Star Wars Escape from Death Star 1977.pdf

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''ESCAPE FROM DEATH STAR''
GAME
Object
Equipment
Gameboord, 8
Playing
Tokens,
4 Death Star
1
•Blueprlnt
Cards,
4 Tractor 8eam
1
•cards,
Spinner,
and
a
deck
of
FORCE'"
CARDS.
Fold
token
card ·
~
in half
and insert
into
base.
Instructions
Be the first player to reach the Rebel Base after
escap-
ing from
the
Trash Compactor
of
Death
star
1
~
a.
Preparation
1.
Remove
Tractor
Beam ~
Cards and Death Star
1•
1
Blueprint
cards from
Pack
and set
In two plles
to one
side of
board.
2.
Shuffle
FORCE™CARDS and place In
Spinner
Dispenser.
3. Set
up
Tokens as per
diagram.
Game Play-
2,
3, or
4 Players
Tokens (Lela
1
"/Luke
1•
and
Han'"/Chewbacca™
on
)
the matching colored
area in the
Trash Compactor.
2. Each player
spins.
Highest number goes
first
and
play
continues
to the
left.
3. Each player
spins
In tum and moves
one of
his
Tokens the number of spaces shown
on
the
Spinner.
A MOVE MAY NOT BE SPLIT UP BETWEEN THE TWO
TOKENS. Moves must follow the lines connecting the
spots.
4. Players
can
move a Token backwards or forwards,
BUT NOT OPPOSITE WAYS IN THE
SAME
TURN.
You can
also
tum
comers
as
necessary.
5.
When
moving Tokens, the
yellow
Death Star
1•
coordinate spots (DS-1,
DS-2,
etc.) count
as normal
spaces.
6.
If
a player
lands on a Blue Force
111
Spot,
he
must
draw
a
FORCE'' CARD
from the top
of
the
pile
and
carry
out
the
Instructions with
that token.
If you
must
return to the Trash
Compactor,
go directly there.
Any
other
penalty move back
must follow
the
shortest
route
to
the Trash Compactor.
If
a player draws an
"Escape
from Detention
Block"
card, he
may save It
until
it
is
needed.
When
a player
Is finished with
a
FORCE'"CARD, he returns it to the back
of the
pile.
7.
If
a
player draws a FORCE
1
•cARD
thatteils
him to go
to the
Detention Block, he
can
get out
only
by
spin-
ning a
"3"
or
by presenting the
"Escape
from Deten-
sion
Block" FORCE'"CARD. No other FORCE™CARD
can free
a player
out
of the Detention Block.
While
one
piece
Is
In
the Detention Block, the other piece
may move.
If
he does
not spin
a
"3" in
three turns, the
imprisoned
Token
can
leave the Detention Block
on
the player's next tum.
8. No two Tokens may occupy the same
spot.
If
you
land
on a
spot
where there is
another
Token, you
may send It back to the Detention Block
or
stop
on
the first
empty space
before
that
Toke~.
1.
Each
player selects
a
color and
places
his two
9. Before moving to the Mlllenlum
Falcon'~
all players
must accomplish a special mission.
You must collect a Death Star•Blueprlnt by landing
one of your Tokens on the Control Room space and
a Tractor Beam" Cord by landing a Token on the
Tractor Beam" Space. (Other than this, these rooms
count as normal
spaces.)
AFTER COMPLETING THIS
MISSION, TOKENS MOVE ON TO THE MILLENIUM
FALCON™ IN THE FOLLOWING TURNS. If you do not
spin the exact number, get as close as you can and
wait untll you get a "1".
10. When BOTH of a player's Tokens reach the Mlllenlum
Falcon'~
he Is ready to travel through Hyperspace
1•
(the area between the Mlllenlum Falcon™ and the
Rebel Base) MOVING THE TWO TOKENS AS ONE.
11. Once your Tokens reach the Mlllenlum Falcon
11
they
are no longer affected by FORCE''CARDS.
12. The Mllenlum Falcon
1
•space is the only safe space
on the board. If a player's Tokens get sent back
from
Hyperspace~
they only move back to the
Mlllenlum
Falcon'~
13. Players may enter Hyperspace:•at any one of the
three entry points. You may move directly forward
or diagonally (not sideways nor backwards).
If
you
land on a Tie
Fighter~
you must engage In a
Dogfight!
Dogfights
• Spin to see If you win or lose (Inside band of
Spinner).**
• If you LOSE, both pieces return to Mlllenlum
Falcon~
• If you WIN, you must move both pieces one space
forward or dlagonally.
a. You may move to an empty space and wait for
your next tum.
b. You may move to a ne Fighter'" and have
another Dogfight.
**If
you keep moving to Tie Flghterr•spoces and
win all Dogfights, you could move through
Hyperspace'¥In one turn!
14. First player to arrive at the Rebel Base by EXACT
COUNT or by winning the last Dogfight WINS!!
'
VTRA.OE MARKS OF
l
W(NTltTH
CENTURV·f
OX
fl
Vll
COAP'OR4T10lt
01977 TWENTIETH C(NTURY·FOX
FILM CORPORATION
MAY THE FORCE BE WITH YOU
1
"
C(;lHUAl Mtl lS
fUN GROUP,
INC.
1911
KEHhER
PRODUCTS.
C1t1t1nn.111.
Ohto0
4!.202
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