Roleplaying Game
2d20 Beta Edition
FALLOUT 2d20
Beta Edition
System Design
Sam Webb
Sam Webb
Publishing Director
Chris Birch
Rita Birch
Creative Lead
Line Development
Virginia Page
Operations Manager
Head of Development
Rob Harris
Sam Webb
Writing
Sam Webb
Virginia Page
Jim Johnson
Ryan Schoon
Head of RPGs
Managing Director
Cameron Dicks
Editing and Proofreading
Virginia Page
Production Management
Steve Daldry
Peter Grochulski
Rhys Knight
Layout
Virginia Page
Sales Manager
Assistant Sales Manager
Cole Leadon
Artwork
Bethesda Softworks
Marketing Executive
Panayiotis Lines
Lloyd Gyan
Shaun Hocking
Community Support
With Thanks To
Bethesda Softworks
Mike Kochis
© 2020 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda, Bethesda Softworks,
Bethesda Game Studios, ZeniMax, Pip-Boy, Vault- Tec and related logos are registered trademarks
or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout, Vault Boy and
related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/
or other countries. All Rights Reserved.
The 2d20 system and Modiphius Logos are copyright Modiphius
Entertainment Ltd 2020. All 2d20 system text is copyright Modiphius
Entertainment Ltd. Any unauthorised use of copyrighted material is illegal.
Fallout 2d20 Beta Edition
CONTENTS
Introduction
What is Fallout?
What you Need
Chapter One: Core Rules 1
Tabletop roleplaying
Tests
Rolling the dice
Target number
Successes and difficulty
Dice pool
Difficulty zero tests
Opposed tests
Assistance
Action points
Saving action points
The gamemasters action point pool
Complications
Complication range
Chapter Two: Combat
Combat encounters
Sequence of play
Initiative
Actions
Minor actions
Major actions
Making an attack
Hit locations
Combat dice
Damage types
Damage effects
Damage and healing
Injuries
Dying
Stabilizing the dying
Healing
Healing major actions
Recovering health points
Recovering from injuries
The environment
Distance and rangers
Environmental conditions
Cover
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Difficult terrain
Environmental conditions
Hazards
Damaging objects
Chapter Three: Characters
S.P.E.C.I.A.L. attributes
Skills
Derived statistics
Carry weight
Initiative
Health points
Defense
Physical damage resistance
Energy damage resistance
Poison damage resistance
Radiation resistance
Melee damage
Perks
Advancement
Experience points
Milestone progression
Creating a character
Step 1: Origin
Step 2: S.P.E.C.I.A.L. attributes
Step 3: Tag Skills
Step 4: Choose first perk
Perk list
Step 5: Derived statistics
Step 6: Purchase equipment
Chapter Four: Equipment 41
Weapons
Weapon type
Damage types
Damage rating
Damage effects
Qualities
Big guns
Energy weapons
Explosives
Melee weapons
Small guns
Throwing weapons
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Fallout 2d20 Beta Edition
CONTENTS
Ammunition
Detecting and disarming mines
Damaging weapons and items
Miscellaneous items
Apparel
Outfits
Armor
Headgear
Power armor
Aid
Chems
Modifying weapons and armor
Barrel mods
Grip mods
Magazine mods
Muzzle mods
Reciever mods
Sight mods
Energy weapon mods
Grip mods
Capacitor mods
Barrel mods
Muzzle mods
Sight mods
Melee weapon mods
Blade
Weapon recipes
Repairing and crafting
Weapon slot recipes
Materials
Robot armor
Armor and plating
Weapon mounts
Modules
Chapter Five: Creatures and NPCs
Types of NPC
Creatures
Initiative Base Values
Combat in Groups
Character NPCs
Level and Type
S.P.E.C.I.A.L. Attributes
Skills
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Derived Statistics
Attacks
Special Abilities
Inventory
NPC special abilities
Chapter Six : Parzival and The
Wasteland Knights Adventure
Chapter Seven: Stats
Mr. Parzival
Wastelander
Merchant
Settler
Raider
Raider Psycho
Veteran Raider
Minuite Man
Brotherhood of Steel Paladin
Brotherhood of Steel Scribe
Radroach
Mutant Hound
Feral Ghoul
Radstage
Stingwing
Super Mutant
Super Mutant Brute
Yawen
Deathclaw
Yao Guai
Glowing One
Mr. Gutsy
Protectron
Mr. Handy/ Miss Nanny
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Fallout 2d20 Beta Edition
INTRODUCTION
Welcome Vault Dwellers to the
Fallout 2d20 Roleplaying Game
, Beta Editon. Your vault has been
randomly selected to try out this beta version of the post-nuclear roleplaying game. Instead of having to
deal with the harsh realities of the Wasteland for real, you can keep yourself entertained and prepare
yourselves with this handly Vault-Tec approved game! Fight deadly creatures and discover the post-
nucelar America right from the comfor of your Vault!
WHAT IS FALLOUT?
War. War never changes. The United States of
America is no more. It was destroyed when the
world’s nuclear warheads were launched. The
ensuing apocalypse brought an end to both the
Great War and the civilized world. In its place
exists the Wasteland, an irradiated, barren, desert
landscape pockmarked by ruined cities and
decaying civilizations. It is inhabited by a variety
of mutated creatures, horrific beasts, and undying
ghouls. The radiation from the detonations spread
quickly. Everything that wasn’t killed immediately
was infected and most of the country’s diverse
plant and animal life was wiped out.
Survivors work to reclaim what little they can and
salvage what they cannot rebuild. Civilization
is starting to take root again and certain areas
of the country have reached a level of stability
that might even be called comfortable, at least
for the rich and powerful. The coasts have been
the easiest to reclaim and many of the cities on
the eastern seaboard have been re -inhabited.
Among these are the Capital Wasteland and
the Commonwealth, which exist in the ruins of
Washington D.C. and Boston, respectively.
Life in the Wasteland is harsh. The sun beats down
hard and the radiation is intense. Clean water
and food are a rarity. Most survivors have been
forced to adapt to dirty water and irradiated food.
Surviving alone in the Wasteland is difficult at
best, but living in a community comes with its own
struggles.
WHAT YOU NEED
In order to play this Beta version of
Fallout
2d20,
you’ll need the following:
Character Sheets:
These can be found at the
end of this booklet.
Dice:
5 d20s (twenty-sided dice) and 10 d6
(six-sided dice) is best, but you can use fewer
and share.
Paper and Pencils:
These are for writing on
your character sheet and taking any additional
notes on.
Tokens, Beads or Chips:
This is to represent
your action points. Twenty to Thirty is best.
Optionally, you can write down your action
points instead, but its easier to track with
physical counters.
Players:
At least 3 people to play (5-6 is
reccomended) with one person playing as the
gamemaster.
Fallout 2d20 Beta -Introduction
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