The Sprawl - Noon v1.1.pdf

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The Sprawl
v1.1
Writing and Design // Hamish Cameron
Editing // Gerald Cameron
Layout, Graphic Design & Interior Art // Aaron Brown
Cover Art // Toma Feizo Gas
Chapter Fiction // Lillian Cohen-Moore
ISBN: 978-0-473-34827-4
My thanks to the Kickstarter Backers
Game and example text is © 2015 Hamish Cameron
“The sky above the port was the color of television, tuned to a dead
channel.”
Neuromancer,
William Gibson.
The future. Dark. Dirty. Dangerous. You’re loners, punks and criminals, marginalised
by society through birth, choice or violence. Parasites, living symbiotic existences
in the shadows cast by the arcologies, feeding from the scraps dangled by the
megacorporations and then scurrying back to the shadows to avoid their dismissive,
destructive gaze. Those vast multinational corporations — “Zaibatsus”, some call
them — squat over everything, pulling the strings, controlling the flow of money,
information, goods, and people. Governments scamper around their feet, begging
for scraps. Hydrophilic lubricious polymers and automated cleaners keep their
arcologies shining amidst the grey-brown urban sprawl which surrounds them.
Corporate financial muscle pushes people around the city like blood. The megacor-
porations. Humanity’s most successful artificial organism.
Technology keeps changing, shifting, mutating -- it’s adapt or die. There’s a sticky
film of information smeared over everything, a networked datasphere in service to
the megacorps. Buy this. Obey that.
Buy more.
See, the corps aren’t satisfied with having it all. They want more, and the only way
they can get it is by eating their own. For the megacorporations, espionage, theft,
kidnapping and murder are just file folders in the system architecture of success.
For you though, they’re rungs on the slippery ladder out of the caustic industrial air
the rest of us breathe. Play your cards right and you’ll be set: reputation, money,
credibility.
Everything you want. Freedom. But one false step and they’ll take away
everything. The corps don’t need
you.
They need people
like you.
Screw up and
you’ll be replaced by the next mouthy punk with too much raw talent and bloody
ambition and not enough smarts. Tread carefully. There’s plenty more like you out
there in
The Sprawl.
The Sprawl
is a game of mission-based action in a gritty neon-and-chrome
Cyberpunk future. You are the extended assets of vast multinational corporations,
operating in the criminal underground, and performing the tasks that those
multinationals can’t do -- or can’t be seen to do. You are deniable, professional and
-- ultimately -- disposable.
This game contains adult themes and adult language.
You’re still here, punk? You want to play with the pros? Hit the heavy bag? Get
some cred?
You’ll need more smarts than the last guy.
Welcome to the future...
CONTENTS
CHAPTER 1: PLAYING IN
THE SPRAWL
CHAPTER 2: BASIC MOVES
CHAPTER 3: PREPARING TO PLAY
CHAPTER 4: PLAYBOOKS
Driver
Fixer
Hacker
Hunter
Infiltrator
Killer
Pusher
Reporter
Soldier
Tech
CHAPTER 5: CYBERWARE
Cyberware List
CHAPTER 6: ASSETS
Cred
Gear
Contacts
CHAPTER 7: ADVANCEMENT
Directives
Links
Advancing
1
21
45
67
70
75
80
84
88
93
98
103
107
111
117
120
125
127
129
137
141
142
146
146
PRELOADING...
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THESPRAWL
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