City of Mist - son of oak - Nights of Payne Town [Kickstarter Preview].pdf
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A STORY ARC BOOK FOR CITY OF MIST ROLE-PLAYING GAME
NIGHTS OF PAYNE TOWN
A CITY OF MIST STORY ARC
TABLE OF CONTENTS
Neon Lights, Smoke,
Camera Roll, and... Action!
What’s in this Book
City of Mist Case Structure
Using Cases in Your Game
Modes of Play
The Story Arc of the Grail
Corbin Payne
The Past
The Present
How to Run This Story Arc
The Persinal Vein
Killinh Her Softly
Background
The Iceberg
Martha
Depth 0: The Hooks
Depth 1: Lamenting of the Past
Depth 2: Fall on Deaf Ears
Depth 3: Toll the Death Knell
Depth 4: A Deathly Night at the Opera
Aftermath
4
6
7
8
9
10
11
11
13
15
16
19
20
21
22
23
23
30
32
35
36
Carnival of Machines
Background
The Iceberg
Depth 0: The Hooks
Interested Parties
Depth 1: Downtown Disaster
Depth 2: A Well-Oiled Mechanism
Depth 3: Such A Fun Way To Die
Depth 4: What Makes Folks Tick
Aftermath
Broken Glass
Background
The Iceberg
Depth 0: The Hooks
Depth 1: A Cry For Help
37
38
40
40
41
43
46
49
55
56
57
58
60
60
61
Depth 2: Cool Reception
69
Depth 3: Throwing Stones At A Glass House 74
Depth 4: Shoveling The Heart’s Snow
Aftermath
77
79
CREDITS
City of Mist created by Amit Moshe
Writing, Game Design, and Production: Amit Moshe
Assistant Game Producer: Omer Shapira
Additional Writing: Omer Shapira
Editing: Eran Aviram
Proofreading: Marshal Oppel
Art: Marcin Sobon, Gunship Revolution (Oliver Morit,
Harvey Bunda)
Graphic Design: Manuel Serra Sáez
Contributors: Matt Brown
(Carnival of Machines, Albion Awakens)
The production of this game was made possible
thanks to our Kickstarter backers. Thank you all!
© 2019 Son of Oak Game Studio / Amít Moshe
CONTENT WARNING
This game contains mild language as well as strong
themes of violence, crime, and immorality. It does
NOT contain explicit representation of sexual acts.
Parental guidance is advised.
The detective poised himself behind the
blonde thief, blocking her way out of the
alley. “Why’d you do it, Goldie? And don’t
give me that too-hot-too-cold crap. I ain’t
buying it no more.” Cornered, she turned
around, her eyes like the eyes of a deer
caught in the beam of his flashlight. With a
mane of blow-dried hair and iridescent plas-
tic bangles, you could hardly tell her from
a Downtown streetwalker, but no, she was
different.
“How’d ya find me? Listen, Holliday, I didn’t
mean to…”
“Save it,” the detective brought his revolv-
er up, “I just want to know why.”
“Look, I don’t know anything else, all
right?” She dropped the duffle bag that was
slung over her slender shoulder, “I’m reach-
ing for a smoke, okay?”
The detective nodded. She pulled out a ciga-
rette pack and, when she saw he wasn’t going
to offer, a lighter. After a few puffs, she
leered at the gun’s gaping barrel nervously.
“Everyone’s running from something, Tom. You
know this better than anyone.”
“What you running from?”
“Routine, I guess. A home. It scares the
hell out of me, makes my lungs burn.”
“Sure it’s not the smokes? Never stopped you
from getting into other people’s homes and
take what you want. And what’s so bad about
a home, anyway? We could have had every-
thing.”
She took another drag, “Sometimes I think
maybe I could be happy, and then, this
thing inside me, it wants to tear it all to
shreds.”
“I’ll help you. We’ll get you the best doc-
tors.”
“It’s not like that! You can’t see it. No
matter how sharp a detective you are, you
never see it. It’s this god-awful town,
with its demons and kings. It’s built this
way. All those dead-ended alleys.” She
turned to stare at the tall brick wall
that was blocking her escape on the other
side. ”Someone built it this way, to make
us hurt. I’m not sticking around, Tom. I’m
gonna keep on running.”
4
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CITY OF MIST − NIGHTS OF PAYNE TOWN
“I can’t let you go.” A small sigh escaped
him. “Not after what you did.”
She picked up the duffle bag, slung it over
her shoulder again, and put out her ciga-
rette on the wet asphalt with the pointy tip
of her shoe, “You do what you need to do.”
The subway passed underneath, shaking the
street and blowing smoke and steam into the
alley. The thief dashed over to a nearby
dumpster, ready to climb the wall at the al-
ley’s end. The street lights flickered. The
detective took his aim.
A click, the kind that lets you know you’ve
been fooled again. He quickly flicked his
revolver’s cylinder open; the rounds were
gone. He heard them falling one by one from
her spindly fingers to the floor, all the
way there, by the dumpster. She seemed sad,
tired, like she was feeling more than she
could bear.
“How the hell did you do that?”
“Good bye, Holliday. Take my advice and get
the hell outta Payne town. This place is
ready to burn.”
Welcome to
Nights of Payne Town,
the
first published City of Mist story arc and
collection of cases. Here, myths and leg-
ends are incarnated as gritty detectives
and crooks, destined to reenact the dra-
ma of their ancient stories in a moody,
modern, noir world. Bullets whistle
through the air as street gangs and po-
lice exchange fire, only to be stopped by
a knight’s shimmering armor or an old
witch’s magic spell.
Greed, hatred, and a lust for power drive countless peo-
ple to commit atrocious, but ultimately human, crimes:
crimes of passion, crimes of pre-meditation, and
crimes written in the stars. Their pain, and the pain of
their victims, is glowing like neon in the night…
Will the lead characters, the PCs, try to stop them or
join them? In doing so, will they stoop to committing
wrongs of their own or betray one another? Will they
try to heal all this pain and bring the City together? Or
will they watch the City’s open wounds fester until it’s
too late? Let us find out.
INTRODUCTION
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5
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