Battletech - Recognition Guide - ilClan, Vol 5.pdf

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REC OG NI TI ON G U I DE : ILCLAN
VOLUME 05
STAR
LEAGUE
SUCCESSION
WARS
CLAN
INVASION
CIVIL WAR
JIHAD
DARK AGE
ILCLAN
C A T A LY S T G A M E L A B S
INTRODUCTION
RECOGNITION GUIDE: ILCLAN VOL. 05
sa
F
actor
,
3
Words which once seemed impossible now seem inevitable: the ilClan is nigh.
The turbulence of the last two decades has brought several of our fellow Clans to Terra’s doorstep, to say nothing of the Inner Sphere powers which gaze upon humanity’s
birthplace with hungry eyes. But we know our people, we know their aggression. One of them will move to take Terra first and claim the mantle of ilClan, however briefly. If
they intend to hold it, however, they will need new hardware—and, as ever, we stand ready to deliver. For a price.
Contained within these volumes is that hardware. It is an intriguing combination of all-new BattleMech designs and retrofits of existing Inner Sphere and Clan designs
with weapons and equipment suitable for modern combat. All are in our inventories or otherwise obtainable, and I have instructed all Merchant Caste personnel under my
command above the rank of Point Merchant to familiarize themselves with the contents of these reports and be ready to negotiate terms for any merchandise herein. I hope
you will assist me, “old friend,” with their distribution across all Khanates.
The wheel of power is poised to spin once more, but we must be the axle on which it revolves. Who winds up atop that wheel, and who is crushed beneath it, matters
little as long as we profit from each turn.
—Merchant Colonel Reece, aboard CSF
Atlantean,
Skate Khanate, 14 November 3150
Welcome to
Recognition Guide: ilClan,
a supplement offering players exciting new ’Mech variants rooted in the closing days of the Dark Age era and the transition
to the ilClan era. Inside, you’ll discover a mix of all-new ’Mechs only recently seen on battlefields of the Inner Sphere, alongside modern refits of long-existing and much-
loved units.
Each volume of
Recognition Guide: ilClan
includes full,
Technical Readout-style
entries on new ’Mechs or significant rebuilds of existing designs; a selection of brief write-
ups on existing variants; notable pilots for each ’Mech, and record sheets for immediate game use.
Special attention has been given to ’Mechs which were redesigned as part of the
BattleTech: Clan Invasion
Kickstarter, to ensure that these brand-new miniatures have a
place in games set in the Dark Age. Many of these units have torn apart battlefields of the Inner Sphere for hundreds of years. With these guides, they will continue to do so
for hundreds more.
CREDITS
Project Development:
Johannes Heidler
Development Assistance:
Aaron Cahall, Chris Wheeler
BattleTech Line Developer:
Ray Arrastia
Writing:
Herbert A. Beas II, Eric Salzman, Lance Scarinci,
Matt Wilsbacher
BattleTech Line Editor:
Aaron Cahall
Production Staff
Art Director:
Anthony Scroggins
Assistant Art Director:
Ray Arrastia
Cover Design and Layout:
David A. Kerber
Illustrations:
Alan Blackwell, Jordan Cuffee, Matt Plog,
Anthony Scroggins
Record Sheets:
Dave Nawton, Matt Wilsbacher
Proofers, Core Fact Checkers, and Unit Design:
Ray Arrastia,
Matt Cross, Joshua Franklin, William Gauthier, Keith Hann,
Mike Miller, Joshua Perian, Luke Robertson, Lance Scarinci,
Matt Wilsbacher
Additional Fact Checkers:
Étienne Charron-Willard, Stephan
Frabartolo
Special Thanks:
To the fans whose projects that have kept the
BattleTech
flame going in the community—especially Scott
Bukoski and Matt McLaine. To Joshua F. for his magnanimity,
to Chris W. for keeping me honest, and to Ray for our pact.
FIND US ONLINE
precentor_martial@catalystgamelabs.com
(e-mail address for any
BattleTech
questions)
http://bg.battletech.com/
(official
BattleTech
web pages)
http://www.CatalystGameLabs.com
(Catalyst web pages)
http://www.store.catalystgamelabs.com
(online ordering)
Published by Catalyst Game Labs,
an imprint of InMediaRes Productions, LLC.
7108 S. Pheasant Ridge Dr. • Spokane, WA 99224
35TR105
Under License From
®
©2020 The Topps Company, Inc. All Rights Reserved. Recognition Guide: IlClan, BattleTech, ’Mech, BattleMech, MechWarrior and Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the
United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be
otherwise circulated in any form other than that in which it is published. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
HAMMERHEAD
medium
’MECH
While its armament is merely adequate, the
Hammerhead
is an excellent brawler, capable of absorbing charges from
’Mechs twice its size. It is most successful as a shock trooper,
bashing through enemy formations and over vibrobomb
fields meant to catch heavier ’Mechs. MechWarriors outside
of Clan Sea Fox have complained of glitches in varying
systems, a problem the Foxes attribute to the ’Mech being
made for export to multiple users, each with their own
conflicting software. These issues have not been enough
to slow sales.
4
defense disintegrated, and ovKhan Thastus emptied every
warehouse and seized several DropShips before claiming
the spaceport as Sea Fox property.
NOTABLE ’MECHS
AND MECHWARRIORS
Captain Valentin Róka:
A Free Worlds native, Val is a
believer in unity, not only as Kerensky envisioned it, but
as a concept for humanity as a whole. He is a peacemaker,
but one willing to use a tool of war to craft that peace. As
a proponent of the reformation of the Free Worlds League,
Val participated in Operation Homecoming, then went on
to serve in the Second Protectorate Guardians, where he
has earned the respect of his Clan comrades. His staunch
loyalty and unifying vision led to him being awarded a
new
Hammerhead
after the loss of his old
Carronade
to
Regulan forces. If an ilClan or the stardust dream of a new
Star League ever arises, it is likely Val Róka will lend his
talents to the ideal of a united humanity.
Star Captain Tintavel Tseng:
Lauded as a hero and
ristar
for her actions on Lambrecht, Tintavel aspires to one day
become Khan, aided by her Tseng Bloodname. Though
offered an OmniMech, Tintavel believes the resiliency of
the
Hammerhead
embodies the strength and unyielding
resolve of the Ghost Bear. She has a strange relationship
with a merchant of the Alpha Aimag, and a few of our techs
are under contract to service her ’Mech, ensuring it never
suffers from gremlins. She has already once challenged
Star Colonel Isis Bekker-Florala for command of the Fifth
Bear Guards, and was graciously allowed to retain her
command after the unaugmented trial. After the victory
on Lambrecht, she is expected to try again, this time at the
controls of her ’Mech.
BATTLE HISTORY
Mass:
45 tons
Chassis:
SFAM Endo Steel
Power Plant:
Firebox 270 XL
Cruising Speed:
64 kph
Maximum Speed:
86 kph
Jump Jets:
None
Jump Capacity:
None
Armor:
Double-Forged ZX20 Hardened
Armament:
1 Series 44h Large Pulse Laser
1 Series 2b Extended Range Medium Laser
1 Type VI SRM 6 Streak Launcher
Manufacturer:
Manufacturing Plant SFF-IT1
Primary Factory:
Itabaiana
Communications System:
Comset 1
Targeting and Tracking System:
Dtrac Suite 4
Unusual in appearance and philosophy, the
Hammerhead
has become a signature ’Mech for our Clan, both within
the
touman
and as an export. As the Falcons and Wolves
encounter
Hammerheads
on the opposite side of the
battlefield, their orders keep rolling in. Clan Wolf even
took inspiration from the ’Mech’s hulking arms for their
Amarok
program, which resulted in a few trials over
design element theft. The Wolves may have won those
engagements, but the sea fox has other methods of
expressing its anger.
CAPABILITIES
A BattleMech in the hands of an inexperienced pilot spends
almost as much time getting up off the ground as it does
fighting. Built for unyielding stability, the
Hammerhead
is
a walking slab of armor that is nigh impossible to topple.
The Sea Foxes sell the
Hammerhead
to all buyers, as long
as those buyers happen to be Clan. The Ghost Bears in
particular admire its resilience, and have deployed many
along their border with the Combine. The Bears’ seizure of
Lambrecht in 3150 brought the Third An Ting Legion from
their post on Ascella to reclaim the planet. Executing a
combat drop atop the Fifth Bear Guards, the Legion hoped
to scatter their foes and destroy them piecemeal. The
Ghost Bear does not so easily falter. Trinary Charlie’s Star of
Hammerheads
and
Ursuses
held firm in the face of a charge
from a full company of An Ting BattleMechs, refusing to fall
or retreat and pinning the Kuritans in place until the rest of
the Trinary could flank them. Star Captain Tintavel Tseng
smashed the Kuritan
tai-’s Ostsol
in a one-on-one duel,
earning much praise for her tough little ’Mech. Her Trinary
lost only one
Hammerhead
in the battle, and went on to
help obliterate the An Ting Legion and secure Lambrecht.
Though our Clan tends to avoid unnecessary conflict,
times arise when a message must be sent. Capellan
authorities on Corey repeatedly rebuffed Skate Khanate’s
attempts at establishing trade relations. Things came to a
head in 3149 when Capellan aerospace fighters opened fire
on a pair of
Mule
DropShips bound for the surface. Enraged,
ovKhan Gilbert Thastus of Beta Aimag declared a formal
batchall
for the spaceport and all of its surroundings,
which the Capellans ignored. Their contingent of fighters
was summarily destroyed by Beta interceptors deployed
from an escorting
Carrier
DropShip. The Capellans put up
a rugged defense in the warehouse district, until ovKhan
Thastus sent a star of
Hammerheads
barreling into the
area. The fast, nigh-indestructible little ’Mechs tore into
the Capellan fortifications like their namesake, then pushed
through to menace the enemy’s rear while Stars of heavier
’Mechs and battle armor rushed the breach. The Capellan
HAMMERHEAD
Type:
Hammerhead
Technology Base: Clan
Tonnage: 45
Role: Skirmisher
Battle Value: 1,686
Equipment
Mass
Internal Structure:
Endo Steel
2.5
Engine:
270 XL
7.5
Walking MP:
6
Running MP:
8
Jumping MP:
0
Heat Sinks:
10 [20]
0
Gyro:
3
Cockpit:
3
Armor Factor (Hardened): 120
15
Internal
Armor
Structure Value
Head
3
9
Center Torso
14
20
Center Torso (rear)
5
R/L Torso
11
13
R/L Torso (rear)
3
R/L Arm
7
12
R/L Leg
11
15
Weapons
and Ammo
Large Pulse Laser
AES
ER Medium Laser
AES
Streak SRM 6
Ammo (Streak) 15
Location
RT
RL
CT
LL
LT
LT
Critical
2
2
1
2
2
1
Tonnage
6
1.5
1
1.5
3
1
5
Notes:
Features the following Design Quirk: Battlefists.
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