The Mists of Moorshire - An adventure site for Forbidden Lands.pdf

(2761 KB) Pobierz
WRITTEN BY
Per Holmström
COVER ART
Per Gradin
https://www.instagram.com/rip_danger/
MAPS
Per Holmström
FEEDBACK
Marcus Liverholm
PLAY TESTERS
Ludwig Öst, Thomas Karlsson, Martin Schoeps, Peter Rönnmo
This product was created under license. Forbidden Lands and its logo, are trademarks of Fria Ligan AB.
This work contains material that is copyright © Fria Ligan AB and/or other authors. Some artwork copyright Henrik
Meyer Solhaug, Andreas Rocha and Per Gradin. Such material is used with permission under the Community Content
Agreement for Free League Workshop.
All other original material in this work is copyright © 2020 by Per Holmström and published under the Community
Content Agreement for Free League Workshop.
CONTENTS
INTRODUCTION
BACKGROUND
The history of Ciyradyl and Nhamashal
The banishment of Nhamashal
Illithor and the tree of life
The end of the first age of Greyvale
The village of Greyvale
The Moorshire
The stone mist
SUMMARY
GETTING HERE
LEGEND
GREYVALE AND SURROUNDING
AREA
MONSTERS AND NPCS
NPCS
NPCS
EVENTS
The missing child
The disease
The Ghost of Ephes
The Meeting with Nhamashal
1
2
3
3
4
4
5
5
6
6
6
6
NOTES FROM THE GM
LEGENDS
7
10
11
12
13
13
13
13
14
GREYVALE
THOLGIN’S ELIXIR
PROTO FLOWER
GLASS DAGGER
30
31
31
32
32
33
ARTIFACTS
Proto flower
Tholgin’s elixir
Glass dagger
28
28
29
29
THE MOORSHIRE
MONSTERS AND NPCS
EVENTS
The adventurers spend the night
The adventurers find the children
Urdursin Awakens
The attack on Queen Ciyradyl
14
25
27
27
27
27
28
INTRODUCTION
Thank you for taking on this adventure! As
usual this has been play tested with my own
group of me as the GM, and four players
Norris (Ludwig) the dwarf bard, Beilnar
(Thomas) the dwarf fighter, Etos (Martin) the
human druid and Veiar (Peter) the half-elf
sorcerer. Right from the beginning I made this
to be a challenging and strange encounter.
Before playing Forbidden Lands, we did a
Pathfinder campaign that took about 3 years to
finish, and I wanted to create a scenario that is
in the spirit of D&D or Pathfinder.
This adventure can be tough if the adventurers
do not have the right gear. They will benefit
from ranged weapons and spears since there are
a lot of enemies at once. The village of Greyvale
has its own events and plot-hooks that you can
use by themselves, without involving The
Moorshire. One thing to keep in mind is that if
your party has a sorcerer with the stone singing
magic, make her feel like this entire island of
Moorshire is in her field, but the magic here is
way stronger than hers is. You will also notice
that there is not much life in the Moorshire,
this is because the island is supposed to feel
empty and dead.
Lastly, don’t rush it! Make the
players feel like they want to help the village and
each other.
I hope you will have as much fun as we
have had! Please let me know on the forums or
the Facebook group. Feel free to spread this
adventure on other sites, but please link to the
forums.
Best regards,
IF YOU ARE A PLAYER
STOP READING NOW
(unless you want spoilers)
I wanted to introduce some powerful characters
that weren’t demons –
so I made the elves
strong sorcerers full of greed and hate for the
humans. I felt that the elves in this world could
just as easily be evil and corrupted by greed, as
they are good and joyful. This made for a nice
dark themed world and I have kept this going
through out our campaign.
Per - with players
1
THE MISTS OF MOORSHIRE
TYPE OF ADVENTURE SITE: Village and fortress
BACKGROUND
(Location: Near water and woods)
In the woods, a quarter day’s walk from the
village, there is a place that once was a sacred area
to the humans of the town Greyvale. It is a circle
of monoliths, each inscribed with runes of
magic. Contrary to legend, it was not created to
forge magical items and is, in fact, a gateway to
another plane of existence - a pocket universe
residing outside of the material world. During
the war between orcs and humans, the self-
proclaimed elf queen Ciyradyl, who ruled this
part of Ravenland made plans for a new home, a
home within this pocket dimension. She
managed to create a thriving realm inside the
pocket dimension and named this new realm,
The Moorshire. As time went on, she built the
Moorshire Castle, using stone magic and human
slaves from Ravenland. In order to sustain her
2
ever-growing power, she practiced blood magic
and stole the life essence from her slaves, always
in need of more slaves. When Zygofer opened
the Nexus portal, and the blood mist grew
stronger, no one dared venture through the deep
woods anymore. Because of this, Ciyradyl lost
more energy as her slaves died of old age. Since
she could no longer depend on people entering
The Moorshire, she herself would venture back
to Ravenland in search for slaves. Ciyradyl
would leave The Moorshire at dusk when
villagers where on their way back to Greyvale.
She prayed on the weakest and slowest and
dragged them back through the portal. This was
very unfruitful as the mist would often kill the
humans she kidnapped. The villagers would
come to accept these losses with the excuse that
“the blood mist took them! Be more careful!”.
In time, the stone portal was forgotten and
became nothing more than an old legend as
Ciyradyl stopped her kidnappings. Now the
blood mist is gone, and people are again starting
THE MISTS OF MOORSHIRE
Zgłoś jeśli naruszono regulamin