Symbaroum - Errata v1.07.pdf

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Symbaroum errata
2015 Offset print editiOn, v1.0.7.
Despite our best
efforts and valuable aid from play testers,
there are some ambiguous phrasings and a few strict errors in
the print edition of the Symbaroum Core Rule book. Big thanks
go out to all you who have helped us to pin-point the weak spots
or even made suggestions on corrections and clarifications.
page 145
page 152
CorreCtion:
The Patron Saint has Discreet 9, not 5.
page 80
CorreCtion:
Attributes on example character sheet corrected:
Grumpa has Strong 11 and Quick 10.
ClarifiCation:
New description of Cumbersome:
It is difficult
to move around in this armor and its negative effect on Defense is
therefore one point higher than usual; a Cumbersome light armor
has a penalty of (−3), a medium of (−4) and a heavy of (−5).
page 118
page 153
CorreCtion:
The description of Man-at-arms’ master level has
been changed. The first sentence now reads:
The character may
roll against Quick to counteract effects from Abilities or Equipment that
make enemy attacks ignore or reduce its Armor value.
CorreCtion:
”Örtkur” has been removed from the list of
Alchemical Elixirs.
page 161
page 121
CorreCtion:
Shield Fighter novice gives +2 in Defense, not
in Armor.
CorreCtion:
Reworked the preamble to the section Special
Rules; fighting with two weapons is not a special rule but is
covered by the ability Twin Attack.
page 186
page 127
CorreCtion:
Blessed Shield has been added to the Theurg’s
mystical powers.
CorreCtion:
Loremaster has replaced Scholar in the descrip-
tion of how to analyze artifacts.
page 200
page 128
CorreCtion:
Among the powers of Witchcraft and Sorcery,
Curse has replaced Enthrall.
CorreCtion:
Among the rituals of Witchcraft, Necromancy has
replaced Compel Spirits and Oracle has replaced Divination.
CorreCtion:
The following sentence has been removed from
the description of Natural Weapon:
The natural weapon can
be used to perform Backstab-attacks, which cannot be done with
ordinary unarmed attacks.
page 201
page 130
CorreCtion:
The monstrous trait Terrify counts as an Active
Action on level I and II, as a Free Action on level III.
ClarifiCation:
New f irst sentence in description of
Concentration:
If a Mystic suffers damage while using a power
with a potentially ongoing effect, he or she must make a successful
roll against [Resolute –Damage] in order to stay focused.
page 205
page 211
CorreCtion:
The late Summer Elf has Vigilant 5 (+5), not 15 (-5).
page 133
CorreCtion:
The Robber has Strong 11 (-1), not (+1).
ClarifiCation:
Curse on Novice and Adapt level can at the
most be afflicted on one enemy per turn.
page 212
CorreCtion:
The Queen’s Ranger has Armor value 2.
page 141
ClarifiCation:
When performing the ritual Enslave, the slave
rune is carved into the skin of the victim.
page 216
CorreCtion:
The Village Warrior has Defense value -3, thanks
to Shield and Shield Fighter.
page 230
CorreCtion:
Weapons stats of the Dragoul corrected - Sword
damage 7 and no Shield Bash.
page 242
page 243
CorreCtion:
Stats for Niha corrected, Defense 13 instead of 9
and Armor 1D4 (Priest robes).
page 240
page 241
CorreCtion:
Stats for Kvarek and Orlan corrected (weapons
damage and armor die).
CorreCtion:
Stats for Fenya corrected, Corruption 1 instead
of 0.
CorreCtion:
Stats for Ansel changed, Defense 8 instead of 9.
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