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THIS ISSUE:
Scourge on horseback: nomadic warriors from the East
ISSUE 72
WWW.WSSMAGAZINE.COM // KARWANSARAY PUBLISHERS
£ 4.20
UK
THE GREAT NOMADIC
I N VA S I O N
Theme
Attila and Bleda
in the Caucasus
HUNS, MONGOLS AND SCYTHIANS
Specials
Battle at the Bannockburn
Armour masterclass:
painting the E-100
Let’s play
Poor Bloody
Infantry
(PBI)
...and much more!
Alexander vs. the
Scythians at Jaxartes
The fall of Samarkand
CONTENTS
THEME: THE GREAT NOMADIC INVASION
32
HOW TO CONQUER THE WORLD
An introduction to Mongol battle tactics
34
SUBOTEI’S RIDE
Publisher: Rolof van Hövell tot Westerflier
Editor in chief: Jasper Oorthuys
Editor: Guy Bowers
Copy editor: Duncan B. Campbell
Layout and design: Christianne C. Beall
©2014 Karwansaray Publishers
Contributors: Steve Beckett, Piers Brand, Chris Brown, Ken Butty,
Richard Clarke, Paul Cubbin, Timmy De Cabooter, Björn Arvid
Kappe, Eoghan Kelly, Pat Lowinger, Simon Miller, Gary Mitchell,
Matt Moran, Martin Onderdonck, Chris Payne, Chris Peers, Rick
Priestley, Ruben Torregrosa, David Trace, Rossco Watkins
Illustrations: Georgina Pymont-Harman
www.redfoxillustrations.com
Print: HighTrade BV (www.hightradebv.nl)
Editorial office
PO Box 4082, 7200 BB Zutphen, The Netherlands
Phone: +31-575-776076 (NL), +44-20-88168281
(Europe), +1-740-994-0091 (US)
Email: editor@wssmagazine.com
Customer service:
service@karwansaraypublishers.com
Website: www.wssmagazine.com
Contributions in the form of articles, letters, reviews, news and
queries are welcomed. Please send to the above address or use
the contact form on www.wssmagazine.com
Subscriptions
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Copyright Karwansaray BV. All rights reserved. Nothing in this
publication may be reproduced in any form without prior writ-
ten consent of the publishers. Any individual providing material
for publication must ensure that the correct permissions before
submission to us. Every effort has been made to trace copyright
holders, but in a few cases this proves impossible. The editor and
publishers apologize for any unwitting cases of copyright trans-
gressions and would like to hear from any copyright holders not
acknowledged. Articles and the opinions expressed herein do not
necessarily represent the views of the editor and/or publishers.
Advertising in Wargames, Soldiers and Strategy does not neces-
sarily imply endorsement.
Wargames, Soldiers and Strategy is published every
two months by Karwansaray BV, Rotterdam, the
Netherlands. PO Box 1110, 3000 BC Rotterdam,
the Netherlands.
ISSN: 2211-503X
Printed in the European Union
Gaming the Kalka campaign of 1222-1223
The sons of Genghis versus the Khwarezmids
Alexander at the Battle of the Jaxartes
The Huns in Georgia, AD 436
38
THE FALL OF SAMARKAND
42
DEFEATING THE SCYTHIANS
46
THE SONS OF THE HUN IN THE SUN
52
THE GOLDEN HORDE
The cover uncovered
Building a nomadic horse army
56
MAKING A MONGOL DIORAMA
60
HOMES FOR EASTERN HORSEMEN
Scratch-building a Mongolian
ger
FEATURES
14
GOING FOR THE JUGULA
16
PIKE AND SHEEP
Another bitesize battle
How to game Bannockburn
C-Day, Caesar’s invasion of Britain
His name is short, but his deeds are great
An interview with the Studio Tomahawk team
18
1314 AND ALL THAT
24
SAVING TRIBUNE REGULUS
28
PIET HEYN AND THE TREASURE FLEET
REGULAR DEPARTMENTS
8
MINIATURE REVIEWS
Monks, monsters, motorcycles and more!
Rick goes in further pursuit of the point
Why clubs are essential to wargaming
Testing the latest rules from Peter Pig
12
THIS GAMING LIFE
68
THE IRREGULAR
70
LET’S PLAY
POOR BLOODY INFANTRY
72
GAME REVIEWS
76
UP FRONT
We look at
Donnybrook, Valhalla
and more.
Unbalanced scenarios: what should we think?
A review of the new samurai game:
Seven Swords
More books reviewed by the
WS&S
team
Hints, tips and laughs for the wargamer
78
BOARDGAME REVIEW
80
BOOK REVIEWS
82
PARTING SHOTS
HOBBY
62
CLAD FOR BATTLE
Painting 15mm British battledress
Painting a ‘Paper Panzer’
64
BLU-TACK CAMOUFLAGE
4
EDITORIAL
© Georgie Harman
Luck be a lady
What enables a wise ruler and an able general to attack decisively and to succeed
where ordinary men fail is foreknowledge… It is not to be found from the measure-
ments of heaven and earth; it is obtained from men …
– Sun Tzu
Wargames can generally be influenced by clever decisions and good tactics. However,
there are some games that seem to come down to sheer luck. In a recent multiplayer
Black Powder
game, Lady Luck simply deserted me. It did not matter what I rolled or
what dice I used, the results were always poor! The game turned into a funny farce,
as no matter what I did, it just didn’t work. A stream of French cuirassiers passed my
position and neither my guns nor my muskets could even put a dent in them. They
galloped past me unscathed, as they attempted to roll up the Prussian centre.
Luck is, of course, an illusion. It is all too easy to ‘buy into’ the idea that luck, good or bad, is real; that you are a lucky or
unlucky person; or that a particular day is going to turn out lucky or unlucky. I believe that ‘luck’ is simply the brain’s way
of trying to explain the unexplainable, trying to make patterns out of otherwise random events. The odds of you rolling a
6 on a D6 remain the same, whether you’ve rolled one 6 or several 6s in a row. They are still 1 in 6.
Luck is where preparation meets opportunity. Use good tactics, practise, and be prepared for all eventualities. Yes, there
will be the odd occasion when you can do everything right and still lose. But, when these moments happen, keep your
perspective. Such moments are fleeting; the odds will change. However, your perception of events can change your mood
and cause its own ‘bad luck’ – namely, your loss of good judgement. As it happens, we ended our
Black Powder
game
with a minor defeat for the Prussians, so my luck averaged out in the end. I didn’t get mad or give up; I carried on playing
to the best of my ability. The most important thing is that the game was fun – win, lose, or draw.
Still, a case of ‘bad dice’ can make for a great story, and brilliant tactics to pull victory out of the jaws of defeat (or at
least a minor victory instead of a thrashing...) may be enlightening for others. They do not always make for entire articles
however, and that’s why we now introduce ‘Parting Shots’, a new section on the very last page of the magazine that will
hopefully provide both a light-hearted look at wargaming via Steve Beckett’s comic and ‘war-stories’, as well as short and
snappy hints and tips for playing, and, in the broadest sense, preparing for your games.
If you have a funny wargaming story or idea that you can tell in 100-150 words, please submit it to our new Parting Shots section,
either through Facebook (http://www.facebook.com/WSSMagazine) or via my email address (editor@wssmagazine.com). It
won’t make you rich, but it might make you famous, and you’ll get a free copy of the issue in which your idea is published!
– Guy Bowers
NOW ON THE WEBSITE:
IN THE NEXT ISSUE:
DIRTY WORK AT THE CROSSROADS
Nomads, Muslims and Christians fight for the Holy Land
(http://www.wssmagazine.com/wss72_extra)
THE SEVEN YEARS WAR
This issue looks at the 18th century’s biggest conflict: a
grudge match between the great European powers.
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