Bred for Battle v3.pdf

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BRED
FOR
BA
TT
LE
Paths of Shadow for Shadow of the Demon Lord
Writing, Design, and Art Direction:
Robert J. Schwalb
Editing:
Jennifer Clarke Wilkes
Proofreading:
Jay Spight
Layout:
Kara Hamilton
Graphic Design:
Kara Hamilton
and Hal Mangold
Illustrations:
Sergio Cosmai, Andrea Montalto,
Mirco Paganessi, Matteo Spirito
Bred for Battle
is © 2018 Schwalb Entertainment, LLC.
All rights reserved.
Shadow of the Demon Lord, Paths of Shadow,
Bred for Battle,
Schwalb Entertainment,
and their associated logos are trademarks of
Schwalb Entertainment, LLC.
S
chwalb
E
ntErtainmEnt
, llc
~Credits~
PO Box #12548
Murfreesboro, TN 37129
info@schwalbentertainment.com
www.schwalbentertainment.com
Table of Contents
Becoming a Warrior .................. 3
Armiger ............................................... 3
Level 1-8 Armiger ...........................................................4
Barbarian .......................................... 4
Level 1-8 Barbarian .........................................................5
Brawler ................................................6
Level 1-8 Brawler ............................................................. 7
Level 1-8 Enforcer ....................................................... 7-8
Enforcer ............................................ 7
Gallant ............................................... 9
Level 1-8 Gallant ........................................................ 9-10
Level 1-8 Hunter .............................................................11
Level 1-8 Master Monk ........................................... 12-13
Level 1-8 Master Soldier ......................................... 13-14
Hunter ............................................... 10
Monk ................................................... 12
Soldier ............................................... 13
Spellguard ...................................... 14
Level 1-8 Master Spellguard....................................... 15
Level 1-8 Veteran ........................................................... 16
1
Veteran..............................................16
Grizzled veterans of countless campaigns, brutish barbarians spilling out
from the hinterlands, peerless champions fighting for a noble cause, or hard-
bitten mercenaries who have seen it all: these character concepts describe
just a few of the possible types of warriors one might find in the
Shadow of the
Demon Lord.
Although warriors might have many different expressions and
stories, they all are exceptionally capable with arms and armor in battle. As
their experience grows, so too does their durability and dependability. At the
outset, warriors distinguish themselves by the weapons they wield and the
armor they wear, but not until they move onto other paths do they truly come
into their own. Until now.
Bred for Battle
builds on the warrior novice path presented in the main
rulebook by providing new customization options for combat-focused
characters. These options offer more variety in technique, reflecting
the nature of a warrior’s training and providing inspiration for future
development. As with all
Paths of Shadow
installments, everything in
Bred
for Battle
is optional, so check with your Game Master before putting these
ideas to use.
2
Becoming a Warrior
Monsters overran your home community and you helped fight them off.
You served in an army as a conscript or found a place in a noble’s entourage
as a guard. Or maybe you just stepped up and fought an enemy when you
and your companions first came together. Such experiences, professions, or
background can all suggest the warrior when you would choose a novice path.
Becoming a warrior grants you durability, the toughness you need to
take abuse and keep on fighting. Warrior talents also reflect your growing
capability with weaponry, helping you strike with more accuracy and force.
These talents let you excel on the battlefield, whether you lead the charge or
hang back and pepper your enemies with arrows.
How you gained these skills and talents depends on you and the story
you want to tell. The following training options offer you ways to customize
your warrior character, while also explaining what happened after your
starting adventure to prepare you for the adventures to come. Each option
describes the key event that led to your adopting this training; you can either
choose the event or let the die decide. Some options provide talents different
from what warriors would ordinarily receive; replacing those offered by the
standard warrior path, making each option almost a separate novice path.
Armiger
Shortly after you completed your first adventure, you took up with a knight to
serve as his or her squire. The knight saw to your training, teaching you how
to fight with lance and sword, how to wear armor, and how to care for a steed.
But most important of all were the lessons about how to conduct yourself,
how to be worthy of the title of knight and the responsibilities such a station
carries. You’ve completed your training and have won the right to wear
heraldry, but it’s up to you to decide for whom you fight or whether you travel
the lands, looking for wrongs to right and monsters to slay.
Armiger Events
d6
1
2
3
4
5
Event
The knight was cruel and impatient. You despised this person and ran away
when you had the chance.
A monster killed your knight. After you buried him or her, you took what you
could and now carry on in his or her name.
You respected and even loved your knight. You took great pride in being
chosen as his or her squire.
You were to be executed for a crime you did or did not commit, but a knight
intervened on your behalf and took you on as a squire.
The knight you served was poor, a drunkard, little more than a sellsword.
You learned what you could, but eventually abandoned him or her when you
realized you could learn nothing more.
You accompanied your knight on many adventures and eventually earned
his or her confidence, enough to release you.
6
3
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