Five_Men_In_Normandy_-_Blitzfreeze.pdf

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A Campaign Supplement  
For
Five Men in Normandy 
 
 
 
 
 
Written by Tom Mecredy 
 
Leningrad, January 1944 
Army Group North is in full retreat. Overloaded trucks and tanks 
stream towards the Panther Line, with columns of dejected
landsers 
trudging in their wake. 
 
The offensive launched in December ‘43 shattered the
Wehrmacht’s 
tenuous hold on the city and allowed the Red Army to relieve the 
city’s emaciated inhabitants.  
 
Abandoning tonnes of military materiel, the crippled Army Group 
North races for the battered remains of the Panther Line at Narva.  
 
Blitzfreeze pits your band of half-starved, bone-tired veterans 
against the elements and the encroaching Red Army in a battle for 
survival that can only have one winner. 
 
 
 
 
 
 
 
 
 
Table of Contents 
Introduction 
Starting the Campaign 
Character Creation 
Step 1: Battlefield Role 
Random Roles 
Step 2: During the Siege 
Step 3: Before the War 
Step 4: Personality Traits 
Step 5: Names and Ranks 
Names 
Rank Tables 
Non-Commissioned Officers 
Officers 
Step 6: Put it all Together 
Additional Gear and Mechanics 
Mechanics 
Gear 
Setting up a Battle 
Post-Game Turn 
Step 1: Injuries and Morale 
Step 2: Campaign Events 
Step 3: Barter 
Step 4: Recovery 
Step 5: Player Actions 
Step 6: Advance Distance and Time. 
The Endgame 
Medals and Decorations 
After the War 
Military Justice 
Prisoner of War 
Back to the Front 
Deserter 
Reassigned to the West 
 
 
Introduction 
Blitzfreeze is a narrative campaign expansion for Five Men in 
Normandy. You will take command of a small group of misfits, staggering 
across the frozen wasteland between Leningrad and Narva, desperate to 
reach the comparative safety of the new front line.  
 
It is primarily designed for solo play, or with a second player taking 
command of the Soviet antagonists.  
 
Games are played using the
Combat Rules
on pages from 5-22 of the Five 
Men in Normandy core rulebook.  
 
Starting the Campaign 
Each campaign turn is composed of a battle and a post-game phase.  
 
Before beginning your desperate retreat, roll three times on the 
following table to add some ancillary characters to your tale of woe. 
 
1-7 
15-21 
29-35 
43-49 
57-63 
71-77 
85-91 
Quartermaster 
SS Officer 
Chaplain 
Deserter 
Prisoner of War 
Junior Officer 
Foreign Volunteer 
8-14 
22-28 
36-42 
50-56 
64-70 
78-84 
92-100 
Tank Commander 
Driver 
Grizzled Veteran 
Abwehr Agent 
Staff Officer 
Infantry Officer 
Fascist Partisan 
 
Objectives 
Next, use the following table to determine your group’s personal 
objectives. 
1-4 
5-7 
8-9 
10 
No Man Left Behind: All original members of the group must survive to 
reach the Panther line at Narva.  
Blood and Plunder: The group must make it to the Panther line with at least 
10 loot. 
Death to Bolshevism: The group must make it to the Panther line having 
killed at least 20 Soviets.  
Honour and Glory: The group must earn at least 3 decorations at the end of 
the campaign.  
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