Five_Men_In_Normandy_-_Blitzfreeze.pdf
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1913 KB
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Pobierz
A Campaign Supplement
For
Five Men in Normandy
Written by Tom Mecredy
Leningrad, January 1944
Army Group North is in full retreat. Overloaded trucks and tanks
stream towards the Panther Line, with columns of dejected
landsers
trudging in their wake.
The offensive launched in December ‘43 shattered the
Wehrmacht’s
tenuous hold on the city and allowed the Red Army to relieve the
city’s emaciated inhabitants.
Abandoning tonnes of military materiel, the crippled Army Group
North races for the battered remains of the Panther Line at Narva.
Blitzfreeze pits your band of half-starved, bone-tired veterans
against the elements and the encroaching Red Army in a battle for
survival that can only have one winner.
1
Table of Contents
Introduction
Starting the Campaign
Character Creation
Step 1: Battlefield Role
Random Roles
Step 2: During the Siege
Step 3: Before the War
Step 4: Personality Traits
Step 5: Names and Ranks
Names
Rank Tables
Non-Commissioned Officers
Officers
Step 6: Put it all Together
Additional Gear and Mechanics
Mechanics
Gear
Setting up a Battle
Post-Game Turn
Step 1: Injuries and Morale
Step 2: Campaign Events
Step 3: Barter
Step 4: Recovery
Step 5: Player Actions
Step 6: Advance Distance and Time.
The Endgame
Medals and Decorations
After the War
Military Justice
Prisoner of War
Back to the Front
Deserter
Reassigned to the West
2
Introduction
Blitzfreeze is a narrative campaign expansion for Five Men in
Normandy. You will take command of a small group of misfits, staggering
across the frozen wasteland between Leningrad and Narva, desperate to
reach the comparative safety of the new front line.
It is primarily designed for solo play, or with a second player taking
command of the Soviet antagonists.
Games are played using the
Combat Rules
on pages from 5-22 of the Five
Men in Normandy core rulebook.
Starting the Campaign
Each campaign turn is composed of a battle and a post-game phase.
Before beginning your desperate retreat, roll three times on the
following table to add some ancillary characters to your tale of woe.
1-7
15-21
29-35
43-49
57-63
71-77
85-91
Quartermaster
SS Officer
Chaplain
Deserter
Prisoner of War
Junior Officer
Foreign Volunteer
8-14
22-28
36-42
50-56
64-70
78-84
92-100
Tank Commander
Driver
Grizzled Veteran
Abwehr Agent
Staff Officer
Infantry Officer
Fascist Partisan
Objectives
Next, use the following table to determine your group’s personal
objectives.
1-4
5-7
8-9
10
No Man Left Behind: All original members of the group must survive to
reach the Panther line at Narva.
Blood and Plunder: The group must make it to the Panther line with at least
10 loot.
Death to Bolshevism: The group must make it to the Panther line having
killed at least 20 Soviets.
Honour and Glory: The group must earn at least 3 decorations at the end of
the campaign.
3
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