MUH051433 Star Trek Adventures - Stolen Liberty PF.pdf

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STOLEN LIBERTY
CHRISTOPHER L. BENNETT
LCARS TERMINAL MUH051433-PDF
CREDITS
VIDEO PRODUCTION
STEVE DALDRY
PUBLISHING ASSISTANT
VIRGINIA PAGE
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NATHAN DOWDELL
051426
OPERATIONS DIRECTOR
RITA BIRCH
BUSINESS MANAGER
CAMERON DICKS
HEAD OF DEVELOPMENT
ROB HARRIS
HEAD OF RPG DEVELOPMENT
SAM WEBB
PUBLIC RELATIONS
PANAYIOTIS LINES
SOCIAL MEDIA MANAGER
SALWA AZAR
PRODUCTION MANAGER
PETER GROCHULSKI
SCHEDULING
STEVE DALDRY
LINE DEVELOPMENT
SAM WEBB AND JIM JOHNSON
WRITING
CHRISTOPHER L. BENNETT
EDITING
JIM JOHNSON
COVER DESIGN
RICHARD L. GALE
SALES AND MARKETING MANAGER
RHYS KNIGHT
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PUBLISHING DIRECTOR
CHRIS BIRCH
020420
AUX SYS
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MUH051433-PDF
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Modiphius Entertainment Ltd 2019. All 2d20 system text is
copyright Modiphius Entertainment Ltd. Any unauthorised use
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for those people and events described in an historical context.
TM & © 2019 CBS Studios inc. © 2019 Paramount Pictures
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Artwork and graphics © and ™ CBS Studios Inc. All Rights
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Entertainment Ltd. This is a work of fiction. Any similarity
with actual people and events, past or present, is purely
coincidental and unintentional except for those people and
events described in an historical context.
STAR TREK ADVENTURES
CHAPTER
01.00
STOLEN LIBERTY
BY CHRISTOPHER L. BENNETT
082397
050670081302030806
01.10 SYNOPSIS
01.20 ACT 1: THE RELUCTANT ASTRONAUTS
01.30 ACT 2: YOU SAY YOU WANT A REVOLUTION
01.40 ACT 3: WHEN YOU TALK ABOUT DESTRUCTION
01.50 CONCLUSION
002
004
009
012
016
STOLEN LIBERTY
001
CHAPTER
01.10
STOLEN LIBERTY
SYNOPSIS
The adventure opens with the crew’s starship surveying a
habitable-zone Jovian planet whose third moon is Class-M,
with a fission-level civilization. Sensors detect a small, rickety
space capsule from that moon descending into the gas
giant’s atmosphere. The primitive capsule begins to break up,
sending out a distress call even though its homeworld is out
of touch behind the Jovian. The crew is obligated to respond
and rescue the astronauts, though they cannot be allowed to
return home afterward.
their people to rise up in revolt, and promising to use the shuttle’s
phasers and shields against the Modar.
Now that the secret is out, the crew must do two things –
retrieve their equipment and negotiate an end to the fighting.
But contacting the Modar will reveal that they believe the
crew initiated the revolt, since they assume the Pochai are
too passive and unintelligent to have done it themselves.
The lead astronaut, named Pakiren, explains that his species,
the Pochai, share their native moon Jinidar with another
species, the Modar. The small, weak Modar use the burly
Pochai as laborers, treating them as an inferior race with few
Pakiren attempts to use the shuttle to attack Modar forces,
and the Player or Supporting Character must decide whether
to try to stop him. If they’re unsuccessful in convincing the
Pochai to stand down, the captain and crew will need to
find another way to force the shuttle down and retake it
rights. This is why the space capsule was so poorly designed
for its mission – its crew was considered expendable.
The captain assigns a Player to help the rescued Pochai
adjust to the starship. Pakiren and his colleagues find it
and the weapons. After that comes the greater challenge of
negotiating peace between the two species.
vastly preferable to their oppressed lives back home. Seeing
different species working together as equals is paradise for
DIRECTIVES
In addition to the Prime Directive, the Directives for this
mission are:
them. Pakiren begs the captain to bring this vision to Jinidar,
and don’t understand why Starfleet directives don’t permit it.
So Pakiren appeals to various members of the crew in
§
§
§
private, urging them to defy regulations and help him help his
people. If a Player Character is convinced by his arguments,
they will help the Pochai steal a shuttle and return home,
as well as stealing weapons from the ship’s armory; if not,
Players can take over Supporting Characters among the crew
who will be convinced to help Pakiren. The security chief (or
another Player Character) has a chance to stop the Pochai
from stealing an armed shuttle, but fails.
Respond to all distress calls from space-going vessels
Prevent Starfleet weaponry from falling into
unauthorized hands
Starfleet Directive 010: Before engaging alien species
in battle, any and all attempts to make first contact and
achieve non-military resolution must be made.
The Gamemaster begins this mission with 2 points of
Threat for each Player Character in the group.
The captain must take the ship to Jinidar under stealth, hoping
that the situation can be resolved with minimal contamination.
But the Pochai are broadcasting across the entire moon, urging
002
STAR TREK ADVENTURES
ADAPTING THIS MISSION TO OTHER ERAS
This scenario presumes a setting in 2371, yet it can easily be
adapted to any time frame in which the Prime Directive is in
effect. The one exception is the
Star Trek: Enterprise
era (the
2150s-60s). In that time frame, the Prime Directive does not
If the Players’ crew in the
Enterprise
era includes MACO Player
yet exist, so Starfleet crews would be free to make contact
with Jinidar. However, Earth Starfleet is not a military force;
its personnel see themselves as explorers and scientists, and
should thus be reluctant to embrace a military solution. This
scenario would play out according to the Optional Alternate
Story Sequence detailed on page 011.
Characters or Supporting Characters, then those MACOs might
be more willing to side with Pakiren and help the Pochai fight
for freedom. This could lead to some lively debates between the
Starfleet and MACO characters.
Additionally, keep in mind that transporters are uncommon and
unreliable in the 22nd century, and grappling lines are used
Earth Starfleet ships are not heavily armed. Even the limited
armaments (phase pistols, particle rifles, and stun grenades)
available for the Pochai to steal could be game-changing on
instead of tractor beams. This could affect the initial rescue
sequence to a minor degree. When showing the Pochai around
the ship, keep in mind differences in technology in different
eras. For instance, the 24th century uses replicators; the 23rd
uses food synthesizers and an automated dumbwaiter system;
and the 22nd uses protein resequencers and preserved food
stores, or a live chef if the ship is large or prestigious enough.
Also, 22nd-century ships have water showers instead of sonic
showers.
Jinidar, but losing them would leave the Starfleet crew badly
under-protected, providing an additional incentive to deny
Pakiren’s request and to recover the weapons after their theft. If
shuttle combat comes into play in Act Three, keep in mind that
Earth Starfleet shuttlepods are only lightly armed with plasma
cannons and shielded only with polarized hull plating, which
could make them more vulnerable to Jinidarian artillery.
RESOURCES
DVA
PHAR
MERC
98383
6444
28033
79597
90038
67
78505
5653
34344
9022
4938
67
29844
4542
56
7890
300
3422
34
56777
45432
3432
67
3322
78
2232
2432
343
7900
33222
4322
53232
43672
1063
5977
3234
530
34545
56443
3532
3242
4344
45
42412
56332
34344
9022
4938
652
1092
54353
865
61884266
7584
91770
11
5931
0334
FLDSMDFR
SOLACE
STOLEN LIBERTY
003
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