MGT2 - Central Supply Catalog.pdf

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C E N T R A L
S U P P L Y
C A T A L O G U E
CREDITS
CLASSIC TRAVELLER
Marc Miller
CONTENTS
INTRODUCTION
EQUIPMENT AVAILABILITY
NEW RULES
PERSONAL PROTECTION
SURVIVAL GEAR
ELECTRONICS
COMPUTERS AND SOFTWARE
ROBOTS
TOOLS AND ENGINEERING
MEDICAL SUPPLIES
PERSONAL AUGMENTATION
HOME COMFORTS
CLOSE AND PERSONAL
SELF DEFENCE
HEAVY WEAPONRY
FOR THE DISCERNING WEAPONS SPECIALIST
AMMUNITION
SIGHTING AIDS AND ACCESSORIES
2
4
7
10
39
59
65
70
77
81
86
94
98
108
123
134
138
142
MONGOOSE TRAVELLER
Author
Matthew Sprange
Layout and Graphic Design
Amy Perrett, Will Chapman
Interior Illustrations
Vincent Laïk, Anderson Maia, Jorge Momparler, Amy
Perrett, Joshua Rodriguez, Jon Torres, Kim Van Deun
Special Thanks
Marc Miller, Rob Eaglestone, Don McKinney, Colin Dunn,
Andrew James Alan Welty
Playtesters
Simon Bell, Alan Buckmaster, Scotty Diamond, Shawn
Driscoll, Alex Greene, John Griffiths, Katrina Hepburn,
William F. Hostman, Jason 'Flynn' Kemp, Donavan
Lambertus, Dale C. McCoy Jr., Andy McMillan, Amy Perrett,
Richard Ricker, Ian Stead, Sandrine Thirache, John Watts,
Edward Wheeler, James Wilcox, Sam Wissa & Apotheosis, and
the Digital Arc Systems Crew (Dina Novitskaya, Lori Golder,
Noah Ternullo, Fred Golder)
Traveller
©2016 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the
written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art
and text herein are copyrighted by Mongoose Publishing.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form
without written permission. To learn more about the Open Game License, please go to www.mongoosepublishing.
com.
This material is protected under the copyright laws of the United Kingdom and of the United States. This product
is a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental.
Traveller is a trademark of Far Future Enterprises and is used under licence.
INTRODUCTION
Welcome to the
Central Supply Catalogue
. This book
contains a variety of equipment Travellers might want, need,
or wish they had as they cross the galaxy. All items are for use
with
Traveller
, but not everything in this book may exist in
any given universe – as always, the final decision lies with the
referee.
Most of the items presented herein are drawn from the
publications of earlier Traveller versions. Some contradictions
and repetitions have been resolved, but a large part of what
is presented here came from earlier editions of the game.
However, there is a lot amount of new items too. Note that
not all of the new items are designed with the Third Imperium
universe in mind.
This book is intended for use with any
Traveller
universe, not
just the Third Imperium. Where possible, assumptions about
universes have not been made.
This is more than a book of things to buy. It also contains new
rules for equipment and weapons, details permits and the
legality of certain items, and how often a Traveller will find what
he is looking for on any given world.
C E N T R A L
S U P P L Y
C A T A L O G U E
Third Imperium: Available Equipment
Throughout this book, many different types of technology are
presented and not all have made an appearance in the Third
Imperium.
However, this does not necessarily mean that the other items
should never appear in this universe. After all, the galaxy is
a big place and of all the trillions and trillions of beings who
live in the galaxy, some might just hit upon a new direction of
technology – it may not work as advertised, it may not become
popular, or it may be difficult to manufacture. However, this
does mean a referee might introduce items that are not on the
Third Imperium’s list of generally available equipment.
Breaking
News
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Fully registered tr
ly Catalogue by the Tr
ader of the Central Supp
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VARGR
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EQUIPMENT AVAILABILITY
Travellers, being the precious snow flakes that they are, will no
doubt have dived right into this book and started making lists
of all the items they think they will need in the next adventure.
This is as it should be, but referees will have an interest in
limiting the availability of more exotic items of equipment in
order to maintain the balance of their own campaigns, and to
keep special items
special
.
There are two methods of doing this, which will combine to
maintain campaign balance or annoy Travellers, depending on
which side of the table you are sitting on.
Law Levels:
These are detailed on page 223 of the Traveller
Core Rulebook, and will be the primary consideration of
most Travellers when looking for worlds on which to both
purchase and use equipment.
Availability:
Just because something is legal, it does not
automatically follow that it is available in the stores of the
starport – or indeed, anywhere in the entire system. This
chapter presents rules for the referee to gauge the relative
availability of any item he judges to be special or otherwise
restricted.
C
H
A
P
T
E
R
O
N
E
Availability Table
Circumstance
Item is considered to be highly specialised
Item is typically reserved for military use
Item’s TL is 3-4 steps away from World’s TL
Item’s TL is 5 or more steps away from World’s TL
Item’s TL is 10 or more steps away from World’s TL
Traveller willing to pay double listed cost
Traveller willing to pay triple listed cost
Starport Class A or B
Starport Class X
World has Hi, Ht, In and/or Ri Trade Codes
World has Lt, Na, NI, and/or Po Trade Codes
World Population 0
World Population 1-2
World Population 3-5
World Population 9-11
World Population 12+
DM
-1
-2
-1
-2
-4
+1
+2
+1
-4
+2
-2
-4
-2
-1
+1
+2
AVAILABILITY
Referee’s Fiat
Whenever a referee deems any item of equipment may not be
present or easily found, he may ask the Traveller to roll for the
item’s Availability. This should principally be done for highly
unusual, dangerous or expensive items and the referee is free
to apply this rule as he sees fit, in accordance with his own
campaign. Camping gear is going to be easy to find without
needing to check its Availability, whatever planet you are on,
but a neural rifle is likely to be extremely rare in any universe.
When a Traveller needs to check for the Availability of an item,
he must make an Average (8+) Broker or Streetwise check and
apply the modifiers on the Availability table.
If the check is successful, the item has been located and may
be purchased.
In addition, a referee may apply his own modifier from DM-3
to DM+3 to reflect equipment that is easier or harder to find,
rare or common on the present world, or features technology
the referee just plain is or is not keen to see proliferate in his
campaign!
Tech Level and Law Level
Under normal purchasing conditions, items unlikely to be
found on a world due to its Tech Level being too low or
Law Level being too high should not be made available to
Travellers. However, there may be exceptions where a referee
can create a mini-adventure in order to locate such items if he
sees fit.
THE BLACK MARKET
Wherever items are restricted or banned, a black market will
arise to supply them. This will allow a canny Traveller to make
the purchases he needs on even high Law Level worlds, but he
will need to take care to avoid discovery or feel the full weight
of the system’s law – both for possession of illegal items and
purchasing them in an illegal fashion.
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