Mutant Year Zero - Zone Compendium 5 - Hotel Imperator.pdf
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HOTEL IMPERATOR
ZONE COMPENDIUM 5:
PROJECT LEAD & EDITOR
Tomas Härenstam
WRITERS
Anders Blixt (Hotell Imperator), Christian Granath (Hotell Imperator),
Tomas Härenstam (Hotell Imperator, new mutations and artifacts),
Petter Bengtsson (The Long Road), Michael Petersén (The Zone Fair),
Gunilla Jonsson (The Zone Fair), Kosta Kostulas (The Great Zone Walker)
COVER ART
Ola Larsson
GRAPHIC DESIGN
Christian Granath
TRANSLATION
INTERIOR ART
Reine Rosenberg
Emil Bussqvist & Tomas Härenstam
PROOFREADING
John M. Kahane
Spindulys
PRINT
978-91-87222-97-9
ISBN
© 2018 Game Ark Limited. MUTANT and related logos, characters, names, and distinctive likenesses thereof are
trademarks of Game Ark Limited unless otherwise noted. Used with permission. All rights reserved.
Zone Compendium 5
05
05
Zone compendium
Welcome to
Zone Compendium 5
for
Mutant: Year
Zero.
This booklet contains more extra material for
Gamemasters.
The main part of this booklet consists of four
complete Special Zone Sectors. They follow the
same format as the Special Zone Sectors in Chap-
ter 15 of the
Mutant: Year Zero
core rulebook. These
scenario locations can be added to or placed in any
sector of whatever Zone you are playing in. Note
that some of these sectors include mutated animals,
so they should not be used before the animals have
escaped from Paradise Valley (see
Mutant: Genlab
Alpha).
Every Special Zone Sector has a map overview,
which is available in two versions:
K
The GM map has small picture inlays, show-
ing details of specific locations in the sector.
K
The player map does not include these inlays
and can be shown to the players when the
PCs arrive in the sector. The player maps can
be found in the middle of this booklet, and
will be available for download from the Free
League website.
After the sectors is a section with new psionic muta-
tions and several new artifacts. Cards for these
mutations and artifacts are included in the custom
card deck for
Mutant: Mechatron.
HOTEL IMPERATOR
In a low-lying area surrounded by ruins and
hidden by thick Zone smog, the well-preserved
remains of a hotel can be found. In the Old Age, it
was a popular resort for the rich and famous. Dur-
ing the Apocalypse, Hotel Imperator was aban-
doned and fell into ruin. Decades later, it was
rediscovered by an expedition from the Mimir
Titan Power. The largely intact hotel in a fairly
secure location made it a perfect area for one
of Mimir’s research branches. Today, the hotel
has been taken over by another group with big
ambitions: a psionic cult called the Brain Ring,
ROBOTS
Several Special Zone Sectors in this
compendium include robots, which have
stats according to the rules of
Mutant:
Mechatron.
If you don’t have access to
that book, simply use the
Mutant: Year
Zero
rules instead, using the attribute
conversion below.
K
Servos = Strength
K
Stability = Agility
K
Processor = Wits
K
Network = Empathy
2
HOTEL IMPERATOR
a militant faction that sprang from Nova (see
Mutant: Year Zero).
OVERVIEW
Hotel Imperator is surrounded by a sturdy, ancient
electric fence (you can use the stats on page 121 of
Mutant: Genlab Alpha).
The only way to get in with-
out passing through the fence is via an old under-
pass. The entire area enclosed by the fence is cov-
ered by dry grass and withered bushes. Next to the
main hotel building, there is a concrete bunker. In
the yard in front of the hotel there are ruins of a
once beautiful fountain, now covered with vines and
filled with Rot water. Near the fountain, there is a
rusty car wreck that still holds the remains of its
long-dead owner. The hotel building itself is rather
worn, but remains quite impressive. On one corner,
there is a high-tech tower and on the roof, several
antennae and satellite dishes can be found. Above
the main door, there is a cracked but readable sign
with the text, “Hotel Imperator.”
LOCATIONS
Hotel Imperator has four surface floors: the ground
floor, two floors with hotel rooms, and a top floor
with a luxurious spa facility. Below ground, there
is a secret cloning lab. Elevators run between the
floors. To access the cloning lab, visitors need the
access cards carried by some of the Brain Ring’s
psi-mutants.
Getting In:
A psi-mutant always stands guard in
the tower (see below) at all times. They guard is
usually not very vigilant, however, and thus gets a
-2 to any Scout roll to spot intruders.
The main entrance to the hotel is a solid double
door. It is usually unlocked, but can be locked by
Athena (see below) or a psi-mutant with an access
card. When the door is locked, it will require an
access card to be opened.
Ground Floor:
On the ground floor, there is a recep-
tion area, an office, a bar, a dining room, a confer-
ence room and a well-equipped kitchen. The Brain
Ring members use the dining room for meals and
sometimes the conference room for planning the
operations. The cleaning robot Volta does the clean-
ing and maintenance work.
In the conference room, hidden speakers play
soft music. On the large table, there is an old pro-
jector. With a successful Comprehend roll, the PCs
can turn it on. It will project photos of the PCs’ own
Ark as well as another settlement in the Zone and
an old gas station on the wall. This is Blackhand’s
Bar, described fully in
Zone Compendium 3: Die,
Meat-Eater, Die!
Second and Third Floors:
On each of these floors
there are eight hotel rooms and four suites. The
rooms are quite simple and contain a bed, a ward-
robe, a small desk and a bathroom with a (func-
tional!) shower, while the suites are more luxurious
and have a separate office and a large bathroom
with a jacuzzi. If the PCs search the rooms, they
can find a random artifact. Make good use of the
scrap list on page 262 of the
Mutant: Year Zero
rulebook to fill these rooms with other interesting
items. Most of the Brain Ring members are staying
in the suites the third floor, but a few reside on the
second floor. If the PCs sneak around in the hotel,
roll a Base Die for each room that the PCs enter. If
the result is a [biohazard], there is a psi-mutant in
the room. It will not be Macron or Francisca.
Top Floor:
This whole floor is taken up by a large,
fancy spa. A swimming pool dominates the main
room. Next to the pool, there is a well-equipped bar
and two Jacuzzis. On sun beds by the pool, guests
can relax under the flickering hologram of a clear
blue sky. By the elevator, there is a reception desk
with a First Aid Kit (artifact, see
Mutant: Genlab
Alpha).
Next to the reception area, there is a storage
05
ELECTRICITY AND WATER
A small reactor deep underground still
provides electricity to the Hotel Impera-
tor. There is even running water in most
of the building. Note that the PCs have
likely never experienced this kind of
functional advanced technology before.
3
Zone Compendium 5
HOTEL IMPERATOR
CLONE LAB
05
CRYO CHAMBER
4
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