Infinity_Rulebook_Re-edit.pdf

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UNOFFICIAL INFINITY RULEBOOK RE-EDIT
2.3 inc. Human Sphere
Infinity
-
www.infinitythegame.com
Infinity
rule text and images by
Corvus Belli
Contents
Structures
16
2
Morale And Leadership 16
Introduction 3
RECOVERING LEADERSHIP
3
Combat Example
17
17
18
Infinity, a science fiction miniatures combat game
MINIATURE SCALE AND REPRESENTATION
DISTANCES AND MEASURES 3
3
Advanced Combat (Hacking)
OTHER FUNCTIONS OF HACKING DEVICES 19
EQUIPMENT REQUIRED TO BEGIN PLAYING 3
INTRODUCTION
PRACTICAL ADVICE AND CORE CONCEPTS 3
Skills and Equipment.
Skills 20
20
THE TROOPS
Types of Units 4
Troop Classification
Attributes
4
Characteristics 4
4
4
4
COMMON SKILLS
SPECIAL SKILLS
20
21
ISC (INTERNATIONAL STANDARD CODE)
Weapons and Equipment 32
LIMITED OR DISPOSABLE WEAPONS AND
EQUIPMENT 32
Weaponry
32
BACK-UP
FURY
5
5
INSTRUCTION 5
COMBI AND MULTI WEAPONRY
Types Of Ammunition.
Weapon Types 35
32
32
Turns and Orders
Player turns and Game turns
Orders and the Orders Reserve
6
6
6
Equipment
41
The Battlefield
Terrain Types
46
46
46
46
47
47
THE ORDERS RESERVE
TYPES OF SKILLS
7
6
MOVEMENT DIFFICULTIES
VISIBILITY CONDITIONS
Automatic Reaction Order (Aro) 7
ORDER SPENDING AND ARO PROCEDURES 7
Coordinated Orders.
Impetuous Orders.
8
9
GENERAL TYPES OF SPECIAL TERRAIN
SPECIFIC EXAMPLES OF TERRAIN
Dice Rolls
Types of Dice Rolls
9
9
Playing the game
How to organize an army
48
48
48
AVAILABILTY
48
NORMAL DICE ROLL 9
FACE TO FACE ROLL 10
SUPPORT WEAPONS COST (SWC)
LIEUTENANT 48
COMBAT GROUPS
48
Combat 11
Line of Fire (LoF)
Ranged Combat
Zone of Control (ZC)
11
11
11
Setting up the Game 49
How to organize a battlefield
49
DEPLOYMENT ZONES 49
11
DEPLOYMENT AND INITIATIVE
DEPLOYMENT 49
INITIATIVE
14
49
49
SUMMARY OF BALLISTIC SKILLS
COVER.
12
12
14
Types of Weapons.
Close Combat (CC)
49
Victory Conditions
CLOSE COMBAT SUMMARY
Getting Hit and Damage 15
DAMAGE
GUTS ROLL
DEATH 16
15
16
UNCONSCIOUSNESS 16
Preface
What is Infinity ?
Infinity is a skirmish scale wargame by Corvus Belli. It has brilliant
miniatures and a fast action-based ruleset set against a science fiction
background that sucessfully blends high-science, anime styling and
gritty alien incursion.
At the time of writing, the Infinity rulebook is the first English revision
(i.e. its second rulebook edition). The Infinity rulebook is a great piece
of art and it's graphics and the background materials it contains are well
worth purchasing as a shelf-piece.
Rules, updates and force lists for Infinity are available on the games'
website (www.infinitythegame.com).
3
4
Introduction
Infinity, a science fiction miniatures
combat game
Infinity is a miniatures game that simulates futuristic
combat in a sci-fi environment. Infinity recreates fast, lethal
and high-risk Direct Action operations: missions occurring
right in the thick of battle, or behind enemy lines in critical
hot spots. Players command a small group of elite soldiers,
carefully chosen for their suitability to the battlefield
conditions. In this way, a force’s composition will vary
according to the mission, as every assignment will demand
a different array of soldiers trained in different skills and
belonging to different regiments or units.
Infinity is an innovative, exciting and entertaining game
system that allows simultaneous participation of all players
involved. Being realistic and flexible, Infinity encompasses
a wide range of strategies and tactical manoeuvres.
The tactical possibilities of Infinity are vast and can give rise
to unusual situations not covered by the Rulebook. In such
cases, we suggest you go to the Infinity web page and
log on to the forum at www.infinitythegame.com. Here you
are likely to find answers to most questions you have and
clarification for any rules you are unsure of.
If no clear situation can be found after considerable
searching, we suggest players roll a die each and take the
suggestion of whoever rolls highest.
DISTANCES AND MEASURES
Distances in the game table are measured in inches, using a
tape measure or ruler. To determine the distance between
two objects, measure the shorter distance between them
using the centre of a miniature’s base as a reference point.
Distances used for movement, shooting, etc. are measured
in the same way every time a miniature acts. When
measuring any movement made by a miniature, the entire
route travelled must be taken into account (For instance,
if a miniature has to avoid certain obstacles by taking a
detour, this must be included in the measure taken). If a
figure wants to shoot, a straight line is measured between
the centre of the figure’s base and that of its target to
determine the distance that separates them. (See Graphic
1).
INTRODUCTION
EQUIPMENT REQUIRED TO BEGIN PLAYING
• 20 sided dice (d20). At least one, preferably more.
• Infinity miniatures.
• A table to represent the battlefield.
• Templates (Circular, Large Teardrop Template, Small
Teardrop Template).
• Markers: Camouflage (CAMO), Deployable Repeater
Marker (REPEATER), Disabled (DIS), E/Mauler (E/Mauler),
Immobilized (IMM), Impersonation (IMP-1 and IMP-2),
Mines (MINES), Possessed (POS), Prone (PRONE) Spawn-
Embryo (SPAWN-EMBRYO), Suppression Fire (SUP FIRE),
Thermo-Optical Camouflage (TO CAMO), and Wound
(WOUND).
• Scenery elements, manufactured or improvised, but a lot
of them. Infinity is a game that benefits from extensive use
of scenery.
• Tape measure (The ideal option, but any ruler will do).
• Rulebook, Army lists, Weapon Tables.
MINIATURE SCALE AND REPRESENTATION
Each miniature represents a soldier, creature or robot able
to move and act independently. The term ‘miniature’ refers
to a figure, fixed to a circular base, whose appearance
varies according to the type of trooper represented. The
cost in game points of every miniature changes according
to its combat capacity, weaponry and equipment.
A miniature’s size is expressed by its height in millimetres.
The most common size is 28 millimetres, representing the
average height of a man. Figures larger or smaller than this
are scaled up or down accordingly. For a more enjoyable
game, figures should be properly painted and equipped to
faithfully represent the troops involved.
A table or any flat surface is needed to represent the
battlefield and different elements are required to function
as scenery and obstacles.
PRACTICAL ADVICE AND CORE CONCEPTS
Army Lists:
Army Lists are hidden. A player has to identify
each troop during the Deployment, but he does not have
to tell to his adversary which troops are those deployed
as a Marker and not with a figure, neither does he say
who is his Lieutenant or if he has any troops with Hidden
Deployment or Airborne Deployment.
Measuring:
It is not allowed to pre-measure before
declaring an Order/ Short Skill/ ARO except if all the
players, for some specific situation during the game,
decide to the contrary.
Markers:
You can glue round Markers to a miniature base
to facilitate their use.
Game Table:
Due to weapon ranges, battles can be more
interesting if the Deployment Zones of both players are
on the short sides of the table (Playing lengthways, not
across).
Orders:
A 10 sided die can be used to count the orders left
for each Combat Group in an :army.
Measuring Distances
Range 10cm/4”
Move 10cm/4”
THE TROOPS
Types of Units
A Unit is a group of soldiers belonging to the same army.
These soldiers (Fusiliers, Zhanshi, Hellcats, etc.) have
undergone the same type of training and possess similar
Attributes, Skills, weaponry and basic equipment.
All units have their own combat record and reputation
associated with them. In some cases, their name is an
international term known in all the Human Sphere (Line
Kazaks or Bagh-Mari, for example), and in other cases
a term which is translated in the different languages of
the Sphere (Orc Troops or Invincibles). To avoid mistakes
and confusion, O-12 has laid down an international
nomenclature, known as ISC (International Standard
Code), used for reports and intelligence analysis. The ISC
will appear in the army lists, in title headlines, in blister
holocards and in miniatures boxes.
Light Infantry (LI):
The common backbone of every army.
These are fast troops, with limited armour but a good
number of Support Weapons.
Medium Infantry (MI):
Special Forces. Better trained and
equipped, these are experts in special combat tactics and
techniques.
Heavy Infantry (HI):
Outfitted with heavy armour, standard
or powered, and able to resist enemy fire but slower than
Light Infantry.
T.A.Gs:
A Tactical Armoured Gear is heavy powered armour
and a light combat vehicle combined. A heavily armoured
unit, gifted with superior firepower and movement.
Skirmishers (SK):
These are light Special Forces, specifically
trained in stealth and infiltration.
Warbands (WB):
Light assault troops specialized in Close
Combat.
Remotes (REM):
Semiautonomous support units, fast and
versatile but with limited armour. Remotes require a Hacker
or a T.A.G on the battlefield to be deployed, but they keep
acting normally even if this dies.
Special Units:
Any units not falling under the above
categories.
Troop Classification
This indicates the character and background of the troops
and their function in the army.
Garrison Troops:
These troops have lower quality training
and fulfil support and rear guard tasks.
Line Troops:
The most common troops. These form the
main body of most armies.
Specially Trained Troops:
Soldiers that have undergone
special training to accomplish specific battlefield missions.
Veteran Troops:
These are experienced troops who have
participated in other campaigns. They are experienced
and have acquired a good reputation.
Elite Troops:
Special Forces. Committed to special
operations, these troops possess the best training and
equipment.
Headquarters Troops:
The finest elite troops, only
deployed in exceptional cases.
Mechanized Troops:
These possess mechanical assets that
range from T.A.Gs to any other form of armoured vehicle.
Support Troops:
Generic term referring to troops that
fulfil certain support purposes in combat, i.e., medics,
mechanics...
Mercenary Troops:
Professional soldiers who rent their
services to the highest bidder. These can be added to
a regular army according to the rules for mercenaries
detailed below.
5
ISC (INTERNATIONAL STANDARD CODE)
Troop Statistics
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