MGP1206 Armageddon 2089 Soldier s Companion.pdf

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9
Warmachines of 2089
Earth 2089
Behind Enemy Lines -
Kazakhstan
Armoured Companies
The High Frontier
‘Meet The Challenge Head On!’
9
1
'
Contents
Lead Pilot
August Hahn
Prototype Designer
Matthew Sprange
Tactical Commander
Ian Barstow
Squad Leader
Paul Tucker
Strategic Command
Alexander Fennell
Exterior Image Designers
Brent Chumley, Scott Clark
Interior Image Designers
Phil Renne, Scott Clark, Stephen Cook,
Stephen Shepherd, Vincent Hie
Quality Assurance
Ted Chang
2
Contents
Introduction
3
4
28
54
Covert Missions
Equipment
Power Armour
Unconventional Warfare
62
87
112
121
A Soldier’s Life
CONTENTS
The Advanced Operative
Soldier Feats
This printing of
Soldier’s Companion
is done under version 1.0 of the Open Game Licence and the draft versions of the
D20 System Trademark Licence, D20 System Trademark Logo Guide and System Reference Document by permission
from Wizards of the Coast ®. Dungeons & Dragons ® and Wizards of the Coast ® are Registered Trademarks of
Wizards of the Coast, Inc. in the United States and other countries and are used with permission. ‘d20 System’ and the
‘d20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System
Licence version 5.0. A copy of the Licence can be found at www.wizards.com/d20. The mention of or reference to any
company or product in these pages is not a challenge to the trademark or copyright concerned. Portions of
Soldier’s
Companion
are Open Game Content licensed with version 1.0a of the Open Gaming Licence (see below). Printed in China
Designation of Product Identity:
All WarMek and other corporation names and the names of all Warmeks are declared
as Product Identity.
Designation of Open Game Content:
With the exception of Product Identity, the text of all paragraphs and tables
containing mechanics and statistics derivative of the Open Game Content and the System Reference Document are
considered to be Open Game Content. All game mechanics and statistics derivative of Open Game Content and the d20
System Reference Document are to be considered Open Gaming Content, excepting Product Identity, as described above.
All other significant characters, names, places, items, art and text herein are copyright Mongoose Publishing. All rights
reserved. If you have any questions on the Open Game Content of this product, please contact Mongoose Publishing for
clarification.
Introduction
3
W
arMeks. They stride onto the battlefield as
if they owned it, mostly because they do.
The source of the WarMeks’ power is also
their weakness; they are so big that they are easy to
spot. Despite any technological advancement to hide a
WarMek’s presence, the ground still shakes with every
step. A Mek is not so good to stage an ambush, or to
perform rescue operations in confined spaces, nor are
their attacks exactly surgical. WarMeks are a big, blunt
tool of destruction.
However, military affairs are not limited to the obliteration
of large patches of land along with the enemy force that
was on it; there are operations where the assets are not
sheer firepower but precision, adaptability, speed, stealth
and rapid response. For such missions, military forces
around the world still train and deploy the oldest and most
versatile machine of war: the soldier.
Small operations by all sides in the Armageddon War
are conducted by soldiers, not Meks. Whether they are
open assaults, covert operations or the dirty tactics of
unconventional warfare, it is people on foot who are
sent to perform them, armed with the latest of personal
weaponry and equipment. Where the WarMeks are the
sword, soldiers are the scalpel.
INTRODUCTION
The Soldier’s
Companion
This rules supplement is a comprehensive collection of
options for infantry-type characters in the Armageddon
2089 roleplaying game. The characters may be soldiers
or officers from any branch of the military, but they
have one thing in common: they face combat face to
face, unprotected by tons of armour and weaponry.
Whether working for a nation, a corporation or as part
of a mercenary company, soldiers are the very definition
of versatility, choosing their careers in different fields
of warfare, including covert operations and military
intelligence as much as special forces and demolitions
training.
The Soldier’s Companion opens the way to play
campaigns focusing on the subtler aspects of war, far
from the deafening roar of WarMek weapons. The first
chapter offers a peek into the meaning of being a soldier
in a world where wars are fought between metal titans;
who the soldiers are and what they do to stay alive. The
Advanced Operative presents prestige classes for soldier
and officer characters, broadening their fields of expertise
while specialising their talents along a certain area of
personal combat and general warfare. New feats follow,
with options for honing an operative’s skills. Covert
Missions explores the shady world of espionage and
infiltration, while Unconventional Warfare gives you
a look at the dirty side of war: black ops and irregular
warfare. Personal Equipment provides soldiers with new
tools to improve their performance, while Power Armour
describes the highly experimental miniature Meks, the
fighting chance of infantry against WarMeks.
While displaced from the spotlight by officers, who
command the might of war vehicles –from tanks and
aircraft to the WarMeks themselves, – soldiers are still
an indispensable force in any army, national, private or
mercenary. WarMek pilots consider infantry the bottom
rung of the military ladder, used to squashing them like
bugs under the tonnage of their machines and watching
their manoeuvres as those of insects. But soldiers know
better. They know that they are no match for a Mek in
direct confrontation, but they also know that Meks just
cannot do some of the tasks they carry out with their
eyes closed. A WarMek may deal with difficult terrain,
but it will never beat the mobility of rangers; they can
infiltrate enemy positions, but not with the proficiency
and sheer inconspicuousness of an advance recon squad.
A WarMek’s sensors may collect a lot of electronic
information, but it will never beat the infiltration
specialists in the depth of its discoveries. A team of
WarMeks will flatten an enemy building, but they lack the
finesse of the Special Forces that will get inside to rescue
the hostages, disable anti-Mek and anti-aerial defences
and leave none-the-wiser.
As the end of the 21st century draws near, the power of
the individual soldier remains as strong as ever, except
that it is being applied where such strength works best.
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