The_Elder_Scrolls_Call_To_Arms_Core_Rulebook.pdf

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CREDITS
Designer
Mark Latham
Line Development
Gavin Dady
Additional Material
Gavin Dady, James Barry,
Ethan Heywood, Giles Nevill,
and Jono Green
Publishing Director
Chris Birch
Managing Director
Cameron Dicks
Finance Director
Rita Birch
Head of Wargames
Jon Webb
Editing
Gavin Dady, Ethan Heywood,
and Charlie Perkins
Proof Reading
Jen Farrant and the
Development Team
Photography and Video
Salwar Azar and Steve Daldry
Graphic Design
Michal E. Cross, Richard L. Gale,
Chris Webb, and Stephanie Toro
Layout
Richard L. Gale and Michal E. Cross
Art Director
Katya Thomas
Interior Art
Bethesda Game Studios
Mapsheet Artist
Damien Mammoliti
Sculpt Art Direction
Adam Potts, Gavin Dady,
and Aled Lawlor
Lead 3D Artist
Jonny La Trobe-Lewis
Senior 3D Artists
Chris “Chrispy” Peacey and
Domingo Díaz Fermín
Freelance 3D Artists
Joana Abbott, Gael Goumon, Jamie
Phipps, and Ana Román Peña
Painters
Castlebrush
Development and Playtesting
Charlie Perkins, Ethan Heywood,
Aled Lawlor, Jono Green, Kieran
Street, Giles Nevill, Jason Enos,
Paul Howells, and Adam Potts
Resin Production Team
Martin Jones, Drew Cox, Luke Gill,
Warrick Voyzey, and David Hextall
Rules Box Production
Liya International, China
Social Media Manager
Salwa Azar
Production Management
Steve Daldry and Peter Grochulski
Community Support
Lloyd Gyan and Shaun Hocking
Sales Manager
Rhys Knight and Cole Leadon
Thanks to
Sam Webb, Rob Harris and the
Bethesda design team: Michael
Kochis, Alan Nanes, Matt Daniels,
Kurt Kuhlmann, Jon Paul Duvall
Jessica Daniels, Emil Pagliarulo,
and Jessica Williams
Partly based on
Fallout: Wasteland Warfare
by James Sheahan
CONTENTS
INTRODUCTION
Prepare for Battle
The Skill Test
Summary of Skills
Line of Sight
Elevated Terrain
p.2
p.3
p.7
p.10
p.11
p.12
p.13
p.17
p.31
p.31
p.31
p.32
p.34
p.35
p.35
p.36
p.38
p.39
p.41
p.41
p.42
p.42
SPELLS
Spell Cards
Targeting Types
Spell Subtypes
p.43
p.43
p.44
p.47
p.50
p.52
p.57
p.59
p.61
p.62
p.72
p.72
p.79
p.80
p.88
p.91
p.91
p.91
p.93
p.94
p.94
p.97
DRAGON SHOUTS
TERRAIN
ADVERSARIES
Using Adversaries
Target Priorities
Adversary Responses
THE GAME ROUND
THE ACTIONS
DAMAGE
Health
Applying Damage
Armor
Special Effects
SPECIAL RULES
Keywords
Special Attack Rules
Perks
THE EVENT PHASE
Adversaries Activate
Draw an Event Card
End of Round
RACES OF TAMRIEL
GATHERING THE PARTY
Gold Septims
Factions
Party Composition
Upgrades
Equipment
MORALE
STATUS EFFECTS
Incapacitated
Shaken
Staggered
APPENDICES
®
Modiphius Entertainment, 39 Harwood Road,
London, SW6 4QP, United Kingdom.
Modiphius Entertainment Product Number: 051926.
Printed in China.
© 2019 Bethesda Softworks, a ZeniMax Media company. All Rights Reserved.
The Modiphius Entertainment logo is ® Modiphius Entertainment.
All rights reserved to their respective owners.
Any unauthorised use of copyrighted material is illegal. Any trademarked
names are used in a fictional manner; no infringement is intended. This is
a work of fiction. Any similarity with actual people and events, past or
present, is purely coincidental and unintentional except for those people
and events described in a historical context.
INTRODUCTION
THE SCROLLS HAVE FORETOLD…
Welcome to Tamriel – a realm of adventure and
wonder. Where danger lies around every corner and
where fame and fortune await the bold. It is a realm
you can enter today, if you have the courage to
answer the
Call to Arms!
The Elder Scrolls: Call to Arms
is a tabletop
wargame set against the epic, sprawling backdrop
of Tamriel. From the teeming cities of Cyrodiil to the
towering mountains of Skyrim, across the ash-plains
of Morrowind, and through the steaming swamps of
Black Marsh, you must lead your Party of bold warriors
on the path to glory. In this game, you must select a
mighty champion to lead your Party, surrounding them
with heroes and staunch followers. Players can take
on quests, unearth magical artifacts, and fight roaming
monsters as they do battle against their opponent,
using a combination of strength, stealth and magic to
win the day.
Call to Arms
is a simple game to learn, but
a challenge to master; your Party can be assembled in
an almost endless variety of ways, each unlocking new
tactics and abilities with which to test your skill as a
commander and challenge your enemies.
Whether exploring trap-filled dungeons, or battling
in some windswept wilderness, Tamriel is yours to
explore – or exploit – as you see fit, building your
forces to take on all comers. This rich setting gives
players the opportunity for a vast array of different
game types and play styles, as well as collecting and
modeling highly detailed, characterful miniatures from
The Elder Scrolls
universe. This book contains the
game rules and everything you need to carve out your
own legend!
Chapter 1
Height 1
Height 2
Height 2
(with 50mm base)
Height 3
(with 40mm base)
Height 4
(with 50mm base)
(each with 30mm base)
PREPARE FOR BATTLE
The Elder Scrolls: Call to Arms
uses a variety of
gaming conventions and unique game components
to keep track of the action – these are detailed here.
Take a moment to familiarize yourself with these
basics before diving into the thick of battle!
HEIGHT LEVEL AND
BASE SIZE
Every model in the game is assigned a
Height Level
of 1-5, according to its card.
The model’s Height Level is the number
shown in the arrowed circle shown here.
The model’s actual height is not taken into account,
as it might be modeled on a tall, scenic base for
example, which might give anyone shooting at it an
unfair advantage.
A model should be mounted on the base provided
to prevent any advantage or disadvantage being
gleaned in certain situations (such as a wide base
being unable to fit through narrow gaps or being
able to attack several models at once due to the
larger area covered). As an example, an average
human, such as a Nord or Imperial, is Height Level 2,
and is usually mounted on a 30mm base. Note that
base width does not always correlate to a model’s
THE PARTY
Players must first group their models together into a
fighting force, called a ‘Party’. This usually contains
in the region of 5-12 models, although smaller and
larger battles can be fought. Choosing a Party is
covered in detail on pages pp.91-96.
THE CHAMPION
One Hero in any Party is nominated as the Party’s
leader, otherwise known as the
Champion.
The
choice of Champion influences the composition and
specialties of the Party, so choose wisely!
CHARACTER CARDS
Every model in a player’s Party has a corresponding
reference card, called a
Character Card,
which
illustrates its key abilities, current damage taken,
and a wealth of other useful information. There are
two types of Character Card,
Hero
and
Follower,
as
detailed on the following pages.
height (see above).
See p.12 for more on Height Levels.
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