FOWW - Rules of Play {2PB-002-111}.pdf

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War... War never changes.
The 21st century was plagued by the
shadow of war. Years of consumption lead
to shortages of every major resource.
The entire world unraveled.
Peace seemed a distant
memory. In 2077, the
hammer fell. In two brief
hours, most of the planet
was reduced to cinders
in atomic fire, forever
changing the world
as we knew it to the
wasteland of today.
It is now 2287, and
from the ashes of nuclear
devastation a new civilization
will struggle to arise.
The combatants have changed.
But war… war never changes.
CON TEN TS
VAULT DWEL LERS
Designer
Additional Material
James Sheahan
Mark Latham, Jon Webb,
James Barry, Federico Sohns
Line Development
James Barry
Editing
Richard L. Gale, James Barry,
Chris Birch
Photography & Video
Salwa Azar, Steve Daldry
Graphic Design
Michal E. Cross, Stephanie Toro
Layout
Richard L. Gale
Sculpt Art Direction
Mischa Thomas, James Barry,
Jon Webb
Lead 3D Artist
Jonny La Trobe-Lewis
Staff 3D Artists
Domingo Díaz Fermín, Alex Gargett,
Chris Peacey
Freelance 3D Artists
Roy Gabriel, M. Mar García,
Gael Goumon, Tobias Kornemann,
Jamie Phipps, Ana Román Peña,
Romeo Salbatecu, Luigi Terzi,
Ben Wolseley-Charles
Painters
Ben “Brush Demon” Macintyre,
Adam Huenecke, Jon Webb
Scenery
Dreamspirit Wargaming Studio
Development Team
Jon Webb, James Barry, Federico
Sohns, Stefano Guerriero, Javier
Angeriz-Caburrasi, Katya Thomas
Playtesters
Adam Brown, Costin Becheanu,
Troels Rohde Hansen, Ian Henderson,
Clive Oldfield, Christoph Krumm,
Jeremy Wininger
Produced & Art Directed by
Chris Birch
Publishing Assistant and
Salwa Azar
Social Media Manager
Production Manager
Steve Daldry
Community Support
Lloyd Gyan
Operations Manager
Garry Harper
Thanks to
Mike Kockis and his design team,
all at Bethesda, Rita Birch, John
Houlihan, Sam Webb, Rob Harris,
and Giles Pritchard
SECTION 1 – INTRODUCTION
1.1
1.2
1.3
1.4
Playing in the World of Fallout
Assembling Your Models
Painting Your Models
Fully Equipped
2
3
4
6
SECTION 2 – LEAVING THE VAULT
2.1
2.2
2.3
2.4
2.5
2.6
2.7
2.8
2.9
2.10
2.11
2.12
2.13
Getting Started in the Wasteland
Color Ranges
S.P.E.C.I.A.L. Attributes
Skill Tests
Units and Models
Game Structure
Action: Move
Action: Shoot
Damage
Armor
Combat, Damage and Armor: An Example
Action: Charge
Action: Close Combat
8
9
9
10
12
13
15
16
19
21
22
23
24
SECTION 3 – SEARCHING THE WASTELAND
3.1
3.2
3.3
Action: Use Expertise
Scavenging
Items
28
29
32
SECTION 4 – READY FOR ACTION
4.1
4.2
4.3
4.4
Battle Cry
Terrain
Quick Actions
Action: Prepare
36
37
40
41
SECTION 5 – THE TOOLS OF WAR
Modiphius Entertainment, 39 Harwood Road,
London. SW6 4QP. United Kingdom
© 2018 Bethesda Softworks LLC. FALLOUT and related logos are
trademarks or registered trademarks of ZeniMax Media Inc. or its
affiliates in the U.S. and/or other countries. All Rights Reserved.
The Modiphius Entertainment logo is TM of Modiphius Entertainment.
All rights reserved to their respective owners.
Any unauthorised use of copyrighted material is illegal.
Any trademarked names are used in a fictional manner; no infringement is
intended. This is a work of fiction. Any similarity with actual people and events,
past or present, is purely coincidental and unintentional except
for those people and events described in an historical context.
Actual components may vary from those shown. Made in China.
5.1
5.2
5.3
5.4
Action: Throw
Power Armor
Advanced Weapons
Conditions
44
45
46
48
SECTION 6 – WASTELAND HEROES
6.1
6.2
6.3
Advanced Units and Models
Luck
Critical Attacks
Appendices
50
52
53
54
FOWW 2PB-002-111 —
SECTION 1.1
PLAYING IN THE WORLD
OF FALLOUT
Welcome to
Fallout: Wasteland Warfare
, a table-
top wargame where you explore the world outside
your protective vault, encounter strange peoples
and creatures, and build up a motley crew to take
on the Wasteland! It’s a narrative gaming event,
but it’s also an in-depth hobby experience.
This rule set gives you an insight into the
background, factions, and immersive wargaming in
the world of
Fallout
. Will you start a Settlement,
investigate mysterious signals, and protect the
innocent, as settlers and survivors? Will you turn
feral, leading your Super Mutant horde against the
squishy
Huuumansss,
filling your meat sacks with
tender morsels? Are you set on protecting humanity
from itself, harnessing and collecting technology to
forge a better world with the Brotherhood of Steel?
Or will you subvert and replace humanity with
duplicate Synths, implementing your own shadowy
agenda as the Institute?
The blasted, post-apocalyptic landscape is yours to
explore or exploit as you see fit, building your forces
to take on all comers. This rich setting gives players
the opportunity for a vast array of different game
types and play styles, as well as collecting and
modeling highly detailed, characterful miniatures
from the
Fallout
universe. The hobby (and this
book) covers everything from large-scale campaigns
to solo play, competitive tournaments to weekend
narratives fought between friends. There are
also tips on painting and collecting, background
information on your faction, and advanced rules
for multiple play styles – all designed to help you
explore and conquer the Wasteland!
THE BATTLE FOR THE DRUMLIN DINER
2
FALLOUT
WA STEL AND WARFARE
FOWW 2PB-002-111 —
SECTION 1.2
ASSEMBLING YOUR MODELS
Putting together your
Fallout: Wasteland
Warfare
crew can seem daunting, but it couldn’t
be simpler. With a little careful attention, you can
have a gorgeous-looking force ready to take on
everything the Wasteland can throw at you.
If you have purchased the starter set in plastic,
your models are pre-assembled. If you have any
of the other sets in resin, read on!
1. WASHING MODELS
2. REMOVING COMPONENTS
3. REMOVE MOLD LINE
4. PREPARE GLUE SURFACE
5. APPLY GLUE
ASSEMBLY FOR PVC
1.
Wash miniatures in lukewarm water
with a small amount of dish soap.
Allow to dry.
ASSEMBLY FOR RESIN
1.
Wash sprues
in lukewarm water,
with a small amount of dish soap.
Allow to dry fully.
2.
Remove each piece
of the the model
from the sprue using side clippers.
Small, delicate pieces can be removed
with a sharp scalpel instead.
3.
Remove mold line.
Each piece of
the model will have a raised line that
runs around it (the mold line formed
when the two halves of the mold are
pushed together). This needs to be
removed. You can scrape and slice
them off using a sharp scalpel blade,
or alternatively file them off with a
needle file or emery board. Resin dust
can be hazardous, so ensure you wear
a face mask while filing, dampen your
tools to reduce dust, and fully clean up
your working environment when done.
4.
Prepare glue surface.
Score each
flat surface that will have glue applied
in a hatched (criss-cross) pattern
with a scalpel. This will increase the
surface area for gluing and ensure a
stronger join.
5.
Apply glue.
Apply a small amount of
superglue (Cyanoacrylate glue) to each
area to be joined. Immediately push
the two parts together and hold until
securely bonded. You have a moment or
two to tweak your pose before the glue
sets. Less is more with superglue, so
use it sparingly to ensure a strong join.
2.
If any components have become
bent, gently heat with a hair dryer
and bend back into alignment.
3.
Using a sharp, clean scalpel,
remove the mold line that runs
around the model. This will need
to be gently sliced away from
the model.
4.
If there are any remnants of the
mold line, they can be removed
using a very fine emery board.
5.
If any components are loose or
have fallen off the model, they can
be glued back into place using
superglue.
SE CTI ON 1
IN TROD UC TION
3
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