The Expanse RPG - Sci-Fi Roleplaying At Humanity's Edge (Updated).pdf

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Roleplaying Game
The Expanse
Created by James S.A. Corey
Lead Design:
Steve Kenson
Additional Design:
Seth Johnson (Future History, Technology), Ian Lemke (The
Expanse
Series,
To Sleep, Perchance to Dream), Rich Lescouflair (Game Mastering, Threats), Rob McCreary (Earth),
Jason Mical (Orbital Mechanics), Neall Raemonn Price (Mars, The Belt), Zack Walters (Rewards),
Nicole Winchester (The Outer Planets)
Development and Story Consultation:
James S.A. Corey
Adventure Game Engine (AGE) Created by Chris Pramas
Based on Modern AGE Material by:
Matthew Dawkins, Meghan Fitzgerald, Crystal Frasier,
Howard David Ingham, Steve Kenson, Alejandro Melchor, Chris Pramas, Malcolm Sheppard
Editing:
Josh Vogt
Proofreading:
Samantha Chapman, Evan Sass
Playtesting:
Ben Cervi, Paul Gervish, Bruce Hunter, Ian Lemke, Ed Macauley, John Maurer,
Tara Maurer, Spring Netto, JP Sugarbroad, Conor Touhy, Dave Weinstein
Art Direction and Graphic Design:
Hal Mangold
Cover Art:
Victor Leza Moreno
Interior Art:
Biagio D’alessandro, Mirco Paganessi, Andrey Vasilchenko, Javier Charro, Victor Leza Moreno,
Stanislav Dikolenko, Damon Westenhofer, Artsourcing (Dmitri Bielak, Madeline Boni, Nick Deligaris, Mariana Ennes,
Toni Foti, Lukasz Jaskolski, Fares Maese, Lauren Panepinto, Claudio Pozas, Marko Radulovik, Emilio Rodriguez,
Alena Zhukova, Ben Zweifel)
Cartography:
John Wilson
System Map:
Christopher West
Publisher:
Chris Pramas
Team Ronin:
Joseph Carriker, Crystal Frasier, Jaym Gates, Kara Hamilton, Steve Kenson, Nicole Lindroos,
Hal Mangold, Jack Norris, Chris Pramas, Evan Sass, Marc Schmalz, Malcolm Sheppard, Mat Smith, Will Sobel,
Owen K.C. Stephens, Dylan Templar, Veronica Templar, and Barry Wilson
The Expanse
Roleplaying Game is ©2019 Green Ronin Publishing, LLC. All rights reserved. References to other copyrighted material in no way constitute
a challenge to the respective copyright holders of that material. Green Ronin,
The Expanse
Roleplaying Game, and their associated logos are trademarks
of Green Ronin Publishing, LLC.
The Expanse
is © 2011-2019 Daniel Abraham and Ty Franck.
GREEN RONIN PUBLISHING
3815 S. Othello St.,
Suite 100 #311
Seattle, WA 98118
Email:
custserv@greenronin.com
Web Site:
www.greenronin.com
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Table of Contents
Roleplaying Game
Contents
THE LAST FLIGHT
OF THE CASSANDRA ........................4
INTRODUCTION ..................................9
1. GAME BASICS ................................ 14
Player Basics .................................... 14
Playing Adventures ......................... 15
Ability Tests ...................................... 15
Making Ability Tests......................... 15
The Drama Die.................................. 16
Degree of Success ...................... 16
Tie-Breaking ................................. 16
Stunts .............................................. 16
Fortune ................................................17
Types of Tests ....................................17
Basic Tests..................................... 18
Opposed Tests ............................. 18
Advanced Tests ........................... 19
Challenge Tests .......................... 20
Conditions ........................................ 21
Time-Keeping .................................. 22
Narrative Time ................................. 22
Action Time....................................... 22
Encounters ........................................ 23
Interludes .......................................... 23
2. CHARACTER CREATION............ 24
Getting Started ................................ 24
Character Creation
in Ten Easy Steps ............................ 24
Determining Abilities ................. 26
Ability Focuses ............................ 26
Origin and Native Gravity......... 28
Social Class Descriptions ......... 30
Background Descriptions ......... 30
Professions Below Your Class. 34
Profession Descriptions ............ 35
Drive Descriptions ...................... 38
Income ............................................ 41
Equipment .................................... 42
Goals .............................................. 43
Ties ................................................. 44
Advancement .................................. 45
Leveling Improvements ................. 45
3. CHARACTER TRAITS .................. 46
Ability Focuses ................................ 46
Improving Focuses ......................... 48
Talents .............................................. 49
Specializations ............................... 59
4. TECHNOLOGY & EQUIPMENT....65
Gear and Equipment ...................... 65
Access and Availability .................. 65
Maintenance and Upkeep ............ 66
Item Qualities and Flaws ............... 66
Item Qualities............................... 66
Item Flaws .................................... 67
General Equipment ........................ 67
Software ........................................ 68
Networks....................................... 69
Communications ......................... 70
Drones and Mechs ......................... 70
Life Support ........................................71
Environment Suits.........................71
Vac Suits .........................................71
Form-Fitting Suits..........................71
Suit Accessories............................71
Tools ................................................... 72
Tool Qualities and Flaws .......... 72
Weapons ...........................................72
Close Weapon Descriptions......... 72
Ranged Weapon Descriptions ......73
Grenades and Explosives ............. 75
Armor ............................................... 76
Armor Descriptions......................... 76
Income and Lifestyle .......................78
Lifestyle ..............................................78
Food ................................................... 80
Housing ............................................. 80
Medicine ............................................. 81
5. GAME PLAY ................................... 83
Action Encounters .......................... 83
Initiative ............................................. 83
Taking Actions ................................. 84
Major Actions............................... 84
Minor Actions ............................... 84
Free Actions ................................. 84
Action Listings.................................. 84
Making Attacks ................................ 86
Range ............................................ 86
Determining Damage..................... 86
Makeshift Weapons ....................87
Stunning Weapons ......................87
Applying Damage ........................... 88
Toughness .................................... 88
Penetrating Damage ................. 88
Fortune .......................................... 88
Injuries & Wounds....................... 88
Taken Out ..................................... 89
Rolling Over.................................. 89
Breathers ...................................... 89
Defense and Cover ........................ 90
Taking Cover................................ 90
Cover Effects ............................... 90
Attacking Objects ........................... 90
Weapon Capacity ............................. 91
Weapon Jams............................... 91
The Churn and Firearms ........... 91
Explosives .......................................... 91
Vehicles in Combat.......................... 91
Chases ............................................... 92
Action Stunts .................................... 94
Exploration Encounters ................. 98
Hazards.............................................. 99
Investigations ................................. 100
Social Encounters ..........................103
Impressions and Attitudes ...........103
Interactions ......................................104
Simple Social Interactions.......104
Detailed Social Interactions ...105
Social Stunts ...............................106
Interludes ........................................108
Interlude Activities .........................109
Interlude Priorities............................111
6. SPACESHIPS .................................112
Space Travel ................................... 112
Motion ................................................112
Velocity ..........................................113
Thrust and Mass .........................113
Mass, Spin, and Thrust Gravity113
Rocketry and the Epstein Drive...113
System Communication
and Travel Times......................... 117
Ship Construction .......................... 119
Size .....................................................119
Drive ..................................................120
Sensors .............................................120
Weapons ...........................................121
Grapplers ......................................121
Point Defense Cannons ............121
Rail Guns .......................................121
Torpedoes....................................122
Qualities and Flaws .......................122
Ship Qualities .............................122
Ship Flaws ..................................123
Acquiring a Ship .............................124
Ship Maintenance and Upkeep..124
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Roleplaying Game
Space Combat ................................130
Command..........................................131
Maneuvers ........................................131
Electronic Warfare..........................132
Weapon Attacks .............................132
Defensive Actions ..........................134
Attack Damage ...............................135
Damage Control .............................136
Space Combat Example:
Attack on Thoth Station ........... 137
7. FUTURE HISTORY .......................142
Pre-Space Flight .............................142
Mars and the United Nations ......143
The Epstein Drive...........................144
The Belt and the Outer Planets..145
Chrisjen Avasarala ....................146
The Outer Planets Alliance.......... 147
The Protomolecule ........................148
8. EARTH ...........................................149
The United Nations .......................149
Earth Military....................................150
James Holden .............................151
Earth Society ...................................152
The Urban Centers ........................153
Amos Burton ...............................154
Earth and the System ....................155
Luna .................................................156
A Hostile Environment ..................156
Lovell City ....................................156
new Hague .................................. 157
UN Presence ............................... 157
9. MARS..............................................158
The Martians....................................158
The Red Planet ...............................160
Alex Kamal ...................................161
Food ..............................................162
Olympus Mons ...........................162
The Mariner Valley ....................162
Londres Nova .............................162
Dhanbad Nova ...........................163
Deimos .........................................164
The Martian Congressional
Republic Navy.............................164
Roberta “Bobbi” Draper...........165
10. THE BELT .....................................166
The Belters ......................................166
Belter Habitats ................................170
Ceres.............................................170
Eros ................................................ 171
Anderson Station ........................ 171
Tycho Station ............................... 171
Belter Creole ................................... 172
11. THE OUTERS ............................... 173
The Jovian System ........................ 173
Callisto .............................................. 174
Europa............................................... 174
Ganymede ....................................... 174
Io. ........................................................ 176
The Saturnian System ..................176
Rhea .................................................. 176
Phoebe ............................................. 177
Titan ................................................... 178
Iapetus .............................................. 179
The Uranian System ......................179
Titania................................................ 179
The Neptunian System .................180
Triton..................................................180
Beyond ............................................180
12: GAME MASTERING ...................182
The GM’s Job..................................182
Adjudicating the Rules..................182
Handling Ability Tests ...................183
Basic Tests...................................184
Opposed Tests ...........................185
Advanced Tests .........................185
Challenge Tests..............................186
Sample Challenge Tests............... 187
Secret Test Results ........................188
Game Master Fiat...........................188
The Final Call ..................................188
The Churn ........................................189
The Churn Pool ..........................189
Describing the Churn ..............190
The Story Within the Churn.....190
Rules and Roleplaying ..................190
Social Encounters and the Rules190
Combat Considerations ................ 191
Major and Minor NPCs...................191
Surprise .............................................191
Attack Rolls and Circumstance...192
Morale ...............................................192
Creating Adventures .....................193
What’s the Story? ...........................193
Overall Plot..................................193
Challenges ..................................193
Story Climax ................................194
Conclusion and Rewards ........194
Lateral Solutions.............................194
Dealing with Canon .......................195
Communicate Changes ...........195
Table of Contents
Mysteries ..........................................195
Through-lines and Subplots .......195
Running the Game.........................196
The Play Environment ...................196
Information Management ............196
Play Styles ........................................ 197
Knowing Your Group .....................199
Assumption Clashes.....................202
Unspoken Rules ............................203
13. THREATS ....................................204
Hazards ..........................................204
Common Hazards .........................204
The Protomolecule .......................207
Adversaries....................................208
Statistics Format ............................208
Adversary Threat ..........................208
Social Adversaries ........................209
Supporting Cast.............................209
Sample Adversaries ......................210
14. REWARDS ....................................216
Income Rewards ............................216
Reputation ......................................217
Honorifics ......................................... 217
Membership ..................................220
Relationships ................................. 222
Relationship Bond .........................222
Relationship Intensity ...................223
15. THE EXPANSE SERIES ............224
Planning the Series ...................... 224
Themes .......................................... 225
Starting Points............................... 227
Early History ...................................227
After
Leviathan Wakes .................227
Future Stories.................................227
Series Frameworks ....................... 228
Freelancer Series ..........................228
Military Series.................................229
Political Series................................232
Rebellion Series ............................233
Protomolecule Series...................234
Parallel Series ................................235
Beyond Canon ...............................236
Plotting the Arc ............................. 236
Outlining the Series ......................236
Sketching the Ending................... 237
TO SLEEP,
PERCHANCE TO DREAM .............239
INDEX ................................................252
CHURN TRACKER ..........................256
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