RoleplayingTips - How to Run Fast and Exciting Combats.pdf
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Faster Combat:
Double Your Drama and Story in Half the Time
How to GM Fights in Half the Time While Doubling
the Story and Excitement
Presented By
Faster Combat
Roleplaying Tips Publishing
Written by
Tony Medeiros and Johnn Four
Thanks to Dominick Riesland for editing assistance
Errors, Omissions, Feedback?
johnn@roleplayingtips.com
© Roleplaying Tips 2013. All Rights Reserved.
1
Faster Combat:
Double Your Drama and Story in Half the Time
Table of Contents
Welcome to Better GMing ........................................................................... 5
Chapter 1: Knowledge(Game)...................................................................... 8
1.01 Who is Your Time Thief? ............................................................................................. 9
1.02 Combat-Profile Your Players ..................................................................................... 20
1.03 Combat-Profile the Characters .................................................................................. 25
1.04 Your Path to Rules Enlightenment ........................................................................... 30
1.05 Show Players the Way ............................................................................................... 35
1.06 Devise Your Strategy, Execute Your Tactics ............................................................. 40
Chapter 2: Combat By Design .................................................................... 46
2.01 Size Up the Competition............................................................................................ 47
2.02 Do Not Fight to the Death: How to Game to Other Combat Goals .......................... 55
2.03 Fight for a Greater Purpose ...................................................................................... 65
2.04 Master Plans: Expand & Upgrade Your Mission Stat Blocks ................................... 70
2.05 The Monster Profile: Easily Track Monstrous Proportions ..................................... 75
2.06 Choose Wisely: Monstrous Selection........................................................................80
2.07 Sudden Monstrosities ............................................................................................... 84
2.08 Bring ‘Em Back Alive ................................................................................................ 88
2.09 On Location: Create Your Combatscape .................................................................. 92
2.10 Hit Point Alchemy ..................................................................................................... 97
2.11 They Can Sleep When They’re Dead .........................................................................101
2.12 Delve Deep: Mastering Boss Fights and Cannon Fodder ....................................... 107
Chapter 3: Launch.................................................................................... 112
3.01 The Lightning Round: Table Rules for Speed .......................................................... 113
3.02 Be Ready for Anything: Pre-Combat Preparations and Checklist .......................... 119
3.03 Show and Tell .......................................................................................................... 122
3.04 Who’s Next? ............................................................................................................ 126
3.05 And… Action! .......................................................................................................... 133
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Faster Combat:
Double Your Drama and Story in Half the Time
3.06 Calculate the Chaos ..................................................................................................137
3.07 Time’s Up.................................................................................................................. 141
3.08 Ride the Lightning: Speed Rewards ....................................................................... 145
3.09 As One: Team Play for Greatness ........................................................................... 148
3.10 Make a Tracking Check: How to Track Damage ..................................................... 152
3.11 With Great Power: Managing Complex Spells and Powers......................................157
3.12 Enter the Matrix: Create Your Combat Tracker ...................................................... 160
3.13 Potent Props: How to Best Use Maps, Miniatures and Monster Tokens ............... 166
Chapter 4: Finish ..................................................................................... 171
4.01 Face Time: Roleplay for Tactical Advantage ............................................................172
4.02 Always a Way Out: Surrender and Escape ............................................................. 176
4.03 Always a Way Out: More Combat Closers ............................................................... 181
4.04 Ride the Wave: Let Them Come! ............................................................................ 186
4.05 Spiritual Hammer: How to Make Great Judgment Calls ....................................... 189
Chapter 5: Mastery .................................................................................. 193
5.01 Rule the Game: Keep a Great Rules Log ................................................................. 194
5.02 (Un)breaking All the Rules ..................................................................................... 199
5.03 Create Your GM Cheat Sheet .................................................................................. 202
5.04 Create Player Cheat Sheets ..................................................................................... 207
5.05 Juggle This: Smart Ways to Multi-Task.................................................................. 212
5.06 Extra Helping: How to Delegate ............................................................................. 216
5.07 Just Add Atmosphere: Props, Media & More ......................................................... 221
5.08 Post Mortems: How To Analyze Encounters .......................................................... 225
5.09 Style and Consistency: Master Your Game............................................................. 229
5.10 Game Time: Lead by Example................................................................................. 233
3
Faster Combat:
Double Your Drama and Story in Half the Time
Chapter 6: 1d6 Extras .............................................................................. 238
6.01 Something More: Top 6 Alternative Character Awards ......................................... 239
6.02 Weird: 50 Monster Quirks ...................................................................................... 243
6.03 Fantastic Locations: 20 Cool Places to Fight.......................................................... 249
6.04 Hazard Warning: It’s A Trap! ................................................................................. 254
6.05 Scout Ahead? Never Split the Party! ....................................................................... 258
6.06 Story Matters: Add More Story............................................................................... 261
Parting Shots .......................................................................................... 265
4
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