Brevis-Editio-Tercios-English.pdf

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Brevis Editio
Ruleset for large scale battles with miniatures
set in the Thirty Years' War
A game by Abián Suárez Hernández and Rayco Suárez Hernández
Graphic Arts: Pedro Suárez Jiménez
A creation by:
El Kraken Released
Publised by:
Designs & Edits WxW Co.
Translation: Javier Moncholí Checa
English Edition and Proofreading: Michael Koznarsky, MD.
Special thanks to Antonio V. Quevedo Franco, Yaiza Quevedo Guzmán,
Jacomar González Suárez, José Oliveros Segura
and Joaquín Ruiz Fernández for making this work possible.
Testers: Pedro Artiles Artiles, Yarovit Caballero Hernández, Manuel Díaz Diepa, Rubén Fernández González,
José Fleitas Bueno, Ion Gracia Suárez, Emilio Guerra, Pablo Hernández Hellín, Rafael Hoyos Janina,
Juan Luis Moreno Tapia, Adrián Navarro García, Víctor Rodríguez Mesa, Nauzet Martín Herrera, Luca Occhi,
Francisco del Pino Santos, Álvaro Santana Santana and Ángel Suárez Marrero.
Copyright 2015. Liber Militum: Tercios is a creation of Abián Suárez Hernández and Rayco
Suárez Hernández, published by Design & Edits;
Proyecto Cruz S.L. Calle Andalucía Nº30, 29009 MÁLAGA - C.I.F. B 91263178.
Free dissemination document.
Index
Introduction
Game Elements
Procedure
Movement
Shooting
Melee
Troops
The Army
The Battle
page 03
page 04
page 09
page 12
page 14
page 16
page 19
page 22
page 31
Introducción
Welcome to Tercios, the miniatures tabletop
wargame set in the Thirty Years' War (1608-1648).
You are now enjoying
Brevis Editio: Tercios.
This is a simplified, summary version of
Liber
Militum: Tercios.
Using Brevis Editio is a great
way to get started if you have no experience in
wargames, or if you want to try out the game without
adding too much complexity.
Brevis Editio vs Liber Militum
All rules learned in Brevis Editio apply in Liber
Militum, where there is a wider range of options
available and more specific rules and background
enrich the ruleset. Armies for both rulesets will be
perfectly compatible.
Here are the main differences:
Expanded texts:
since this version is intended
to include just the essentials to play, numerous
texts concerning the historical background are
omitted.
Command units:
Rules for Command units
are not included in this ruleset. Command units
in Liber Militum do not just provide moral to
nearby troops. They have a selection of virtues
and traits that allow them to perform all sorts
of tricks, or provide bonuses to certain combat
unit values in certain circumstances. They add
great strategic depth to the game and flavour
to the armies.
Special Rules:
Many rules are added in Liber
Militum to represent different qualities of the
troops that are not in this version.
Army lists:
The list creation system is also
considerably richer, allowing for a great variety
of armies.
Types of Battles:
In this book only the
standard battle is included. The full version
includes six different ones like capture the hills,
hold positions and alternative deployments
among others that add variety to the game.
The Game
As game developers, we believe it is our responsibility
to design rules that encourage the player to have a
pleasant experience and enjoy recreating what is
intended: epic battles, historical or fictional, that
leave the unmistakable flavour of the era.
The game table must be visually appealing,
reminding those of old paintings that recall
famous battles. To achieve this we don´t believe
that adding too complex rules is necessary as
we consider, of utmost importance, game flow
over exaggerated realism. However, Tercios
provides enough complexity to always make
victory a challenge.
Tercios is a large-scale battles wargame, as every
unit in the game represents the huge formations
that often comprised more than a thousand men.
Therefore it provides a greater abstraction than
other games, as at this scale of war the individual
actions of soldiers are irrelevant, as it is the
action of the entire unit that matters.
03
Game Elements
Tercios
is a miniatures tabletop wargame
and, as such, miniatures are the main
protagonists. Having a painted army on the
table is a superlative experience compared to
using cardboard counters or common chips.
We don't intend to limit the collector to use
miniatures of a particular manufacturer.
The game is well suited to any scale, with
15mm and 28mm as the most popular ones,
although there are other interesting options
such as 6mm. We intend basing to be of as
little importance as possible in order to
allow the use of figures already based to
other games or rules systems.
It would be advisable, though, that the
contenders coincide in scale, for purely
aesthetic reasons and, ideally, for a more
balanced game, for players to use the same
basing system for their armies.
All troops, except for artillery, should be based
on square or rectangular bases. A group of
miniatures upon it represents the unit.
This game recommends a set of standard base
dimensions, depending on the type of unit, but
it has to be clear that it is not mandatory. Two
centimeters, even three, above or below the
recommended size should not cause problems.
Measures are given in centimetres:
Type
Width Depth
Field Square
12
12
Other Foot Formations
12
6
Horse
8
4
Large Horse
8
8
Company
8
4
Artillery
4
4
There is not a required number of
miniatures for each base, the player can
freely decide the number considered
appropriate. Some players prefer a high
density of miniatures to give a greater sense
of depth. Conversely, others prefer to be
more practical and use the minimum
necessary to identify the type of troop.
We include basing schemes for 28mm and
15mm miniatures. The number of miniatures
shown intend to roughly follow the historical
proportions of each type of unit; it is equally
feasible to alter their number to adapt it to
your collection or preferences.
Units
The elements that fight on the battlefield
are referred to as units. These represent
squadrons, battalions or small groups of
soldiers and supplementary units such as
artillery.
These are divided into
Foot, Horse
and
Artillery.
These are soldiers willing to die
(in varying degrees) for our cause.
04
Basing examples given for 28mm scale miniatures
12
cm
12
12
cm
6
12
cm
6
Classic Squadron
8
Modern Squadron
8
cm
4
cm
4
12
cm
6
Field Square
Cavalry
Company
Reformed Battalion
Basing compatibility given for 28mm scale miniatures
4x4cm
5 x 2,5 cm
Basing examples given for 15mm scale miniatures
12
cm
12
12
cm
6
12
cm
6
4
cm
4"
Artillery
Reformed Battalion
12
Modern Squadron
cm
6
8
8
cm
4
cm
8
Field Square
Classic Squadron
Large Cavalry
Cavalry
8
cm
4
Cavalry
Company
05
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