[Wargame] [Napoleonic] Old Trousers - Rules and Army Lists.pdf

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OLD TROUSERS
WARFARE IN THE HORSE & MUSKET ERA
BATTALION LEVEL NAPOLEONIC WARFARE
oldgrumbler@hotmailcom
Version 2.4
Website:
http://www.greatbasin.net/~johnkelly/
“Old Trousers: Warfare in the Horse & Musket Era”
Copyright 2002 by John P Kelly
Old Trousers by John P Kelly
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TABLE OF CONTENTS
RULES PHILOSOPHY.......................................................................................................................... 5
SCALE.................................................................................................................................................... 5
BASING.................................................................................................................................................. 6
EQUIPMENT ......................................................................................................................................... 6
TROOP RATINGS................................................................................................................................. 6
ARMY ORGANIZATION ..................................................................................................................... 6
SEQUENCE OF PLAY .......................................................................................................................... 7
INITIATIVE PHASE ............................................................................................................................. 8
RANDOM EVENT PHASE ................................................................................................................... 8
ORDERS................................................................................................................................................. 9
ORDERS: ORDER POINT TABLE .................................................................................................... 10
ORDERS: OUT OF COMMAND ........................................................................................................ 10
ENGAGEMENT RANGE .................................................................................................................... 10
COMMANDERS .................................................................................................................................. 11
COMMANDERS: RATINGS.............................................................................................................. 11
COMMANDERS: COMMAND RANGE ............................................................................................ 11
COMMANDERS: ATTACHMENT & CASUALTIES ....................................................................... 12
MOVEMENT: SEQUENCE ................................................................................................................ 12
MOVEMENT: FORWARD MOVEMENT, FACING, & FLANKS................................................... 12
MOVEMENT: ABOUT FACE ............................................................................................................ 12
MOVEMENT: FACING CHANGE..................................................................................................... 12
MOVEMENT: OBLIQUE & RETROGRADE ................................................................................... 13
MOVEMENT: CAVALRY .................................................................................................................. 13
MOVEMENT: ARTILLERY............................................................................................................... 13
MOVEMENT: COMMANDERS......................................................................................................... 13
MOVEMENT: FORMATIONS........................................................................................................... 13
Old Trousers by John P Kelly
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CAVALRY BATTLE GROUPS .......................................................................................................... 14
MOVEMENT: FORMATION CHANGES ......................................................................................... 14
MOVEMENT: RATES ........................................................................................................................ 14
MOVEMENT: TERRAIN EFFECTS.................................................................................................. 14
MOVEMENT: OPERATIONAL......................................................................................................... 15
MOVEMENT: INTERPENETRATION ............................................................................................. 15
MOVEMENT: CHARGES .................................................................................................................. 15
MOVEMENT: ROUTS ........................................................................................................................ 16
DISORDER .......................................................................................................................................... 16
FIRE COMBAT: SEQUENCE ............................................................................................................ 16
FIRE COMBAT: MUSKETRY ........................................................................................................... 17
FIRE COMBAT: ARTILLERY........................................................................................................... 18
FIRE COMBAT: FLANK FIRE BY ARTILLERY ............................................................................ 18
FIRE COMBAT: ARTILLERY BOUNCE THROUGH..................................................................... 19
FIRE COMBAT: OPPORTUNITY FIRE ........................................................................................... 19
FIRE COMBAT: VISIBILITY ............................................................................................................ 19
CHARGES: GENERAL RULES ......................................................................................................... 19
CHARGES: SEQUENCE..................................................................................................................... 19
CHARGES: FLANK ATTACKS......................................................................................................... 20
CHARGES: DEFENDERS REACTION ............................................................................................. 20
CHARGES: CHARGE TESTS ............................................................................................................ 21
CHARGES: CAVALRY RECALL...................................................................................................... 21
CHARGES: CAVALRY VS CAVALRY............................................................................................. 21
CHARGES: CAVALRY VS INFANTRY OR ARTILLERY.............................................................. 22
CHARGES: CAVALRY SKIRMISHERS........................................................................................... 22
CHARGES: COSSACKS & IRREGULAR CAVALRY ..................................................................... 22
CHARGES: OPPORTUNITY CHARGES.......................................................................................... 22
REACTION TEST ............................................................................................................................... 23
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MELEE COMBAT............................................................................................................................... 23
MELEE: MULTIPLE ROUNDS ......................................................................................................... 24
MELEE COMBAT: SQUARES VS CAVALRY ................................................................................ 24
MELEE COMBAT: MULTIPLE UNITS............................................................................................ 25
MELEE COMBAT: ATTACHED ARTILLERY................................................................................ 25
BREAKTHROUGHS ........................................................................................................................... 25
BREAKTHROUGHS: IMPETUOUS UNITS ..................................................................................... 26
BLOWN CAVALRY ............................................................................................................................ 26
TERRAIN ............................................................................................................................................. 26
MORALE RATING & MORALE STATES........................................................................................ 26
MORALE TESTS................................................................................................................................. 27
RALLYING ROUTED UNITS ............................................................................................................ 28
VISIBILITY ......................................................................................................................................... 28
SKIRMISHERS.................................................................................................................................... 28
SKIRMISHERS: MOVEMENT .......................................................................................................... 28
SKIRMISHERS: APPROACHING CAVALRY ................................................................................. 28
SKIRMISHERS: RETREAT BEFORE AN ADVANCING ENEMY................................................. 29
SKIRMISHERS: COMBAT ................................................................................................................ 29
SKIRMISHERS: SCREENS, VISIBILTY, & INTERPENETRATION............................................. 29
SKIRMISHERS: ORGANIC SKIRMISHERS.................................................................................... 29
TOWNS: BLOCKS .............................................................................................................................. 29
TOWNS: MOVEMENT INTO & OUT OF TOWN BLOCKS ........................................................... 30
TOWNS: FIRE COMBAT ................................................................................................................... 30
TOWNS: MELEE COMBAT .............................................................................................................. 30
TOWNS: ATTACKING A TOWN BLOCK FROM AN ADJACENT TOWN BLOCK ................... 30
TOWNS: CONTESTED BLOCKS ...................................................................................................... 31
REDOUBTS.......................................................................................................................................... 31
BRITISH INFANTRY.......................................................................................................................... 31
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OPTIONAL RULES............................................................................................................................. 31
PREBATTLE MANUEVER ................................................................................................................ 31
VARIBLE TROOP QUALITY ............................................................................................................ 32
RANDOM CORPS COMMANDER.................................................................................................... 32
VARIABLE LEADER ABILITY......................................................................................................... 32
IMPETUOUS TROOPS ....................................................................................................................... 33
LEADER MOBILITY.......................................................................................................................... 33
DIVISIONAL MORALE...................................................................................................................... 33
DEFINITIONS ..................................................................................................................................... 33
ILLUSTRATIONS ............................................................................................................................... 34
DESIGNER NOTES............................................................................................................................. 35
RULES PHILOSOPHY
Those fascinated by Napoleonic tactics have long enjoyed playing battalion level miniature rules. Unlike in
brigade level games, the formations so characteristic of Napoleonic warfare are of great importance when playing at the
battalion level. There are several fine sets of battalion level rules on the market. Despite this the author has found most
of them to be too slow & difficult to learn for his tastes. This rule set is meant to address this circumstance. Hopefully,
players will find this to be a fast playing historically accurate battalion level game.
All rules need to have a point of focus. The point of focus of these rules is not meant to be the intricacies of
combat, but rather the difficulty of managing troops on the battlefield. Players are each given a limited number of
orders each turn to accomplish their goals. Once troops become engaged they become much more difficult to control.
These rules are meant to be relatively fast playing rules. A calculator is not necessary & every effort has been
made to limit the number of necessary game charts. A 9 foot by 5 foot ping pong table will allow one to represent a
battlefield that is 3.1 by 1.7 miles. This will accommodate battles such as Waterloo, Ligny, or Quatre Bras.
The rules should be read through once & then the player should set up a small battle of no larger than 1
division per side. After one or two playings the game can be played from the game charts without reference to the body
of the rules.
SCALE
These rules are written to be used with 15mm figures. They may be used with figures of other sizes by simply
multiplying all distance by 1.5 for 25 mm figures & dividing by 1.5 for 6 mm figures.
The basic units represented are the infantry battalion, the cavalry regiment, & the artillery battery. These
units will generally be the smallest unit size allowed in the game & will be the unit of maneuver.
Each infantry or cavalry figure represents 60 men. Each artillery piece represents 2 to 6 guns. Each turn
represents 20 minutes & each inch is 50 yards.
Troops will be organized into brigades, divisions, & corps. Division, cavalry brigade, corps, & army leaders
are represented by figures. Infantry brigade commanders are not represented by figures.
The author finds that the 2 divisions & 1 or 2 cavalry brigades per player works very well. Larger games can
be played but the time required increases in a nonlinear fashion.
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