Fateforge - Spellcaster's Guide.pdf

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Credits
Fateforge
is a role-playing game designed by Studio Agate and based on the original ideas of
Joëlle ’Iris’ Deschamp and Nelyhann
Editorial Direction and Conception
Joëlle ’Iris’ Deschamp and Nelyhann
Interior Art
Layout
Logo
Editorial Coordination
Writing
Cédric Pez; Charlène ’Chane’ Tabary; Delphine ’GinL’; Joëlle
’Iris’ Deschamp; Yvan ’Gawain’ Villeneuve
Delphine ’GinL’
Delphine ’GinL’
Joëlle ’Iris’ Deschamp and Nelyhann
Joëlle ’Iris’ Deschamp
Additional Development
Translation
Clovis
Clovis; Dominique ’Doudou’ Lacrouts; Nelyhann
Drop Caps
Olivier ’Akae’ Sanfilippo
Original Copy Editing
Clovis; Constance ’Destiny’; Dominique ’Doudou’ Lacrouts;
Ginkoko; Joëlle ’Iris’ Deschamp; Justine L. Boudet;
Nelyhann; Stéphane ’J2N’ Roy
English Copy Editing
Artistic Direction
Nelyhann
João Bento; Kevin Ronald Dombrowski; Michael Downs;
Tyson Pink; Richard Pratt; Travis Shelton
Associated Artistic Direction
Joëlle ’Iris’ Deschamp
Cover Art
Yvan ’Gawain’ Villeneuve
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Table of Contents
Credits
Table of Contents
Foreword
The Schools of Magic
Categorization
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
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Corruption
Using Corruption in Your Campaign
The Many Faces of Corruption
Effects of Temporary Corruption
The Forms and Progression of Corruption
New Handicaps Related to Canker
The Sources of Corruption
Cankerous Feats
Nightmarish Invasion
Nightmarish Commands
Bodily Decay
The Nuances of Cankerous Manifestations
Portraying Corruption
The Mysteries of Corruption
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Geomagic
Introduction to the Compendium
Magical Intensity and Geomagical
Phenomena
Catalog of Geomagical Phenomena
Perceiving Magical Fluctuations
The Flow of Magic on Eana
Defining the Density of Magic and
Geomagical Phenomena
Describing Geomagical Effects
Spell Slot Levels and Innate Spells
Arcane Abundance
Arcane Aridity
Gateway of the Dead
Maelossa
Temporal Distortion
Appendices
References
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Spell Locks
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Corruption
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Choosing and Combining Modular Options
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Increased Power
33
Spells of Eana
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Divination Ritual
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Abbreviations
Modular System
Game Style
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Magical Lexicon
Common Alchemical Potions
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Foreword
ail, Fate-chosen!
In the Player’s Guide, you were introduced to the fundamentals of Eana’s
universe and got to create your first character. This second guide, focused
on magic, goes into the specifics of the supernatural elements of this world,
and offers many advanced options that may interest anyone playing a spell-
caster using the 5th Edition rules.
More comprehensive information on these subjects can be found in
Grimoire,
the
second book of the Fateforge series.
Schools of Magic.
The practice of magic is influenced by how its various schools are
perceived, but also and more concretely by geomagic, a phenomenon detailed in
Grimoire
through which magic in an area can be from weak to strong, leading to
phenomena ranging from wondrous to horrific. In addition, certain schools of magic
are more susceptible to corruption than others.
Geomagic.
Eana’s magic is changeable. Sometimes strong, sometimes weak, it
manifests through effects that affect entire areas and alter the abilities of spellcasters.
Corruption.
Canker is one of Eana’s most feared entities, and rightly so. By its mere
presence, or through horror, madness, nightmares, and the use of wicked spells, it
corrupts its victims’ bodies and souls. This chapter details corruption, while possible
ways of curing it or halting its progression are described in Grimoire. The guide’s
appendix also lists corrupt spells.
Spell Compendium.
Discover a new way to use the spell compendium through the
modular system, which lets you fine-tune the inner workings of magic in accordance
with what would be suited to your campaign or even to a particular one of its locations
or scenarios. This section provides a list of several spells, all beautifully presented in
the manner of illuminated medieval manuscripts.
Lexicon.
The magical lexicon covers not only technical notions, but also the gist of
what any character learned in arcana could know, as well as common magic-related
denominations.
Study spells, hone your powers, find out about the secrets of a world with numerous
colorful civilizations!
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