GSP Book of the Manor 2e (2008).pdf

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Book of
the Manor
By Greg Stafford
King Arthur Pendragon, 5th Edition
Author of
King Arthur Pendragon
and
The Great Pendragon Campaign
Editing by Roderick Robertson
Layout by David Zeeman
Manorial Economics for
By Greg Stafford
Book
of the
Manor
With special thanks to
David Zeeman,
for significant contributions especially to the “Complete Landholding System,”
and to
Darren Hill
for extensive comments and detailed criticism,
Criticism and comments from
Suzanne Courteau, Jeff Kyer, Matt Morich
and
Roderick Robertson.
Thanks, too, to the players in my Berkeley campaign:
Wayne Coburn, Suzanne Courteau, Dave “Fergie”
Ferguson, Aaron Gorfein, Tom Salas, David Zeeman.
All pictures, photos, and illustrations are either original or from royalty-free sources, such
as ClipArt.com (http: www.clipart.com) or from Liam’s Pictures from Old Books (http://
www.fromoldbooks.org/).
This book is published by
Greg Stafford Pendragon,
under license from
Nocturnal Media, LLC..
© 2nd edition © 2008 by Greg Stafford. All rights reserved. Reproduction without written
permission of the author is expressly forbidden, except for the purpose of reviews, and for
any record sheets, which may be reproduced for personal use only.
All rights reserved.
Foreword: Money in
Pendragon
Money is not a trope in the Arthurian legends. Economics are not
heroic. Nonetheless, economics are a part of medieval society, which
is a part of the
Pendragon
game. Furthermore, its dominance in
modern mentality requires it to be addressed. Besides, it is always fun
to spend the money gained by knights through wise land use or plunder.
Pendragon
economics are not intended to make the player knights rich.
Pendragon
is not an economics game—it is about knightly character, heroism and adventure.
Money is secondary, at best providing the resources necessary to express
largesse.
It adds com-
plexity and difficulty to being a knight.
Warning!
This book has a lot of material in it! It is intended to be a reference book for those individuals
interested in pursuing the details, and
not
a rule book of required options. Be sure not to become
trapped by its intricacies and potentials. If it’s not fun, don’t do it.
Using Money for Glory
The object of the game in
Pendragon
is to get Glory. The object of the
economics is thus to spend money to get Glory. This is done through
Conspicuous Consumption, which nets 1 Glory per £1 spent, and Mano-
rial Improvements (See: “Manorial Improvements” on pg. 16).
A Few Guidelines
Be appropriate to the time and genre. Try not to think like modern people
concerning money. Things were different in the Middle Ages.
Money is for Conspicuous Consumption
Savings Don’t Exist
Financial Speculation is Unknown
In
King Arthur
Pendragon,
economics are a
way of
expressing
character and
getting Glory.
�½
Treasure
Knights may accumulate goods and keep them in storage. This is called Treasure. This includes
any chattel goods such as clothing, furniture, jewelry, plates of precious metals, art objects and
so on. These goods can be used as if they are money, though of course they are bartered instead
of sold and bought.
Treasure does not generate Glory.
Note
Where information in this book conflicts with previously published materials, in every case this
one takes precedence. In particular, note that the components of the Standard Manor have been
redefined (though not the value), thanks to my latest research. This definition supersedes the
one in the rule book.
Table of Contents
Using Money for Glory .................................... i
Table of Contents ............................................. 2
Introduction
................................................. 3
Definitions
..................................................... 4
Your Manor
.............................................. 5-11
The Standard Manor ........................................ 5
Nonstandard Manors ....................................... 5
Manorial Charters ............................................ 6
Sample Charters ............................................... 6
Types of Settlements .........................................7
Population Distribution .....................................7
Gaining Glory for Land ................................... 8
Manorial Expenses .......................................... 8
Hospitality........................................................ 8
Manor Personnel .............................................. 9
Commoners ...................................................... 9
Steward .......................................................... 11
Holy Folk ....................................................... 11
Your Retinue
......................................... 12-17
Finding & Hiring Retinue .............................. 12
A Knight’s Retinue ........................................ 12
Wandering Bards ........................................... 14
A Lady’s Retinue ........................................... 15
Healers ........................................................... 16
Soldiery .......................................................... 16
Your Peasants
....................................... 18-20
New Passion: Concern (my Commoners) ...... 18
New Passion: Hate (Landlord) ...................... 18
Manorial Improvements
.................... 21-38
Types of Improvements ................................. 21
Common Structures ....................................... 22
Developments ................................................ 24
Manorial Buildings ........................................ 25
Fortifications .................................................. 27
Enhancements ............................................... 28
Floriography .................................................. 30
Investments .................................................... 34
A Note on Horses .......................................... 35
Natural Population Growth ............................ 38
Forward
.......................................................... i
Banditry ......................................................... 38
Religious Donations
............................. 39-40
The Roman & British Churches .................... 39
Pagan Cults .................................................... 40
Other Glorious Expenses
................... 41-42
Manorial Record Pages
...................... 43-46
The Treasure Record........................................44
The Manor Income Worksheet ...................... 45
The Land Record ........................................... 46
The Narrative Economic System
............47
The Complete Landholding System
.48-54
REVENUE .................................................... 48
FORTUNE ..................................................... 48
HARVEST ..................................................... 52
Who is Your Steward? ................................... 52
TALLY ........................................................... 53
After the Harvest ........................................... 53
Appendices
............................................ 55-62
A. Borrowing Money ..................................... 55
B. Money You Never See .............................. 57
C. Landholding & the Winter Phase .............. 58
D. Tables of Things to Build .......................... 59
Index .............................................................. 63
List of Tables
Table 1: How Much Hate?..............................19
Table 2: Animal Enclosure Costs ...................33
Table 3: Narrative Economic System .............47
Table 4: Manorial Luck ..................................49
Table 5: Conflict Results ................................50
Table 6: Property Destruction ..........................5
Table 7. Harvest Results .................................54
Introduction
A manor is a self-sustaining landholding of a size and
income sufficient to support a knight. It is also his
home; the house where his family lives. But it can be
much more than that too, and this book is about what
else it can be:
Think of personal expression.
Furthermore, the core
King Arthur Pendragon
rule
book classifies all manors as having £6 of income.
This book provides variations from the standard, ways
to change that standard, and things that will involun-
tarily affect the standard. In other words, all manors
are not the same.
This book is crammed with anachronisms.
Knights can add improvements from prehistoric times
(trilithons, stone circles), the Roman era (baths, mo-
saic tile floors, fountains) and Medieval periods
(chimneys, hedge mazes). Gamemasters may reject
whatever they wish. The purpose is to add color and
individuality to the game, not for historical accuracy
or verisimilitude.
A way for a knight to reveal and reinforce his per-
sonality. Family estates bear monuments and
structures that characterize that family.
A method to prioritize personal issues. What’s
more important: a garden for your lover or a fancy
caparison for your charger?
A toy for players. Players can shape manors to
suit their characters. Players will establish a piece
of personal Arthurian landscape.
So don’t think of money.
Just have fun.
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