Mercenaries-Spies-Private-Eyes-Core-Rules-Blade-1983-pdf.pdf

(38188 KB) Pobierz
TM
a conte mporary role playing
advent
ure game
.
written by
Michael A · Stac kpole
edited by
Liz Danforth
illustrations b
Hamilton
Y
.
nan
M1chael Kucharski
Stevens
.
c
rompton
FIRST EDITION
Dedication
To Jacques Futrelle:
Lost on April 15, 1912
but not forgotten
.
Rest pleased with the happiness you have given others.
Copyright
©
1983 Flying Buffalo Inc.
No part of this book may be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or computerization, or by any information storage and
retrieval system, without permission in writing from
the
publisher BLADE, a division of Flying Buffalo Inc., P.O
.
Box 1210, Scottsdale, Arizona 85252-1210.
Mercenaries, Spies and Private Eyes
is Flying Buffalo lnc.'s
trademark name for its contemporary role playing adventure game.
Logos for Mercenaries,
Spies and Private Eyes
designed and
realized
by
Steven S.
Crompton.
First Printing April 1983
Printed
in
USA by Associated Lithographers
ISBN 0-940244-30-6
Table of contents
BOOK 1 .................................. .................................. 5
Rap Sheet ................................................................ 6
MSPE: How The Games Are Played ......................... 7
Character Creation
..................................................
8
Saving Rolls
................................ ..
.......................... 13
Skills ......................................... .......... ........... ......... 15
How Skills Work ...................... ......................... 17
Buying Skills ........................ ....
.............
..
..........
. 18
Disadvantages ....... ........................................... 18
Improving Skills ................................................ 18
Skill List .................................................................. 19
IQ 4 Skills .......................................................... 19
IQ 6 Skills ...................
.......................................
22
rQ 8 Skills .................................................
.........
22
IQ 10 Skills ........................................................ 23
IQ 11 Skills ........ ................................................ 28
IQ 12 Skills ........................................................ 28
IQ 13 Skills ........................................................ 30
IQ 14 Skills ........................................................ 30
IQ 16 Skills ........................................................ 32
Open Skills ....................................................... 33
Martial Arts ............... ....................................... 34
Titles and Honourable Awards ........................ 35
Psychic Skills ..................................................
...
36
Skill Afterword ................................................. 38
Combat .................... ............................................. 39
Hand-to-Hand Combat .................................... 39
Missile Weapon Combat
.................................
40
Multiple Shots & Multiple Targets .................... 43
Automatic Weapons ........................................ 44
Reloading and Jamming ................................... 44
Megadeath Luck Saving Roll
............................
45
Martial Arts Combat ................................
........
45
Unconsciousness .................................... ......... 4 7
Adventure Points .................................................. 48
What To Do With Adventure Points ................ 51
BOOK 2 ................................................................. 53
Bad Guys and Beasties ........................................... 54
Spy Scenarios ......................................................... 59
The Art of Detection ............................ ..
...............
62
Setting .............................................................. 62
Creating Mysteries ........................................... 64
Motives ............................................................ 64
Crimes .............................................................. 66
Summing Up Mystery Creation ...................... .. 67
How To Run Mysteries ..................................... 68
Table of contents
lcontlnuecn
Law Enforcement Agencies ......:
............................
70
So You Want To Be a Cop When You Grow Up ..73
Time, Healing,. and Income ............................... .... 74
Healing
.............................................................
74
Income, or Bringing Home the Bacon .............. 76
Tunnels
&
Thompsons ........................................... 77
Optional Rules for Magic ................................. 80
Hit Location ........................................................... 81
Car Crashes .................................... ....................... 83
Single Car Accidents ........................................ 83
Multi-car Accidents .......................................... 83
People in Accidents ......................................... 83
Ramming .......................................................... 84
.
Other Considerations ...................................... 84
BOOK 3 ................................................................. 87
Provisions
........................... :..................................
88
Hand Weapons and Other Items
.....................
90
Old and Odd Guns .......................................... 92
Domestic Guns
................................................
93
Military Guns
....................................................
95
Ammunition .................................................... 98
Anti-tank Weaponry and Explosives ................ 99
General Armor ............................................... 100
Flak Vests ............. .......................................... 100
Cover ............................................................. 100
Poison ............................................................ 101
Using Live Clues .................................................. 102
Parting Shots ........................................................ 105
Character Record Sheet ...................................... 106
At A Glance Skills List .......................................... 107
Suggested Readings ............................................. 108
Index .................................................................... 110
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