Grim_Hollow_Players_Guide_v1_0.pdf

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Credits
Lead Designer:
Jordon Gibson, Shawn Merwin
Rules Development:
Benjamin Huffman, Celeste
Conowitch, Chris Sims, Elliott Randall, Jacob Budz,
Jordon Gibson, Kelly McLaughlin, Logan Reese,
Monty Martin, Rex Gibson, Shawn Merwin
Writing:
Cory Fuller, Mark Aragona
Editing:
Rex Gibson, Shawn Merwin
Proofreaders:
Rex Gibson, Shawn Merwin
Art Director:
Suzanne Helmigh
Cover Art:
Marius Bota
Graphic Design:
Martin Hughes
Interior Illustrators:
Andreia Ugrai, Anna Verhoog,
Ben Maier, Cynthia F.G., Ernanda Souza, Gaston S.
Garcia, Isabel Gibney, Israel Laborda, Jokubas Uogintas,
Klaher Baklaher, Leanna Crossan, Linda Lithén, Marius
Bota, Marzena Piwowar, Mattia Rangoni, Mikhail
Palamarchuk, Nicola Matkovic, Olga Drebas, Ona
Kristensen, Oriana Menendez, Randy Vargas, Sam
Keizer, Suzanne Helmigh, Svetlana Kostina, Thabiso
Mhlaba, Tijana Janković, Titus Lunter, Tony Sart.
Cartographers:
Damien Mammoliti, Jeff Todds
Marketing:
Ian Gratton, Kathryn Griggs,
Tyler Kempthorne
Discord Community Managers:
Lukas “Toasti”
Scheerer, Ian “Butters” Gratton, Caleb “Connendarf”
Engelhardt, Nelson “Deathven” DiCarlo, Cameron
“C4Burgers” Brechin, and Tom “Viking Walrus” Garland.
Playtesting:
All the amazing people who took the time
to playtest and provide feedback.
Special Thanks:
To Wizards of the Coast and all the
employees within. Thank you for the fantastic work!
O
wnership
& C
Opyright
This product is compliant with the Open Game Licence
and is suitable for use with the 5th Edition rules system.
Product Identity:
The following items are hereby
identified as Product Identity, as defined in the Open
Game License version 1.0a, Section 1(e), and are not
Open Content: All trademarks, registered trademarks,
proper names (characters, deities, etc.), dialogue, plots,
storylines, locations, characters, illustrations, and trade
dress. (Elements that have previously been designated as
Open Game Content or are in the public domain are not
included in this declaration.)
Open Content:
Except for material designated as
Product Identity (see above), the game mechanics of this
game product are Open Game Content, as defined in the
Open Game License version 1.0a Section 1(d). No portion
of this work other than the material designated as Open
Game Content may be reproduced in any form without
written permission.
Grim Hollow:
The Campaign Guide © 2021, Ghostfire
Gaming Pty Ltd. All rights reserved. Reference to
copyright material in no way constitutes a challenge to
the respective copyright holder of that material.
Ghostfire Gaming, the Ghostfire Gaming logo, Grim
Hollow and the Grim Hollow logo are trademarks of
Ghostfire Gaming Pty Ltd.
This cover illustration by Marius Bota features a band of four
adventurous heroes facing unspeakable foes from the deepest
shadows of Etharis.
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Contents
Chapter 1: Introduction .......................................... 4
Playing a Dark Fantasy Campaign...........................................4
The World is Lost .......................................................................5
Darkness is a Choice..................................................................5
The Gods are Dead ....................................................................5
Magic is Mistrusted ...................................................................5
Travel is Dangerous ...................................................................6
Humanity is Cruel......................................................................6
Legends are Not Born ................................................................6
Victories are Earned ..................................................................7
There is Light Within the Darkness.........................................7
Actions Matter ............................................................................7
Monk
Way of the Leaden Crown .....................................................54
Way of Pride .............................................................................55
Paladin
Oath of Pestilence ....................................................................56
Oath of Zeal ..............................................................................58
Ranger
Green Reaper ............................................................................60
Vermin Lord .............................................................................62
Rogue
Highway Rider ........................................................................64
Misfortune Bringer ..................................................................66
Sorcerer
Haunted .....................................................................................68
Wretched Bloodline .................................................................70
Warlock
The First Vampire.....................................................................72
The Parasite ...............................................................................73
Wizard
Plague Doctor ...........................................................................76
Sangromancer...........................................................................77
Chapter 2: Exotic Races of Etharis ........................ 9
Wechselkind ...............................................................................9
Laneshi ......................................................................................10
Ogresh .......................................................................................11
The Downcast ...........................................................................12
Dreamers ...................................................................................14
The Disembodied .....................................................................15
Preamble....................................................................................17
The Bürach Empire ..................................................................18
Ostoya ........................................................................................20
The Valikan Clans ....................................................................22
The Castinellan Provinces.......................................................24
The Charneault Kingdom .......................................................26
Morencia ...................................................................................28
Liesech .......................................................................................29
Arcane Magic in Etharis..........................................................30
Colleges of Magic .....................................................................31
Societal Mistrust ......................................................................32
The Divine in Etharis...............................................................33
Playing a Cleric or Paladin ....................................................35
Nature Magic in Etharis ..........................................................36
The Primordials ........................................................................36
Playing a Druid or Ranger .....................................................37
Chapter 3: Lands of Etharis ................................. 16
Chapter 6: Transformations.................................. 78
Transformation Rules ..............................................................79
Aberrant Horror .......................................................................80
Fiend ..........................................................................................81
Lich ............................................................................................82
Lycanthrope ..............................................................................83
Seraph ........................................................................................84
Vampire .....................................................................................84
New Transformations
Fey ..............................................................................................85
Primordial .................................................................................89
Specter .......................................................................................93
Chapter 4: Magic of Etharis ................................. 30
Chapter 7: Backgrounds ....................................... xx
Normal Backgrounds ..............................................................xx
Advanced Backgrounds ..........................................................xx
Chapter 5: Player Classes ..................................... 48
Chapter 8: Archetypes ........................................... xx
Chapter 9: Spells .................................................. 117
Chapter 10: Advanced Weapons ......................... 128
Weapon Table .........................................................................131
Using Archetypes .....................................................................xx
List of Archetypes ....................................................................xx
Barbarian
Path of the Fractured ..............................................................39
Path of the Primal Spirit..........................................................40
Bard
College of Adventurers ............................................................42
College of Dirge Singers ..........................................................44
Cleric
Eldritch Domain ......................................................................45
Inquisition Domain .................................................................47
Druid
Circle of Blood..........................................................................48
Circle of Mutation ....................................................................49
Fighter
Bulwark Warrior ......................................................................51
Living Crucible .........................................................................52
Spell List ..................................................................................117
Spell Descriptions ..................................................................118
Chapter 11: Magic Items ..................................... 133
Chapter 12: Party Inspiration and Corruption . 142
Chapter 13: Session Zero .................................... 146
Index ...................................................................... 151
OGL Licence......................................................... 152
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