Starter Set Player Character Sh - Star Trek Adventures.pdf

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PLAYER CHARACTER
FIRST OFFICER
TRAITS:
Bajoran
VALUES:
§
Eager and Ambitious
COMMANDER LENARIS LOS (FIRST OFFICER)
§
§
§
The Thrill of Discovery
True Liberation for All Species
A Starship Is a Home, a Crew Its Family
ATTRIBUTES
CONTROL 09
DARING 10
FITNESS 07
INSIGHT 09
PRESENCE 11
REASON 10
DISCIPLINES
COMMAND 05
CONN 03
SECURITY 02
ENGINEERING 02
SCIENCE 03
MEDICINE 01
FOCUSES:
Guerilla Tactics, Diplomacy, Survival, Composure,
Starfleet Protocol, 3D Chess
TALENTS:
§
Executive Officer:
When another character in communication
with you spends Determination, you may spend 3 Momentum
immediately to let that character regain their point of spent
Determination.
Advisor:
Whenever you assist another character using
your Command Discipline, the character being assisted
may reroll one d20.
§
§
§
§
Tough:
Whenever you
Avoid an Injury,
the cost is decreased
by 1, to a minimum of 1.
Strong Pagh:
You have an unwavering faith in the Prophets.
Whenever you attempt a Task to resist being coerced or
threatened, you reduce the Difficulty of the that Task by 1.
Constantly Watching:
When you attempt a Task to detect
danger or hidden enemies, reduce the Difficulty by 1.
ATTACKS:
§
§
Unarmed Strike (Melee, 3 Knockdown, Size 1H,
Non-lethal)
Phaser Type-2 (Ranged, 5 , Size 1H, Charge)
DETERMINATION:
(Start with 1)
STRESS:
RESISTANCE:
0
EQUIPMENT:
Combadge, Tricorder
1A
ROLL DAMAGE
1
1 damage
2
3
4
5
6
2 damage
no damage
no damage
COMMANDING OFFICER REFERENCE
D6
DAMAGE
ROLL
1 damage, Damage Effect
1 damage, Damage Effect
MINOR ACTIONS
INTERACT:
The character interacts with an object in the environment.
CHANGE POSITION:
The character moves to any other station on the bridge, or another
location on the ship. Characters moving to another location arrive at the beginning of
their next Turn.
PREPARE:
The character prepares for a Task.
RESTORE:
The character clears some minor problem or fault with a system, restoring it
to function.
CONTROL
SYSTEMS
LCARS MODE
5903
SHIPS LOG
EX COMM
79033
FLIGHT CONTROL
OVERRIDE
TASKS
ASSIST:
The character nominates a single ally they can
communicate with, and assists that character’s Task.
PASS:
The character chooses not to attempt a Task.
READY:
The character declares that they are waiting for a
particular situation or event to occur before attempting a Task.
OVERRIDE:
The character may attempt a Task from any other
role, but increasing the Difficulty by 1.
DIRECT:
The CO provides clear, concise orders. Choose one
other officer currently on the bridge; that officer attempts a
single Task, determined by the CO. The CO assists this Task
using their Command Discipline.
680393
MISSION STATUS
INT COMM
65
EMERG OVERRIDE
RALLY:
The CO inspires and coordinates the crew, attempting a
Presence + Command Task
with a Difficulty of 0, to generate
Momentum.
TM & © 2017 CBS. ARR
PLAYER CHARACTER
CONN OFFICER
TRAITS:
Human
VALUES:
§
To Fly the Ship, Know the Ship
LT. COMMANDER LIAN ZHANG
§
Computer Expertise:
When you attempt a Task that
involves the programming or study of a computer
system, you may add one bonus d20 to your pool.
DETERMINATION:
(Start with 1)
STRESS:
RESISTANCE:
0
ATTACKS:
§
§
§
The Drive for Discovery
Always Something to Learn
Propulsion Is a Science, Navigation an Art
ATTRIBUTES
CONTROL 11
DARING 10
FITNESS 08
INSIGHT 08
PRESENCE 09
REASON 10
§
§
Unarmed Strike (Melee, 3 Knockdown, Size 1H,
Non-lethal)
Phaser Type-1 (Ranged, 4 , Size 1H, Charge, Hidden 1)
DISCIPLINES
COMMAND 01
CONN 04
SECURITY 02
ENGINEERING 03
SCIENCE 04
MEDICINE 02
EQUIPMENT:
Combadge, Tricorder
FOCUSES:
Navigation, Propulsion Systems, Shuttlecraft,
Subspace Physics, Quantum Mechanics, Avian Breeding
TALENTS:
§
Flight Controller:
When you analyze or repair any technology
instead of Engineering.
Bold (Conn):
Whenever you attempt a Task involving your
Threat, you may reroll a single die in your dice pool.
Jury-Rig:
Whenever you attempt an Engineering
Task to perform repairs, you may reduce the
Difficulty by 2. If you do this, however, then
the repairs are only temporary, and will last a
single scene, plus one additional scene per
Momentum spent (Repeatable) before they
fail again. Jury-rigged repairs can only be
related to flight or propulsion, you may use the Conn Discipline
§
§
Conn skill, and you buy one or more bonus d20s by adding to
§
applied once.
Precise Evasion:
Whenever you succeed
an
Evasive Action
Task, you may spend
two Momentum. If you do, the ship
does not suffer the increased
Difficulty for attacks normally caused
by the maneuver.
HELM AND NAVIGATION REFERENCE
MANEUVER:
The flight controller uses the ship’s thrusters to
adjust position and moves to anywhere within Medium range.
IMPULSE:
The flight controller uses the ship’s impulse
engines to adjust position and move to anywhere within Long
range. Power Requirement of 1.
WARP:
The flight controller uses the ship’s warp drive to move
two or more zones. Power Requirement equal to the number
of zones to be moved.
MINOR ACTIONS
NAVIGATION TASKS
ASSIST:
The character nominates a single ally they can
communicate with, and assists that character’s Task.
INTERACT:
The character interacts with an object in the
environment.
CHANGE POSITION:
The character moves to any other station
on the bridge, or another location on the ship. Characters moving
to another location arrive at the beginning of their next Turn.
PASS:
The character chooses not to attempt a Task.
READY:
The character declares that they are waiting for a
particular situation or event to occur before attempting a Task.
OVERRIDE:
The character may attempt a Task from any other
role, but increasing the Difficulty by 1.
PREPARE:
The character prepares for a Task.
EVASIVE ACTION:
Control + Conn Task
with a Difficulty of 1
assisted by the ship’s
Structure + Conn.
Until the flight
controller’s next Task, all attacks against the ship, and all
attacks made by the ship, increase their Difficulty by 1.
Power requirement 1.
RESTORE:
The character clears some minor problem or fault
with a system, restoring it to function.
HELM TASKS
ATTACK PATTERN:
Daring + Conn Task,
Difficulty 2,
assisted by the ship’s
Weapons + Conn.
If successful, reduce
attack Difficulty by 1 (Minimum 1, gain 1 Momentum if already
at 1) until the flight controller’s next Turn. Power requirement 1.
ASSIST:
The character nominates a single ally they can
communicate with, and assists that character’s Task.
PLOT COURSE:
Reason + Conn Task,
assisted by the
ship’s
Computers + Conn,
with a Difficulty of 3. If successful,
the next Task the helmsman attempts reduces in Difficulty
by 1. Reduce the Difficulty by a further one for every two
Momentum spent (Repeatable).
PASS:
The character chooses not to attempt a Task.
READY:
The character declares that they are waiting for a
particular situation or event to occur before attempting a Task.
Vicious 1, Devastating).
RAMMING SPEED:
(Attack)
Daring + Conn,
Difficulty 2,
assisted by
Engines + Conn.
+1 Difficulty per range beyond
Close. Damage is 2+Scale Spread, Vicious 1, Devastating,
but ramming ship also receives damage (Scale , Spread,
CHART HAZARD:
Reason + Conn Task,
assisted by
the ship’s
Sensors + Conn,
with a Difficulty of 3.
If successful, nominate a single hazard or other dangerous
phenomenon nearby; the Difficulty of any Task to avoid that
hazard is reduced by 2. The Navigator can nominate one
additional hazard or dangerous phenomenon for every two
Momentum spent.
OVERRIDE:
The character may attempt a Task from any other
role, but increasing the Difficulty by 1.
NAV
FLIGHT CONTROL
SYSTEMS
IMPUT
WARP
OVERRIDE
IMPULSE
HELM
2A
TM & © 2017 CBS. ARR
PLAYER CHARACTER
CHIEF OF SECURITY
LIEUTENANT COMMANDER CUELLAS ZHARATH
TRAITS:
Andorian
VALUES:
§
Lead by Example
§
§
§
Fortune Favors the Bold
Rash and Reckless
Proud Daughter of Andoria
ATTRIBUTES
CONTROL 08
DARING 12
FITNESS 10
INSIGHT 09
PRESENCE 09
REASON 08
DISCIPLINES
COMMAND 04
CONN 03
SECURITY 04
ENGINEERING 02
SCIENCE 01
MEDICINE 02
FOCUSES:
Squad Tactics, Fearless, Hand Phasers, Blades,
Starship Internal Security, Klingon Opera
TALENTS:
§
Chief of Security:
When aboard the ship, you have the
Advantage “Security Detachment”, which represents the ship’s
security personnel.
Bold (Security):
Whenever you attempt a Task with Security
single die in your pool.
Follow My Lead:
Once per scene, when you succeed at a
§
§
and buy one or more d20 by adding to Threat, you may reroll a
Task during combat or another perilous situation, you may also
spend two Momentum. If you do, choose a single ally. The next
Task that ally attempts counts as having assistance from you,
§
using your
Presence + Command.
Close Protection:
When you make a successful attack, you
may spend one Momentum to protect a single ally within Close
range. The next attack against that ally, before the start of your
next turn, increases in Difficulty by 1.
The Ushaan:
You are experienced in the tradition of honor
dueling known as the
Ushaan;
when you make, or defend
against, a melee attack, and you buy one or more dice with
DETERMINATION:
(Start with 1)
STRESS:
RESISTANCE:
0
ATTACKS:
§
§
§
§
Threat, you may reroll your dice pool. Further, you have your
own Ushaan-tor.
Unarmed Strike (Melee, 5 Knockdown, Size 1H,
Non-lethal)
Phaser Type-2 (Ranged, 7 , Size 1H, Charge)
Ushaan-tor (Melee, 6 Vicious 1, Size 1H)
EQUIPMENT:
Combadge, Tricorder
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