AutoKill.pdf

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Luetchford
H. Faulkner & O. L
uetchford
Art by
Tamás Baranya
Shane Cook
Dustin Halstead
Macho Panchos
Shindy Reehal
Copyright 2018 Dice Mechanic Games. “Dice Mechanic Games” & “AutoKill” are registered trademarks of Dice Mechanic Games.
 
CONTENTS
A BROKEN FUTURE: INTRODUCT
ION
TO AUTOKILL
INTRODUCTION
THE RULES
OVERVIEW
DASHBOARD: ANA
TOMY
ANATOMY
VEHICLE DESIGN: DASH SETUP
HAZARD DICE
VEHICLE DESIGN: VEHICLE CLASS
UPGRADE DECK: ANA
TOMY
ANATOMY
UPGRADE DECK: SYMBOLS
CREW
VEHICLE DESIGN: COSTING A GAME
DASHBOARD & DICE: USAGE
SPEED CHANGE
MOVEMENT
STEER
ATTACK
ATT
ACK:
LOS & FIRE ARC
TTACK:
SPECIAL ACTIONS
THREE POINT TURN
TRAVERSABL E
TRA
VERSABLE
TERRAIN
TRAVERSABL E
TRA
VERSABLE
TERRAIN: DROPS
VEHICLE EFFECTS
CONTROL PANEL
TURN SEQUENCE
COLLISIONS
COLLISIONS: WITH MOVING VEHICLE
COLLISIONS:
COLLIS
IONS:
WITH ST
ATIONARY
VEHICL
E
STA
VEHICLE
COLLISIONS: SIDESWIPES
COLLISIONS: STA
COLLIS
IONS:
ST
ATIC
OBJECTS
GLOSSARY
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AutoKill is a vehicular combat
system using multiple dice and
movement templates to create
a sand-box style
tabletop experience.
Factions can be themed i
n
any
in
way you can imagine within the
vast variety of settings. There are
gangs, corporations, places and
characters within the background
for inspiration but the world is
wide open to player creativity
.
creativity.
A BROKEN
FUTURE
The game is set in a future
Earth engaged in multiple
dystopian scenarios.
Each continent and the countries
within suffer in unimagined ways.
HyperCapitalism is the main drive
of humanity with the Ear
th’s
Earth’s
population at 10 billion and vast
swathes of certain countries
rendered uninhabitable by
industry and conict.
There are totalitarian
country-states in brutal
lock-down, scorched nuclear
deserts and engine cities
dominating bleak horizons.
Everyone, without exception,
is out for themselves.
New technologies have evolved in
the desperate struggle to avert
environmental and societal
catastrophe. Huge atmospheric
scrubbers clean blackened skies
while AI controlled road-drones
patrol the highways, selecting
offenders to meet their quotas.
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While combustion engines are
still widely used, a plethora of
alternative propulsion modes
have evolved to cope with the
depletion of fossil fuel resources
and the constant threat of
environmental apocalypse.
Advancements in nano and 3d
printing technologies mean fast,
vending machine style production
is common for most objects
including vehicles. It is possible
to have an idea for a ride, stroll in
to the nearest GigaCity showroom
or illicit junk town ReproUnit and
drive it away an hour later.
Due to these new forms of
production, vehicles in the world
of AutoKill draw on design cues
from all of automotive history;
combining, editing and improving
on them. They can be equipped
with exotic arsenals of weaponry
utilising wildly varying levels of
technological advancement, from
crude black powder projectiles to
lethal energy weapons.
Far beyond the glistening
showrooms of the GigaCities
lie vast wasteland expanses
scattered with petro-cannibals,
exiled mutants and scavenger
bandits. Nomadic groups of
devolved savages have been
witnessed in the most desolate
areas, using salvaged half-car
chariots and prehistoric blunt
force weaponry to achieve
their objectives.
From the dawn of transport to
the bleeding edge stylings of
the future, in AutoKill no vehicle
is out of place.
A friendly
mascot for a
highstreet
arms dealer.
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