Battletech - Turning Points - War of 3039; Vega (2019).pdf

(34297 KB) Pobierz
A BATTLETECH SOURCEBOOKS COMPANION
WAR OF
3039
VEGA
TM
TURNING POINTS
Under License From
®
35TP022
©2019 The Topps Company Inc. All rights Reserved. Turning Points: War of 3039 Vega, BattleTech, BattleMech, and ’Mech are
registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. Catalyst
Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.
Bandli Wastes
Forsair, Vega
Draconis Combine
30 April 3039
Chu-sa
Fengo Olesko stared up at her
Warhammer.
Gone was the insig-
nia of the Fifth Amphigean Light Assault Group. Even the coiled dragon
of House Kurita was but a shadow against the bare metal exposed by the
blowing grit of the Bandli Wastes. The abrasive environment had done
to her ’Mech what Rhonda Snord, damn her hide, had done to Olesko’s
Third Battalion. Raiding into and through enemy lines, Olesko knew her
warriors were worn down fighting superior numbers and machines time
and again. She squinted against the wind as a gust blew more sand hard
against her face. There was one last chance. If only she could be certain...
She climbed up to her cockpit and toggled the comm station to her
command frequency. Clamping down on her fury, she thumbed the
channel open. “Company commanders, report in.”
“Basho Company, in position.”
Tai-i
Stan “Neko” Bradford’s deep voice
was absent any of the tension roiling Olesko’s gut. She both admired
and hated him for that. He was destined for battalion command. But not
while Olesko was in his way. If they both survived this day, he would bear
watching.
“Chikusei Company, in position.”
Chu-i
Jitsuko Azumi’s vocal tremors
betrayed her nervousness. She was hardly ready for command, but she
was the senior surviving officer of
Chikusei
Company after the battles
with Snord’s Irregulars. She had only been a lance commander for two
months before the invaders hit Vega. She was not prepared for this sort
of situation yet. Her nerves were too soft for deception.
Olesko still had to play her cards, though. She muted the comm and
heaved a deep sigh, then thumbed the channel back on. “I have come to
realize that someone among us has been providing information to the
enemy, either intentionally or accidentally. It is the only explanation for
the constant anticipation of our moves by the enemy.”
Bradford’s outrage was obvious as he filled the channel with invective
and vulgarity. Azumi’s gasp was less demonstrative but still indicated
shock.
“Be certain of your subordinates and how much information you give
them. We are now under radio silence, repeat radio silence. Out.”
A pair of clicks indicated they ended the comm on their ends. But a
third click made Olesko swallow hard.
“You really should go easier on your people, Fengo.”
A new voice, feminine and taunting, intruded into
Olesko’s cockpit.
“Who is this?” Olesko knew the answer,
but felt she should ask anyway.
“Colonel Rhonda Snord, Major.”
“It’s
chu-sa, gaijin meinu.
“Language, Major, language!
Where’s that Combine reserve?” The
arrogant tone of that voice made
Olesko grind her teeth in fury. She
shoved down her outrage. Instead
she cultivated a tone of shock.
“How are you on this frequency?”
“The Combine doesn’t have a mo-
nopoly on Star League tech, Major.
We’ve been sitting on a treasure trove for years now. Now seemed the
right time to start using it at last, now that it’s not quite so rare as we
thought.”
“Your
Highlander.
“Yep. This was a commander’s ’Mech back in the day. It’s got real nice
comms.” Olesko could hear the condescending grin on Snord’s face.
“So, that is how you always knew where we were going, how we would
deploy to fight you. You were listening in.”
“Yep again! Maybe if you were smart enough to vary your frequencies
from time to time, it might not have been so easy. But you Dracs never
think anyone else has the brains of a common beefalo. So I just let you
make your plans, time and again, knowing your schemes would fall flat.”
Olesko sighed heavily, letting it wash over the comm. “So be it. We are
Combine MechWarriors. If we are to die, it will not be as cowards. Come
and get me.”
Olesko slammed her hand against the comm panel, cutting the chan-
nel off entirely.
I was right. She was eavesdropping. If only I’d realized sooner…Rhonda
Snord may have the brains of a beefalo, but no more than that.
Olesko toggled her comm to the laser tightbeam her techs had in-
stalled on her
Warhammer
and the other company commanders’ ’Mechs.
“We were right. Our comms were compromised. Snord’s been listening
in. But she took the bait. She couldn’t resist launching taunts at our
defeats.”
“So we played our parts well?” Azumi’s tentative query whispered over
the crystal-clear laser comm.
“Very. She bought it. Now, report preparations.”
Bradford spoke first. “Mines are placed. Our forces are split and hid-
den among the pyramids. We’ve sowed scammers in the sand and in the
pyramids to spoof their sensors.”
Olesko smiled for the first time that day. “Good. They’ll be firing at
ghosts thanks to their vaunted Star League sensors.”
“How many do you think they’ll bring?” Azumi’s fear erased Olesko’s
smile.
“They can bring their entire damn battalion. Once they stumble into
the mines and fire on the decoys, the odds will be even. No mercy. Hit
them hard, hit them fast.”
“Hard and fast!” Bradford echoed the battalion’s motto with confi-
dence, washing out Azumi’s
sotto voce
response.
Olesko killed the comm and brought her
Warhammer
fully
online. She pulled the neurohelmet down, wincing at
the tender spots on her shoulders from wearing it so
much the last week. Shaking out the kinks in her
neck, she realized the tension of the past few
minutes was gone. She had done it. Trickery
was the stock in trade of mercenary trash
like Snord. It came to Olesko only with
difficulty. However, she liked the taste
of having the upper hand. Let Snord
come. She’d be the one surprised for a
change.
Let’s see how she likes it.
“Hit ’em hard, hit ’em fast!” Her heart
swelled with pride as she shouted the
motto to herself in her cockpit. It was
time. Victory was in her grasp. She
intended to hold tight.
1
WAR OF 3039 VEGA
W
elcome to the
Turning Points: War of 3039 Vega,
a campaign book designed to give players the opportunity to fight in one of the
landmark conflicts of the Inner Sphere’s tumultuous history.
The general information contained in the
Atlas
and
Combatants
sections gives players the tools needed to fight an infinite
number of engagements, while the
Campaign
section gives details on some of the more pivotal battles of the campaign. The
Campaign
sections can be used with stand-alone games set in 3039.
The
Atlas
section presents a global view followed by some quick facts about some of the locations visited in this campaign. In-
cluded in this section you will find terrain tables broken into various categories. These tables can be used as a guide to give players
ideas of the types of terrain found on the world. This section also contains a list of various additional terrain types, environment and
other rules that can be used to enhance your game experience. All players should agree whether or not to use any or all of these
features before play begins.
The
Combatants
section gives details of the units who participated in the conflict and can be used by players who wish to add
authenticity to their game. While the units who actually participated in the battles are noted, in most cases the numbers on each side are
left undetermined. This allows the players to pursue the Tracks with different size forces as they wish.
The
Campaign
section presents significant Touchpoint tracks, allowing player groups to build campaigns set during the events listed.
The tracks can be played as standalone scenarios, one of three mini-campaigns featuring a pair of Combatants, or as a large campaign
covering the length of the Federated Commonwealth invasion and the Draconis Combine counter-invasion of the War of 3039. A general
guideline for how to begin fighting the historical campaign is included in
How to Use the Campaign.
Each of the Mission Tracks is reusable,
and the Touchpoints cover several key battles that occurred during the campaign, though they are not the only ones. Players wishing to
incorporate these tracks into their Chaos Campaign campaigns should use the Warchest Points (WP) listed in the brackets.
The
Annex
section contains a selection of Personalities that can be used to fight in the Vega Campaign, Chaos Campaign rules includ-
ing optional rules for generating non-player opposing forces, and optional Mission tracks to expand the length of campaigns.
TURNING POINTS
TM
CREDITS
Project Development:
Geoff ‘Doc’ Swift
BattleTech Line Developer:
Brent Evans
Assistant Line Developer:
Ray Arrastia
Writing:
Joshua Franklin, Geoff Swift
BattleTech Line Editor:
Aaron Cahall
Production Staff
Cover Design:
Ray Arrastia, David Kerber
Layout:
David Kerber
Evolved Faction Logos Design:
Jason Knight
Maps and Logos:
Ray Arrastia, David Kerber
Record Sheets:
Johannes Heidler, Dave Nawton,
Carl Spain
Factchecking/Playtesting:
Andreas Rudolph, Rich
Cencarik, Michael Miller, Eric Salzman, Chris Wheeler, Jan
Prowell, Patrick Wynne, Joel Bancroft-Connors, Kieth Hann,
John Haward, Brian Bunch, Térence Harris, Brent Ezell
Special Thanks:
Joel and Ray for each giving me a
chance to play in the sandbox, and Keith and Johannes for
thinking of me. Thank you to all the
Alpha Strike
fans for
embracing a new way to play the
Battletech
universe, and
to all the longtime fans for keeping it alive.
STAR LEAGUE ERA
CLAN INVASION ERA
JIHAD ERA
SUCCESSION WARS ERA
CIVIL WAR ERA
DARK AGE ERA
NOTE!
The last four pages of this PDF are sized for 11” x 17” paper. Please keep this in
mind when printing out the document.
For more information about the War of 3039, please see
Historical: War of 3039
written by Chris Hartford and Christopher Trossen. Vega has been fought
over many times. The Fourth Succession War had a major influence on the Vega campaign in the War of 3039, with several characters and regiments meeting
previously during that war. You can read about the “prequel” battles on Vega in the novel
Heir to the Dragon. Dark Age Turning Points: Vega,
written by Patrick
Wynne, covers more scenarios on Vega almost a hundred years after the War of 3039.
This
Turning Point
has been designed specifically to give scenarios for using the
Combat Manual
series,
Mercenaries
and
Kurita.
Other references of use
are
Alpha Strike
(AS) and
Alpha Strike Companion
(ASC) for
Alpha Strike
play and
Total Warfare
(TW),
Tactical Operations
(TO), and
Strategic Operations
(SO)
for
Total Warfare BattleTech
play. The campaign between scenario management of forces is designed for use with the Chaos Campaign system, found in
Campaign Operations.
2
ATLAS
Planetary Chairman:
Marianne Vron, Duke of Vega
Star Type (Recharge Time):
A0V (161 hours)
Position in System:
7 (of 8)
Time to Jump Point:
51.54 days
Number of Satellites:
None (asteroid ring)
Surface Gravity:
0.98
Atm. Pressure:
Standard (Breathable)
Equatorial Temperature:
45°C (Arid)
Surface Water:
21 percent
Recharging Station:
Zenith, Nadir
HPG Class Type:
B
Highest Native Life:
None
Population (3039):
2,324,000,000
Socio-Industrial Levels:
B-B-A-C-C
VEGA (3039)
Gros Chien
Peterstown
(ruins)
Fargo City
Kucha
Oasis
Cochus
F O
R S
A I
R
Nihriya
Neucason
I
BANDL S
WA S T E
Pyramids
New
Egypt
Northgate
Nasew
Nabshah
Oasis
R
F TEA
ERT O
T DES
GREA
S
H
R T
N O
Felicity
Oasis
O
U R
T
A N
Niall’s
N
Oasis
Halo
Roccer
CA
R
R
RIE
HIG
A
HL
ND
S
De Zerber
Al Aldurban
Roarke’s
Landing
(ruins)
NILOS
OCEAN
Mahmatlar
N
ER
TH
U
SO
ED
G
E
R
A
N
G
E
Qaterrani
Emly
Prigione
Chelmsford
(ruins)
T H
U
S O
Gondolan
Yuzhnata
Porta
Weymouth
(ruins)
R O
U
N T
N A
Meron
PLAIN O
VEWER F
S
Bit Karim
(ruins)
Port
Marien
U
N
TA
I
N
S
MO
ON
AS
EB
TR
Rahat
Eagle’s
Vantage
3
4
Zgłoś jeśli naruszono regulamin