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FEAST OF BLOOD
®
TM
OLD WORLD
ADVENTURES
FEAST OF BLOOD
0
WA R H A M M E R FA N TA S Y R O L E P L AY
CREDITS
Writer:
Robin Lowe
Editor:
Síne Quin
Producer:
Pádraig Murphy
Line Developer:
Dave Allen
Illustration:
Justin Russell, Sam Manley
Graphic Design and Layout:
Rory McCormack
Proofreading:
Christine Crabb
Cubicle 7 Business Support:
Tracey Bourke, Anthony Burke,
Elaine Connolly, Andrena Hogan, Donna King, Kieran
Murphy, and Cian Whelan
Cubicle 7 Creative Team:
Dave Allen, Emmet Byrne,
David F Chapman, Walt Ciechanowski, Tim Cox, Zak
Dale-Clutterbuck, Cat Evans, Ben Fuller, Runesael Flynn,
Dániel Kovács, Tim Huckelbery, Elaine Lithgow, TS Luikart,
Rachael Macken, Rory McCormack, Dominic McDowall,
Sam Manley, Pádraig Murphy, Ceíre O’Donoghue, JG
O’Donoghue, Síne Quinn, and Christopher Walz
Creative Director:
Emmet Byrne
Publisher:
Dominic McDowall
Special thanks to Games Workshop
CONTENTS
Welcome to Spider Holt ....................................................... 3
Lorenz of Red Moss Tower .............................................. 3
The Spider Baron .............................................................. 4
Getting the Characters Involved ...................................... 4
Hagedorn, Tobias and the White Hart.................................. 4
Esther .................................................................................... 5
Into the Woods................................................................. 6
Itsy Bitsy Spiders .............................................................. 6
Tangled ............................................................................. 7
A Forest Pool .................................................................... 7
Temptation ....................................................................... 8
Lorenz Makes His Move.................................................. 8
The Scarecrows ................................................................. 9
The Great Spider Hunt .................................................... 9
The Spider Baron’s Emissary .......................................... 10
At the Court of the Spider Baron................................... 10
A Civilised Conversation................................................ 12
Plans within Plans .......................................................... 12
In Lorenz’s Garden......................................................... 12
Meeting Lorenz.............................................................. 13
Into the Tower ................................................................ 14
Friends Reunited ............................................................ 15
The Day of the Party ...................................................... 16
Dance of the Vampires ................................................... 16
The Other Guests ........................................................... 16
A Dish Fit for a Freak .................................................... 17
Epilogue – Hagedorn ..................................................... 18
Pregen Characters........................................................... 19
Last Edited: 19th October 2021
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Warhammer Fantasy Roleplay 4th Edition © Copyright Games Workshop Limited 2021. Warhammer Fantasy Roleplay 4th
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Entertainment Limited. All rights reserved.
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FEAST OF BLOOD
WELCOME TO SPIDER HOLT
In the east of Stirland lies the cursed land of Sylvania, a region
of mountainous crags and dark forests. Many of its evil woods
are widely known: Hunger Wood, Tangle Wood, Ghoul Wood,
names hinting at horrors lurking within. There are more obscure
woods, not found on maps but familiar to locals. The Bloated
Copse and Toadstool Thicket are but two of xx obscure woods,
known by Slyvanian folk to never venture into unless your life
depended on it. Spider Holt is another.
Spider Holt lies on the Sylvanian side of the Ostermark-
Stirland border. The inhabitants of the hamlet of Hagedorn on
the Ostermark side know that Sylvania’s forests conceal more
than one variety of fanged, blood-sucking predator. No one
knows how many long-legged terrors lurk within Spider Holt,
but everyone knows that after pushing a few hundred yards
through the tangled branches you see the first of the threads
and webs, almost luminous, spreading from branch to branch,
covering the ground, becoming ever thicker. Only the brave
stray across the border to collect wood, and even they only skirt
the edges.
Folk say Spider Holt is feared even by vampires, whose blood-
filled corpses are a temptation for any spider. That a rumoured
Spider Baron lives in the heart of the wood, a monster who was
once a man or vampire, whose arms and legs were sliced in twain
lengthways by the Blood God as a blessing or a curse. That there
is a deep pit, white with webs, from which all the spiders of the
world crawl. That if you bring the spiders a suitable offering,
they may let you go with your life and a gift only spiders can
give.
L
orenz of
r
ed
M
oss
T
ower
Spiders are not alone in the wood. One vampire is brave
enough to live within it, albeit at the edge on the other side
from Hagedorn. Lorenz of Red Moss Tower is a Necrarch, one
of uglier forms of vampire-kind. His existence in their land is
tolerated by the von Carsteins as his talents have proven useful
to them. Furthermore, once a decade Lorenz throws a damn
good party! All manner of night-stalkers are invited.
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WA R H A M M E R FA N TA S Y R O L E P L AY
It is time for this decade’s ball, and Lorenz has his servants
busily preparing. However, Lorenz wants something grotesque
as his special course, a challenge even to his guests’ jaded
appetites. He wonders, who among the invited shall be first to
dare to taste the blood of a live Giant Spider?
Lorenz prefers not to risk his living servants in obtaining a
spider. Instead, he has sent his Scarecrows, but they are blunt
instruments and have been unsuccessful. When Lorenz becomes
aware of the Characters roaming Spider Holt, he decides to
blackmail them into doing the job. If the adventurers succeed
in securing him a plump, live Giant Spider, Lorenz ensures they
stay for the party.
G
eTTinG
As the GM, you must get the Characters into a situation where
Lorenz can persuade or force them to brave the depths of
Spider Holt and capture a live Giant Spider. You may have ideas
of your own, but here it is assumed the Characters have reason
to travel to, or at least through, the village of Hagedorn on the
Ostermark side of the Ostermark-Stirland border. However, the
setting can be relocated if necessary.
The
C
haraCTers
i
nvoLved
HAGEDORN, TOBIAS AND
THE WHITE HART
Hagedorn’s Priest, Tobias, has had a dream he interpreted as a
vision from Taal. He saw a White Hart trapped in the folds of a
great web; a thousand black eyes glinted in the surrounding dark.
Something is trapped, something important to Taal. Whatever
it is, it must be saved. Tobias is too old to brave the terrors of the
wood, but perhaps others could accompany Esther, his initiate
and successor.
Tobias sees the arrival of the Characters as a literal godsend,
and his friendly welcome is a prelude to telling them of his
vision and asking them to rescue the White Hart. Tobias first
attempts to persuade them with the notion of a spiritually noble
quest. If the Characters remain reluctant, he tries spiritual
bribery
(‘Taal
would be most pleased and generous to those who aid
those dear to Him’).
If this fails, he resorts to spiritual blackmail.
Dire warnings of Taal’s anger may be ignored, but after leaving
Hagedorn, unhelpful Characters encounter the most atrocious
rain and wind, seemingly following them wherever they go,
uprooted trees falling across their path – the conditions lessen
and relent when they decide to head back to Hagedorn. If the
Characters refuse to be coerced, let them go, but if they ever
need aid from Taal or his followers, they encounter distrust and
unhelpfulness until they perform a penance of some sort.
If the Characters accept the task, however reluctantly, Tobias claps
them on the back and tells them legends of Spider Wood (see
Welcome to Spider Wood).
Tobias seems oblivious to the fears these
tales might raise, believing the Characters’ agreement spiritually
binds them to the task, and backing out rouses Taal’s anger.
T
he
s
pider
B
aron
The Spider Baron is real. A disturbing Human-Spider Mutant,
he leads a community of Giant Spiders and Human-Spider
Mutants deep within the woods. Like most spiders, he and his
followers prefer to remain out of sight. They have more reason
to be scared of people than people have to be scared of them.
On discovering Lorenz’s scheme, the Spider Baron has other
ideas. He has long been aware of Lorenz, but is unaware he
is a Vampire, believing him only to be a powerful Wizard. By
placing one of their own kind in the heart of Lorenz’s home may
let the spiders play a game of their own. Perhaps the Characters
can help the spiders when they know the plan; perhaps the
spiders won’t tell them the plan, and they’ll face yet another
horror in the woods.
FEAST OF BLOOD
0
TOBIAS — HUMAN PRIEST
T
I
Agi Dex Int WP Fel W
M WS BS S
4
30 36 30 37 35 33 30 35 35 37 12
Traits:
Weapon (Hand Axe) +7, Weapon (Staff ) +7
Skills:
Athletics 35, Charm 39, Cool 38, Endurance
37, Entertain (Storytelling) 40, Gossip 37, Heal 45,
Intimidate 35, Intuition 39, Lore (Theology) 40, Melee
(Basic) 36, Perception 37, Pray 49, Research 35
Talents:
Blather, Bless (Taal), Holy Visions, Invoke
(Taal), Read/Write
Blessings:
Battle, Breath, Conscience, Hardiness, The
Hunt, Savagery
Miracles:
King of the Wild, Lord of the Hunt, Tooth
and Claw
Trappings:
Hand Axe, Staff, Symbol of Taal (stag’s head
carved on antler), Venerable and Worm-eaten Book of
Taal
ESTHER
Tobias introduces the Characters to his initiate, Esther, a
pleasant, ordinary young woman with dark eyes, fair hair and
complexion. She is friendly, interested in the Characters, but
a little quiet, following Tobias’s lead. She is strong and fit,
unsurprising in a vocational follower of the god of the wilds.
She is keen to venture into the woods, but for her own reasons.
Unknown to anyone, Esther has been changing. Some nights she
senses the tremors of every secret footstep and restless sleeper
in the hamlet. Spiky white hairs are growing on her legs and
arms, pale enough that no one has noticed
yet.
Once, her mouth
stretched wide and pincer-like fangs grew out before receding.
Esther is not worried: she believes Taal is blessing her, bringing
her closer to nature. She is not stupid: she knows the word Mutant,
that she is slowly changing forever, and cannot stay in Hagedorn.
But she won’t run like a coward. Now Taal has sent Tobias a dream;
Esther is certain
she
is the White Hart, and the clinging folds of
the web are Hagedorn and its folk. She believes the Characters can
unwittingly save her. She hopes to vanish quietly in the woods and
be assumed dead, eaten by spiders, but remembered fondly by
Tobias and the villagers for her bravery and devotion to Taal.
Of course, the true meaning of Tobias’s dream remains to be
seen.
This introduction brings the Characters to both Lorenz’s and
the Giant Spiders’ attention. Lorenz’s agents in the wood (the
creepy
Scarecrows)
inform him of the Characters’ exploration
of the wood and he uses them to kidnap Esther. Lorenz uses
the promise of her freedom, and maybe a modest reward, to
persuade the Characters to help him. Meanwhile, the spiders
recognise Esther for what she is, and the Spider Baron has had
a vision of his own…
ESTHER — HUMAN INITIATE
BRASS 2
M WS BS S
4
T
I
Agi Dex Int WP Fel W
4
HUGO — HUMAN ARTISAN
SILVER 1
M WS BS S
T
I
Agi Dex Int WP Fel W
30 30 51 47 37 35 40 30 38 38 16
33 32 35 39 37 35 30 32 31 40 12
Traits: Weapon (Dagger) +5, Weapon (Staff ) +7,
Skills: Athletics 42, Cool 32, Endurance 45, Intuition 37,
Lore (Theology) 32, Perception 40, Pray 45, Research 30
Talents: Bless (Taal), Holy Visions, Read/Write
Blessings: Battle, Breath, Conscience, Hardiness, The
Hunt, Savagery
Traits:
Armour 1, Weapon (Hammer) +9
Skills:
Athletics 43, Cool 41, Dodge 37, Endurance 48,
Evaluate 35, Stealth (Rural) 37, Trades (Blacksmith) 52,
(Carpentry) 42
Talents:
Artistic, Strong Back 2
Trappings:
Hammer, Leather Jerkin and Leggings
Trappings: Dagger, Staff, Symbol of Taal (a stag in profile
carved on a stone)
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