W40k - Wrath & Glory - Errata v6.pdf

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September 10 2018 Version 2
WRATH & GLORY CORE RULES ERRATA
CHAPTER 2: Rules
PAGE 54
Corruption Tests:
Change “See page 159” to “See
page 364 for full information on Corruption and
Corruption tests.”
PAGE 54
Fear Tests:
Change “See page 159” to “See page
230 for more details on fear, terror, and Fear
tests.”.
PAGE 137
Scavvy:
Change BP cost to 10.
PAGE 155
Pre-Assigned Attributes:
Tier 3; Total cost comes
to 133 not 126
PAGE 159
Shock:
Change “Characters reduced to 0 Shock
lose consciousness” to “Characters reduced to 0
Shock become Exhausted.”
PAGE 174
Dual Wielder:
Remove “(If targeting multiple foes,
use a multi-attack, but ignore up to +2DN penalty
for the action.)”
PAGE 193
Improve Attributes:
Change the BP value for the
second improvement to 15  instead of 10; the
total points spent is 23 instead of 18.
CHAPTER 3: Character
Creation
PAGE 68
Purchase Talents:
Change “…maximum of 4
Talents…” to “…maximum of 3 Talents…” based on
Tier restrictions.
PAGE 76
Pre-Assigned Attributes:
Tier 3; Total cost comes
to 133 not 126
PAGE 77
Pre-Assigned Skills:
Tier 2; change this to two
rating twos, not just one.
PAGE 77
Pre-Assigned Skills:
Tier 4; change this to three
rating twos, not just two.
PAGE 90
Eldar/Species Abilities/Outsider:
Change this to
“+2DN to all Interaction tests with those with the
Keyword <Imperium>.”
PAGE 92
Ork/Species Abilities/Outsider:
Change this to
“+2DN to all Interaction tests with those with the
Keyword <Imperium>.”
PAGE 100
Primaris Astartes/Species Abilities:
Change Base
Tier to 4; change Speed to 7.
PAGE 118
Tempestus Scion:
Change Carapace to Tempestus
Carapace, in wargear.
CHAPTER 4: Combat
PAGE 213
Cover:
Change this paragraph to “If  less than
half of the character is concealed, they receive +1
Defence; if half or more is concealed, then it is
+2 Defence.”
PAGE 215
Attacking a Mob:
Change the text “for every three
icons” to “for every two icons.”
Page 216
Attacking a Mob:
Change the text “for having 3
additional icons” to “for having 2 additional icons.”
PAGE 217
Scattering:
Add the following sentence: “Area
effect weapons impact a large area rather than
a single target.”
PAGE 218
Melee Attacks:
Remove “In addition to making
standard melee attacks, a character can choose
to use any of the following special melee attack
actions.”
1
PAGE 219
Firing into Melee:
Change “You may choose to
move d6s from the attack roll to the damage roll
after the target has been assigned as usual”  to
“You may choose to  shift exalted icons  from
the attack roll…”
PAGE 220
Ranged Weapons in Melee:
Remove the statement
that a pistol attack in melee is considered in
close range.
PAGE 227
Replace the text as follows:
Soaking
Heroes and some NPCs may make a Soak roll,
reducing the damage suffered by one Wound
per Icon and two Wounds per Exalted Icon. Once
characters have had a chance to mitigate the
damage, apply the remaining damage to the
character as Wounds.
The roll to Soak is not a test, does not use the
Wrath Dice, nor does it have a Difficulty Number.
Thus, the Soak roll is unaffected by anything that
increases the DN, such as being Wounded or
Heavily Wounded. Wrath may be spent to re-roll
failures on a Soak roll as if it were a test.
The Cost of Soaking
Survival is far from guaranteed in the grim
darkness of the far future. It is difficult for any
character to withstand serious damage and
continue to fight. The rules for soaking differ for
player characters and NPCs in the following ways:
For heroes, choosing to Soak wounds costs
1 Shock, plus 1 additional Shock per Wound
negated, immediately after the Toughness roll.
Essentially, the Soak roll converts the incoming
Wounds into Shock.
NPCs may not soak unless the GM chooses to
spend a point of Ruin. If the GM elects to spend
Ruin for the NPC, they may then make a Soak roll
and suffer 1 Shock plus 1 additional Shock per
Wound negated. Troop threats may not Soak at
all.
PAGE 227
The Cost of Soaking:
Add the following:
When choosing to Soak, follow these steps:
Step 1: The character suffers 1 Shock.
Step 2: The character makes a Soak roll.
Step 3: Count the total icons; each icon converts
one Wound into one Shock.
Step 4: After soaking the damage, any remaining
damage is inflicted as Wounds.
PAGE 228
Defiance Checks:
Change all instances of “test“
to “roll,” as a Defiance check does not follow the
rules for tests.
PAGE 228
Defiance Checks:
Change “A result of a 1 on the
check counts as two failures” to “A result of a 2 or
a 3 is one failure, whilst a 1 on the check counts
as two failures.”
PAGE 228
Death:
Change “suffers in excess of double
wounds suffered” to “suffers double their
maximum Wounds from one attack.”
Annihilation:
Change “suffers damage of
maximum wounds” to “in excess of double their
maximum Wounds.”
CHAPTER 5: Adventuring
PAGE 247
Fire:
The rules on p. 230 are correct. Change
the third paragraph to “Burning characters
take  D3 Mortal Wounds at the start of their
turn.  In addition, a burning character must pass
a Willpower test (DN 3) or suffer the effects of
being pinned until the end of the round  and
spends their turn crying out in pain or flailing
around in an attempt to put out the fire. Passing
the Willpower test means the character may act
normally. As an action, a character can attempt to
put out the fire by making an Agility test (DN 3).
Passing the test means the character is no longer
on fire.”
PAGE 253
Shifting and Persuasion Tests:
Change to “For
every shifted Exalted Icon, the hero may adjust
the relationship with the character by one step in
any direction.”
2
PAGE 267
Wealth:
“Tiers also limit a character’s Maximum
Wealth (see page 80)” Replace this with “A
character’s maximum Wealth is equal to the
campaign’s Tier+3, though the Game Master
may use their discretion to allow for increasing
this limit if it is appropriate to the campaign’s
framework.”
PAGE 357
Crush:
Change the phrase to “While restrained,
the target can do nothing on their turn except try
to break free by again making another Strength
or Willpower test as a full action.”
PAGE 357
Crush/Potency:
Add the following sentence:
“The increased damage applies to the continual
damage each turn.”
PAGE 357
Assail:
Change the wording to “They target one
enemy with a psychic ranged attack. If hit, the
target suffers…”
PAGE 362
Reveal:
Change “Concealment” to “cover.”
PAGE 362
Reveal/Potency:
These aren’t Penalties (Penalties
increase a given DN). Change it to “Effects”.
PAGE 362
Horrify:
Similarly to Reveal, reword this to “The
psyker affects targets within a Medium Blast area
of effect. All affected targets suffer…”
PAGE 368
Scavvy Mutations:
There is no mutation called
“Analgesia” in the rules. Replace it with “Afflicted.”
PAGE 375
Aberration/Horse+Tortoise+Goat+Dog+Eagle:
Add the following sentence: “The necessary
modification of clothing also applies to the
armour worn.”
PAGE 375
Aberration/Dog:
Change the Effect to “The
character gains +1 Speed and +2d to all Awareness
tests based on smell and sound.”
PAGE 375
Aberration/Eagle:
Change “gains +1d to
Awareness tests” to “gains +2d to Awareness tests
based on sight.”
PAGE 376
Wings:
Change “The character can fly at double
their normal speed as a standard action” to “The
character can fly at double their normal speed as
a standard move action.”
CHAPTER 6: Wargear
PAGE 276
Rapid Fire (X):
Change to “A Rapid Fire weapon
adds a number of bonus dice to the attack roll
equal to its rating at close range.”
PAGE 299
Layering protections:
Change “Multiple traits
with a numerical Value: simply use the highest”
to “Multiple traits with a numerical value simply
use the highest”
PAGE 311
Vox:
Change the sentence to “Vox-beads can
transmit up to 1 km, small vox-units operate up
to 10 km, and larger units can operate up to 100
km.”
PAGE 312
Fightin’ Juice:
Change the effects to “grants a +2d
bonus to Melee attacks and a +1 bonus to all
results of Defiance checks until the end of the
scene.”
CHAPTER 7: Psychic
Powers
PAGE 348
Sustaining Psychic Powers:
Add the following
sentence: “When a power causes Shock for every
time increment of sustaining, shock damage is
applied at the end of each increment.”
PAGE 354
Glimpse the Future:
Change to “…the roll
automatically counts as if one 1 had been
rolled on a Wrath Dice (i.e. meaning that if no 1s
were rolled on a Wrath Dice of the Psychic test,
it would still count as one  Wrath Dice showing
a 1 and…”
3
PAGE 377
Corrosive Bile:
Change “…upon all characters
within a 2-metre diameter circle” to “…upon all
characters within a 2-metre radius.” 
PAGE 379
Amorphous:
Remove the phrase “…but they do
not halve their Speed when doing so, nor do they
need to make a test.”
CHAPTER 9: Bestiary
PAGE 412
Combat
Servitors:
Remove
Cybernetic
Enhancement: (Armour Rating 2) from Attacks.
Warhammer 40,000, Wrath & Glory: Errata © Copyright Games Workshop
Limited 2018. Warhammer 40,000 Roleplay, the Warhammer 40,000
Roleplay logo, Wrath & Glory, Revelations, the Wrath & Glory logo, GW,
Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000,
40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos,
illustrations, images, names, creatures, races, vehicles, locations, weapons,
characters, and the distinctive likeness thereof, are either ® or TM, and/
or © Games Workshop Limited, variably registered around the world, and
used under license. Published under License to Ulisses North America.
Ulisses North America and the Ulisses North America logo are trademarks
of Ulisses Spiele. All rights reserved to their respective owners.
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