Warhammer 4ed - The Enemy Within Campaign - Part 1 - Enemy in Shadows Companion.pdf

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WA R H A M M E R FA N TA S Y R O L E P L AY
CONTENTS
INTRODUCTION .......................................................... 3
GUEST COMMENTARIES .......................................6
CHAPTER 1: EASTER EGGS.....................................7
CHAPTER 7: ALL ROADS LEAD TO
BÖGENHAFEN .............................................................43
Road riffraff ............................................... 44
Bounty Hunters ......................................... 44
Entertainers ............................................... 45
Gamblers ................................................... 46
Highwaymen ............................................. 48
Nobles........................................................ 49
Outlaws ..................................................... 50
Pedlars ....................................................... 51
Rustlers ..................................................... 53
Town Troublemakers.................................. 54
Artisans...................................................... 54
Bawds ........................................................ 55
Beggars ...................................................... 56
Bunko Artists............................................. 57
Labourers ................................................... 58
Lawbreakers ............................................... 59
Merchants .................................................. 60
Racketeers .................................................. 61
Servants ..................................................... 62
CHAPTER 10: ON THE ROAD ........................... 86
Names .......................................................... 7
Organisations and Places ............................. 8
The Plot ....................................................... 8
Emmaretta ................................................. 86
A Friend in Need ....................................... 88
CHAPTER 11: THE AFFAIR OF THE
HIDDEN JEWEL: MELODRAMA WITH
A THICK PLOT ............................................................90
Adventure Summary .................................. 90
At the Sign of the Crossed Lances ............. 91
The Plot Thickens ...................................... 94
Things that Go BOOM! in the Night ........ 96
The Pursuers? ............................................. 96
At the Castle .............................................. 97
So, Count, We Meet Again ........................ 97
The Black Arrows....................................... 98
The Black Arrow ...................................... 100
Rewards ................................................... 100
CHAPTER 2: THE EMPIRE.......................................9
Sigmar’s Realm ............................................ 9
Towns ........................................................ 11
Ruling the Empire ..................................... 12
The Emperor .............................................. 12
The Electors ............................................... 13
The Current Electors.................................. 13
The Guilds ................................................. 14
Taxes and Revenue ..................................... 16
Law in the Empire ..................................... 16
CHAPTER 3: THE EMPIRE'S ROADS
AND HIGHWAYS .........................................................19
The Highways ............................................ 19
Coaching Houses ....................................... 19
CHAPTER 12: THE PANDEMONIUM
CARNIVAL....................................................................... 101
Introduction ............................................. 101
Wolfgang and His Troupe ........................ 101
The Carts ................................................. 102
March Order ............................................ 103
Books & Other Items of Interest ............. 103
The Collection ......................................... 104
Urzo (Cage 1) .......................................... 104
Rassarak (Cage 2) .................................... 105
Khornate Beastmen (Cage 3) ................... 105
The Twins (Cage 4) .................................. 105
The Imperial Beast (Cage 4) .................... 106
The ‘Farmyard Beasts’ (Cage 5) ................ 106
Adventure Hooks ..................................... 106
Letters to a Friend ................................... 106
All the Fun of the Fair ............................. 107
Robbery! .................................................. 107
The Complete Cultist .............................. 107
The Honey Trap ...................................... 107
Other Ideas .............................................. 108
Character Profiles..................................... 108
CHAPTER 4: MOUNTS AND VEHICLES.....22
CHAPTER 8: MUTANTS IN THE EMPIRE...64
Draught Animals and Mounts ................... 22
Animal Cost and Availability (Table)......... 24
Driving and Riding .................................... 25
Vehicles of the Empire (Table)................... 26
Mounted Combat ...................................... 29
Attacks on Vehicles .................................... 29
Mutant Society .......................................... 64
Creating Mutants....................................... 65
Physical Mutations .................................... 66
Beast Head ................................................ 69
Fixations .................................................... 69
Mental Mutation ....................................... 70
CHAPTER 5: TRAVEL .................................................31
CHAPTER 9: THE PURPLE HAND:
A GM’S GUIDE ............................................................72
Tzeentch, the Changer of the Ways ........... 73
Organisation .............................................. 73
Purple Hand Cultists ................................. 76
Cult Magus ................................................ 76
Chaos Sorcerers of Tzeentch ...................... 76
The Lore of Tzeentch ................................. 81
Horrors of Tzeentch ................................... 85
Destinations and Directions ....................... 31
Travel Endeavours...................................... 34
Encounters ................................................. 35
Arriving in… style? .................................... 38
CHAPTER 6: ROAD WARDENS ..........................39
Road Warden Patrols ................................. 39
Toll Houses ................................................ 40
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WA R H A M M E R FA N TA S Y R O L E P L AY
INTRODUCTION
Welcome to the
Enemy in Shadows Companion,
the first in
a series of companion volumes for my ‘Director’s Cut’ of
The
Enemy Within.
This book accompanies the first part of the
campaign,
Enemy in Shadows.
This series presents various additional material to enhance
Enemy in Shadows,
and your
WFRP
games. To continue
the ‘Director’s Cut’ metaphor, it might be regarded as the
‘Special Features’ or ‘Extras’ that were found on special-edition
DVDs and Blu-Rays in the days before streaming. Grognards
and videophiles will remember them: they usually included
commentaries from the director and other key personnel,
extended and deleted scenes, ‘behind the scenes’ documentaries,
and other material for a true fan and collector. What’s here
does the same for
Enemy in Shadows
and a little more besides.
Here's what this companion contains.
Guest Commentaries:
Graeme Davis and Phil Gallagher, two
of the original writers from the campaign’s first edition back in
1987, share some of their memories and explain some of the
jokes and ‘Easter eggs’ that you might have missed.
Deleted Scenes:
The original campaign came with extensive
source material on the Empire. Here, some of the more useful
parts of the source material are reproduced and updated.
Behind the Scenes:
This section contains background
information on the Empire’s roads that can be used in almost
any adventure.
Supporting Cast:
The Old World is a vast and varied place
where the Characters might encounter all manner of people.
This section provides game statistics and encounter ideas for a
vast array of useful NPCs to meet on the road or in town, the
two main environments in the
Enemy in Shadows.
No more
scrambling to create an NPC on the fly, everything you need
is here!
Bonus Shorts:
Three short adventures originally published for
WFRP
1
st
edition, now updated to the 4
th
edition rules. You can
drop them into your campaign as desired.
Compilation:
Graeme Davis
Design and Writing:
Dave Allen, Mike Brunton, Zak Dale-Clutterbuck, Graeme Davis,
Phil Gallagher, Andy Law, Andy Leask, T.S. Luikart, Lewis Page, Ben Scerri
Illustration:
Jerome Huguenin, Mark Gibbons, Andy Law, Victor Leza, Sam Manley, Clara-Marie Morin,
Mitchell Nolte, JG O’Donoghue, Scott Purdy, Erin Rea, Matteo Spirito, Giacomo Tappanier
Cover:
Andy Law, Sam Manley, JG O’Donoghue
Graphic Design:
Paul Bourne, Andy Law, Rachael Macken
Layout:
Rachael Macken
Cartography:
Jérôme Huguenin, Dániel Kovács, Andy Law
Editors:
Mike Brunton, Síne Quinn, Christopher Walz
Proofreader:
Tim Gray
Producers:
Andy Law, Pádraig Murphy, Dominic McDowall
Assistant Producers:
Zak Dale-Clutterbuck, Ben Scerri
Publisher:
Dominic McDowall
WFRP4 Designed by:
Andy Law, Dominic McDowall
Special thanks:
Games Workshop
In memory of Mike Brunton
Published by:
Cubicle 7 Entertainment Ltd, Unit 6, Block 3, City North Business Campus, Co. Meath, Ireland
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, mechanical, photocopying,
recording or otherwise without the prior permission of the publishers.
Warhammer Fantasy Roleplay 4th Edition © Copyright Games Workshop Limited 2020. Warhammer Fantasy
Roleplay 4th Edition, the Warhammer Fantasy Roleplay 4th Edition logo, GW, Games Workshop, Warhammer,
The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names,
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