Starfinder - Epic Races - Galactic Racial Abilities.pdf
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The Galactic Races
Androids
Humans
Kasathas
Lashuntas
Shirrens
Vesk
Ysoki
Alternate Racial Traits
Feats
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Factions, Organizations, and Threats
Divine Light of the Starsouls
Dogs of War
Exterzone Inc.
Imperial Soldier Challenge
Kasatha Academy
Red Hands
Synth Supremacy Movement
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NdRoids
Androids are superficially identical to humans in
many ways, and to the uninformed it can be difficult to
differentiate the two. In the right light, though, androids’
alien nature is revealed by the metallic sheen in their
eyes and the biological, tattoo-like circuitry that riddles
their skin. Their bodies are completely artificial, though
made of materials that mimic the flexibility, shape, and
density of human flesh and bone. Their organs mirror
those of humans so well that only by examining the
materials and makeup of these systems—which use
sheeny oils and polymer alloys rather than blood and
marrow—could one guess that their physiology is alien.
Androids are roughly the same size as humans; on
average, they are 6 feet tall and weigh 200 pounds.
and don’t remove this clothing in the presence of other
races. They are omnivores, but prefer meat and salty
foods. Upon reaching adulthood, many kasathas leave
their clans to search the world for adventure or treasure.
A renegade few decide to forsake their clan and spend
their life adventuring. This ritual “tempering” allows young
adults to undergo a period of self-discovery before they
assume their adult responsibilities.
l
asHuNtas
To survive on the predator-rich world, the telepathic
humanoids called lashuntas evolved adaptive
genetics that allow children to develop into one
of two subspecies, depending on the stresses they
endure at puberty: either the tall, intellectual, and
adaptable damaya—who make up most of their race’s
political leaders and ambassadors—or the short, burly,
headstrong korasha, who excel as warriors and explorers.
Both feature short forehead antennae that focus their
natural telepathy, as well as colorful swirls and raised
markings on their faces unique to each individual. Due
to natural pheromones and lashuntas’ almost perfect
physical symmetry, most humanoid races find lashuntas
of both subspecies subconsciously (and sometimes
unnervingly) attractive.
Both clades of the species bear the same genetics,
allowing them to intermarry and have children. While
all lashunta children inherit complexions and certain
distinguishing features from their parents, their
subspecies is not one of them. Through psychic ritual
and force of will techniques applied at puberty, modern
lashuntas have mastered the ability to determine
what subspecies a child will grow into, activating
certain epigenetics and shutting down others. While
some lashunta city-states attempt to steer children
in particular directions, such as via government-run
aptitude tests, most lashuntas believe passionately in a
child’s right to choose. In ancient lashunta history, their
starkly divided gender roles led to subspecies almost
universally correlated with gender, but as lashunta
H
umaNs
Humans are warm-blooded omnivores with internal
skeletons. Typical adults are just short of two meters in
height and walk upright. Humans have two arms and
two legs. Their hands consist of four fingers and an
opposable thumb.
The physical characteristics of humans are as varied as
worlds in the cosmos. Human skin color ranges from
pale white to almost ebony. This color is maintained
through their life cycle but does darken when exposed
to ultraviolet radiation. Most humans have hair covering
their head and most males have the ability to grow it
on their face. Hair color varies greatly white, yellow, red,
brown, and black are all common among different ethnic
groups. Hair color often turns gray with age.
K
asatHas
Kasathas are a nomadic humanoid race from a desert
world that orbits a red sun.
They are a clannish and secretive people with a
matriarchal society, but other races have difficulty
recognizing any physical difference between females and
males. They keep their mouths hidden behind clothing,
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homeworld. Many vesk attain similar elevation in social
status through performing mercenary work, engaging in
dueling, or providing security on exploration missions.
Though obsessed with conquest, dominance, and
social rank, vesk have an equally strong sense of honor
and pride in fulfilling their agreements and treating
subordinates of all races fairly. They are stoic and taciturn
with strangers but capable of great bursts of emotion in
private or in the heat of battle. Vesk society tends to be
efficient, respectful, and law-abiding—especially since
nearly any insult or violation of custom could trigger a
brutally violent blood debt. Even outside of their home
system, vesk are most often lawful, though usually
according to their own code of honor rather than that
of whatever society they happen to be in. They tend
toward a neutral morality, though individuals can easily
skew good or evil.
culture has grown more egalitarian, gender balance
between the two subspecies has become roughly equal.
s
HiRRENs
Shirrens were once part of the Swarm, a monstrous
race traveling from world to world, consuming all
they encountered before moving on. Generations
ago, however, a mysterious mutation caused an entire
subcolony to break from the hive mind, with each of its
members gaining a sense of self. Addicted to the new
drug of individualism, these renegades rejected the
Swarm’s mindless consumption, forming a new race
called shirrens.
Shirrens are arthropods with chitinous exoskeletons,
large compound eyes, and sensitive antennae.
Unlike many arthropodan races, they walk upright,
manipulating items with three-clawed hands. In addition
to their two sets of main limbs, they also have two sets
of smaller limbs growing from their thoraxes. While often
displayed, these “mating arms” are extremely weak and
used only for ceremonial and reproductive purposes—
to use them for mundane activities would be seen as
grotesque and shameful.
Shirrens have three sexes: male, female, and host.
During reproduction, female and male shirrens provide
the initial eggs and sperm, and hosts incubate the
fertilized eggs while also adding their own genetic
material and immunities. In some shirren societies, a
single host queen incubates for many partners and is
considered the true parent, while in others, three-party
marriages are common. Shirren young spend their first
2 years in a tiny, wormlike larval form, and they are often
carried around in protective containers to let them safely
observe the world.
Y
soKi
Ysoki are extremely communal, and live in large
warrens with plenty of hidden crannies in which to
stash their hoards or flee in times of danger, gravitating
toward subterranean tunnels or tightly packed
tenements in city slums. They feel an intense bond with
their large families and kin networks, as well as with
ordinary rodents of all sorts, living in chaotic harmony
and fighting fiercely to defend each other when
threatened. They are quick to use their stockpiles of gear
in combat, but prefer to work out differences and settle
disputes with mutually beneficial trades.
When a specific ysoki warren grows overcrowded and
the surrounding environment won’t support a larger
community, young ysoki instinctively seek out new
places in which to dwell. If a large enough group of ysoki
immigrants all settle down in a new, fertile area, they
may create a new warren, often with strong political ties
to their original homeland. Otherwise, individual ysoki
are inclined to simply leave home and take up residence
elsewhere, or wander via starship trips that last most of
the year, reducing the pressure of overcrowding at home.
v
EsK
Vesk society is highly organized and militaristic. While
merchants and others with peaceful professions can
advance economically, political power is the exclusive
domain of those who’ve proven themselves in armed
conflict. Surprisingly, this proof doesn’t need to come
through military service, or even benefit the vesk
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