Wrath & Glory - Forsaken System Player's Guide.pdf

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CREDITS
Cover Art:
Sam Manley
Art:
Helge C. Balzer, Tarik Boussekine, JG O’Donoghue, Bartłomiej Fedyczak, Dániel Kovács,
Sam Manley, Felix Tisch, E.H. Rea, Stefan ‘Storykillinger’ Ristik, Siman Vlaisavljevi
ć
Writing & Game Design:
Tim Cox, Micheal Duxbury, Jeff Hall,
Tim Huckelbury, Jordan Goldfarb, and Thurston Hillman.
Graphic Design & Layout:
Rory McCormack
Editors:
Bob Davis and Christopher Walz
Managing Editor:
Síne Quinn
Senior Producer:
Emmet Byrne
Developer:
Zak Dale-Clutterbuck
Proofreader:
Lynne M. Meyer
Cubicle 7 Business Support:
Anthony Burke, Elaine Connolly, Donna King, Eileen Murphy, and Kieran Murphy
Cubicle 7 Creative Team:
Dave Allen, Emmet Byrne, Zak Dale-Clutterbuck, Dániel Kovács,
Elaine Lithgow, TS Luikart, Rachael Macken, Rory McCormack, Dominic McDowall, Sam Manley,
Pádraig Murphy, Ceíre O Donoghue, JG O’Donoghue, Síne Quinn, and Christopher Walz
Publisher:
Dominic McDowall
Special thanks to the
Games Workshop
team.
No part of this publication may be reproduced, stored in an retrieval system, or transmitted in any form by any
means, electronic, mechanical, photocopying recording or otherwise without the prior permission of the publishers.
Warhammer 40,000 Roleplay: Wrath & Glory © Copyright Games Workshop Limited 2021. Warhammer 40,000
Roleplay, the Warhammer 40,000 Roleplay logo, Wrath & Glory, the Wrath & Glory logo, GW, Games Workshop,
Space Marine, 40k, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated
logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive
likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and
used under licence.
Cubicle 7 Entertainment and the Cubicle 7 Entertainment logo are trademarks
of Cubicle 7 Entertainment Limited. All rights reserved.
Wrath & Glory
originally designed by Ulisses North America
2
The
Forsaken System Player’s Guide
is based on work by
Darren Bowley, Ben Counter, Aaron Dembski-Bowden,
John Dunn, Bill Keyes, Michael Merrell, Darren Pearce, Ryan Powell, Stephen Rhodes, Andy Smillie, and Ross Watson
CONTENTS
BACKGROUNDS
I
Canoness Jeanne Grace D’emysa 80
Farseer Lanriel Taranlys ..............82
Ferianwyr, the Emerald Princess..84
Warboss Vazdrok Spikey-Smasha 86
Chaos Lord Maloquence...............88
ENDEAVOURS
Introduction ..............................131
V
Introduction....................................4
Avachrus ........................................5
Nethreus.......................................12
Ostia ...........................................17
Enoch ..........................................22
Gilead Primus ..............................27
CHARACTER
OPTIONS
IV
Performing Endeavours ............132
Events ......................................133
Duties & Responsibilities...........135
General Endeavours .................137
Faction Endeavours ..................140
Charybdion ..................................33 Introduction.................................90 INDEX .......................................143
FACTIONS
Introduction ................................39
Order of the Sanctified Shield .....40
Machine Cults of Avachrus ..........42
Ecclesiarchy of Enoch .................44
Guard Regiments of Gilead .........46
Remnants of the Inquisition .......48
The Varonius Dynasty ................50
The Absolvers ............................52
The Administratum ....................54
Craftworlders of Ul Khari ............56
Greensteel Corsairs .....................58
Da Blood Axes! ..........................60
Traitors of the Rift .......................62
II
Species
Ogryn ...................................92
Ratling ..................................94
Kroot ....................................96
Archetypes
Sister Repentia ....................100
Dialogus..............................101
Imagifier .............................102
Seraphim ............................103
Canoness ............................104
Astartes Apothecary............105
Astartes Chaplain ...............106
Astartes Librarian ...............107
Primaris Reiver ..................108
Tech Adept ..........................109
Sicarian Infiltrator ..............110
Sicarian Ruststalker ............111
Tech-Priest Dominus ...........112
Confessor ...........................113
Ratling Sniper .....................114
Ogryn Warrior .....................115
Bullgryn .............................116
Lexmechanic .......................117
Interrogator .........................118
Kroot Mercenary ................119
PATRONS
III
Introduction ................................64
Wargear
Archdeacon Merramar Clade ........65
Archdomina Axekra Vakuul ........67
Master Eshgar Quintus Lorae .....70
Novator Octavia Omincara .......... 72
Ordo Malleus Inquisitor
Tytrona Dikaisune ..................... 74
Brevet Captain Akahir ................77
Melee Weapons ...................120
Ranged Weapons ................122
Armour ..............................124
Equipment ..........................125
Augmetics ...........................128
Librarius Discipline .............129
3
INTRODUCTION
USING THIS BOOK
The
Forsaken System Player’s Guide
is a useful
resource for players and Gamemasters of
Warhammer
40,000 Roleplay: Wrath & Glory.
Packed with
fascinating facts on the Gilead System’s people, places,
and organisations, it’s the perfect guide to enhance
your enjoyment of
Wrath and Glory.
led by magnanimous figureheads. These souls — or
those that work for them — may well determine the fate
of the Gilead System. Each Patron has Frameworks and
mission ideas to kickstart your adventures working
for a formidable figure. With detailed information on
Patrons, this chapter provides deep insight on the
Gilead System’s major figures and turbulent political
situation.
Chapter 1: Backgrounds
The Gilead System is a bastion of faith in the Emperor
trapped in Imperium Nihilus by the colossal Warp
storm known as the Great Rift. This chapter focuses
on its six most populous planets, detailing their major
industries, war-torn histories, powerful organisations,
and political intrigues. Filled with a wealth of
entertaining adventure hooks, Chapter 1 is an ideal
introduction to life in this strange system for both GMs
and players alike.
Chapter 4: Character
Options
The Gilead System is rife with diverse creatures
desperately vying for survival, including stable
strains of mutated Humans, genetically enhanced
and mechanically augmented death machines, and
strange xenos from across the galaxy. This chapter is
jam-packed with options for character creation as well
as three playable Species: the diminutive abhuman
Ratlings, the abhuman barbarous Ogryns, and the
savage mercenary xenos known as the Kroot. Each
Species has unique Backgrounds and Objectives,
and special rules for the bizarre biological mutations
unique to the Kroot. With twenty Archetypes from
across seven Factions, including additional Wargear
used by these Species and Archetypes, these options
add extra impact to any game.
Chapter 2: Factions
In a future wracked by war, most are forced to choose
a side or die alone. The Gilead System’s fractious
Factions each pursue their own goals, sometimes in
alignment, but more often coming to dramatic blows.
Understanding these Factions may be the difference
between life and death when dealing with the strange
characters of the 41st Millennium. This chapter details
the purpose, training, and political relationships of
each of the major Factions, forming a helpful guide for
both players and GMs when building and roleplaying
characters, as well as creating seeds for exciting
adventures.
Chapter 5: Endeavours
Even the mighty warriors that inhabit the myriad
battlefields of the 41st Millennium have a brief respite
from war occasionally! This set of optional rules are
designed to aid you in roleplaying the time between
your characters’ adventures or between gaming
sessions.
Chapter 5: Endeavours
provides rich
storytelling opportunities to allow your characters to
pursue their personal goals, and confer benefits from
them during play.
Chapter 3: Patrons
In the 41st Millennium, powerful individuals may
decide the fate of untold trillions. Powerful armies,
major Factions, and even entire planets are ruled and
4
BACKGROUNDS
Millennia have passed since the Gilead System was
first liberated from heretical infestation, but though
numerous Imperial organisations have settled on its
six habitable planets in that time, its history has been
tempestuous. Cut off from the Imperium by the Great
Rift, the Gilead System now faces its greatest challenge,
standing as a bastion of Imperial purity against the
inescapable ruin of Chaos.
This chapter gives an overview of the key planets of
the Gilead System, detailing their major industries,
histories, organisations, and the political relationships
both on each world and between the planets. This
information can be used by both players and GMs to
inform character backstories and to help illustrate the
setting of Wrath & Glory, and is filled with adventure
hooks to inspire the perilous encounters your party
will face.
In stark contrast to the unlivable wasteland of the
surface, the caverns beneath the bizarre crust of the
Forge World teem with industry. Those who take one
of the colossal slave-driven elevators down from the
temperate equatorial zone find themselves in continent-
sized caverns suffused with the industrialised cities
of the Mechanicus. Each subterranean metropolis
produces its own weather system, cycling through
acid rains and billowing clouds of smog-birthed fog.
Tidally locked in a close orbit around the Gilead star,
Avachrus is a world of contradictions. The sun side
of the planet has blistered with an unlivable heat for
millenia, and yet crawls with the activity of heavily
shielded servo-haulers harvesting vital minerals. The
night side (that faces away from the star) is a strip-
mined wasteland that seethes with malign xenofauna
adapted to permanent darkness.
AVACHRUS
5
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