Warhammer Fantasy Battles (1ed).pdf

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Introduetion
llllovement
Psyehology
lVlorale
ShootinC
Gombat
Tabletop
Battles
FightinC
in
Dungeons
F
4
6
10
18
T5
19
2?
2g
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81
84
lying
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The
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Lists
TEXT
RICHARD
HALLIWELL
BRYAN
ANSELL
RICHARD
PRIESTLEY
BOX ART
JOHN BLANEHE
ILLUSTRATIONS
TONY
ACKLAND
@
ress
Games
Workshop
Ltd.
Printed
in
Great
Britain
3
Introduction
This
booklet
is the
first
volume
of
the
Warhammer Fantasy Wargaming System.
It
contains
rules
which
can be
used
to
simulate anything
from
a small skirmish
or
dungeon
adventure
to
a
huge pitched
battle.
The
game
is
played on
a
tabletop
using model
figures, rulers,
dice
and model
scenery.
Once
you
have mastered
the
rules
you
will
be
able
to
use
them
in
adventures
or
battles
of
your
own
creation.
You
should
consider
them
as a
tool to
play out
any one
of
a numberless
variety of fantastic
confrontations!
NOTATION
To make
the rules
easier
to
read some sections
are
marked Advanced
Rule.
Advanced
rules
should
only
be
used
by
players who
are already
familiar
with
the
general
content
of
Warfiammer. Players
may
decide beforehand
to
play
with
some
or
all of
the
Advanced Rules
if
they
so
wish. Advanced Rules
have
i:een boxed
in the
text
thus:-
M
In
oider
to
save
space
contemporary
dice notation
has
been used
throughout.
A
'normal
dice'
marked
Lr2r5r4r516
is referred
to
as
a rD6'.
A
dice
with
four
sides marked
Lr2r3r4
is
referred
to
as
a
rD4'
-
and
so
on.
Rolling two
D6
and
adding
the
seores
together
is refemed
to as'2D6'or
r2xD6'.
Examples:-
2xD4+L
ZxD6x?
IDIOO
Roll two D4.
Add
the
scores
together.
Now
add
I.
Roll two
D6. Add
the
scores
together.
Now
multiply
by
two.
Roll
a
pair
of
DIO.
This
is a ten
sided
dice
marked 1-10
often referred
to
as
a
rpercentagef
or
rdecimal'dice.
These
are available
from
hobby
stores
and
come
in
pairs, one
red the other
black. Count
the red
dice
as
tens
and
the
black
as
units.
For
instance,
a throw
of
red
4
and
black 7
is
47. Red
2
and
black 0 is
20.
.score
The
object
with
percentage
dice
is
to
score less
than the
required
-
so
a
95oh
chance
is
easy,
whilst
a
O3o/o
chance
is
very
difficult.
SCALES
I
table
inch
1000
paces
5
miles
2
meters
= I
pace
- I
mile
= I
league
=
1
pace
(=
I
table
inch)
Metric
measurements
are
often
used
to
describe
the
rreal
life'
size
of objects.
Thus
a
room
might
be
described
as
6 meters square.
It
would be represented
on
the table
by a
}ttsquare
model.
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