SotDL - Scions of the Betrayer.pdf

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Scions
of the
Betrayer
Legacy of Shadow
for
Shadow of the Demon
Lord
Writing, Design, and Art Direction:
Robert J. Schwalb
Editing:
Tom Cadorette
Proofreading:
Jay Spight
Layout:
Kara Hamilton
Graphic Design:
Kara Hamilton
and Hal Mangold
Illustrations:
Biagio d’Allesandro, Ivan Dixon,
Matteo Spirito, And Bob Schwalb
Scions of the Betrayer
is © 2018 Schwalb Entertainment, LLC.
All rights reserved.
Shadow of the Demon Lord, Legacy of Shadow, Scions of the Betrayer,
Schwalb Entertainment,
and their associated logos are trademarks of
Schwalb Entertainment, LLC.
S
chwalb
E
ntErtainmEnt
, llc
~Credits~
PO Box #12548
Murfreesboro, TN 37129
info@schwalbentertainment.com
www.schwalbentertainment.com
Table of Contents
Darkling .......................................... 4
Creating a Darkling ......................7
Level 4 Darkling Expert ...............7
Darkling Ages .................................7
Darkling Builds ............................. 8
Darkling Faerie Marks ................ 8
Darkling Quirks ............................ 9
Darkling Obsession ..................... 9
Darkling Personality ...................10
Darkling Marks
of Darkness .................................11
Darkling Backgrounds ............... 12
Darkling Motivations ................. 13
Darkling Professions................... 13
Character Interactions ...............14
Darklings and Mortals ...............14
Darklings and Faeries................. 15
Darklings and
Other Peoples ...........................16
Darkling Weapons ...................... 17
Boneweave ..................................... 17
Wyrdwood ..................................... 17
Darkling Paths ..............................18
Priest of the Devil
Novice Path ................................18
Level 1 Priest of the Devil........... 19
Level 2 Priest of the Devil ......... 20
Level 5 Expert Priest
of the Devil................................ 20
Level 8 Master Priest
of the Devil................................ 20
Forktongue Expert Path............ 20
Forked Tongue Story
Development ............................ 20
Level 3 Forktongue ...................... 21
Level 6 Forktongue ...................... 21
Level 9 Master Forktongue ....... 21
Darklings as Adversaries ........... 21
Darklings........................................22
1
The peace that had prevailed for thousands of years in Rûl shattered
when the Edene, human refugees from lost Eremeä, made landfall on the
continent’s eastern shores. The First People, the various tribes of humans
who were the first of their kind to settle Rûl, bore the initial brunt of the
Edene onslaught. While these tribes had benefitted from their friendly
relations with the faeries, some even going so far as to worship some of the
great fey as gods, their close ties with the immortals availed them not. The
Edene, determined invaders who cleaved to alien and harsh beliefs, were a
hardened people who considered Rûl to be theirs by right of conquest. Led
by their cruel and rapacious God-Queen Umessa, they quickly swarmed over
the land and nearly wiped out the peaceful and pastoral human society that
had existed on the continent for untold centuries. Desperate, the First People
beseeched the faeries for aid and support. But, in their greatest hour of need,
the mortals’ entreaties went largely ignored, as the faeries all but withdrew
from the world.
The Faerie Queen, Titania, witnessed the horrors wrought by the Edene,
seeing them as an all-too-grim reminder of the terrible losses her own
people suffered in their epic war with the trolls in an ancient age long before
mortal reckoning. She saw the arrival of the Edene as a sign that the time
for immortals to be in the world had come to an end. Refusing to allow her
comparatively fewer kind to be pulled into what she believed was essentially
a struggle between humans, she and the other powerful fey lords and ladies
used their magic to create and secure the hidden kingdoms as refuges for
all faeries, where they could live free from the strife and death that afflicted
humankind.
Although many faeries followed their queen in quitting the mortal world
for the hidden kingdoms, not all of the fey folk were so willing to readily
abandon the humans with whom they had enjoyed such a lasting friendship,
or leave behind the world they believed was rightfully theirs. Led by the elf
lord Ilenfar, Queen Titania’s eldest son, these faeries joined forces with the
First People, using their superior combat prowess and powerful magic to
push back the Edene invaders and reclaim their lands. Despite several initial
decisive victories, Titania was enraged by what she saw as her son’s betrayal
of her will, and his needless risk of precious immortal lives in what she saw
as mere, petty mortal affairs. She cursed and disavowed Ilenfar, declaring that
his name never be uttered again by any faerie, henceforth referring to him
only as “the Betrayer.”
2
Although the invaders
were nearly forced back
to the coast where they
landed, Ilenfar soon
realized that he could
not prevail in a long-term
war against the all-too-
numerous Edene without
help. Each slain faerie
diminished his forces
forever, as their souls were
forever lost to the Void,
unlike the mortal humans
for whom death was but a
temporary, albeit horrific,
struggle until their souls
were reborn into the world.
Whenever his forces met
the Edene in open combat,
the elf lord was always able
to beat the mortals, despite
their ferocity and greater
numbers. The battles were
always fierce and the loss
of life great for both sides,
but it was only a matter of
time, Ilenfar knew, before
attrition would inevitably
exact its toll in favor of the
Edene invaders.
Over time, the elf
lord’s faerie armies were
greatly diminished and
the few First People allies
remaining were eventually
destroyed or enslaved by
the Edene. As the Edene
began to recover and
regroup, Ilenfar begged
his mother to relent and
come to his aid, but to no
avail. Titania refused to
even answer him, stonily
resolved to leave her son
and all those faeries who
followed him to suffer
3
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