Wastelands_3_Meltdown.pdf

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©Dicehead Gaming 2011
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Introduction
Hello and welcome to the third edition of Wastelands, the post-apocalyptic miniatures wargame. This
version is designed to bring together some of the complexity of the first edition with some of the solo
play ideas of the second and a whole heap of new concepts and ideas.
Wastelands is not an easy game and nor should it be, the post-apocalyptic world is incredibly dangerous
in lots of ways so you’ll have to think carefully about how you develop your faction and how to approach
the battles that you will inevitably have to fight for survival.
I’d like to thank nb246 for the artwork which was so generously provided and to everyone that helped
me playtest the game and all the folks at
http://s1.zetaboards.com/Post_Apoc_Wargames/index/
who
played previous versions and posted their battle reports and expressed an interest in this new version.
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Playing Wastelands
Battles
The easiest way to start playing Wastelands is to fight a battle, either against another player or solo
playing both sides. This will help you get used to the battle system before you dive into a campaign.
Simply use the faction section and weapons tables to pick two equal point forces and starting battling. A
force of around 100 points is a good starting point.
Solo Campaign
The solo campaign is really the focus of this edition. In the solo campaign you create a small gang from
one of the factions and then set out to achieve the objectives you want to achieve. Perhaps you want to
become the most notorious band of raiders the wasteland has ever seen or grab yourself the finest
territory, maybe you want to build a band of legendary heroes or become a legendary defender of the
highways. You can do all this and more in the solo campaign. In this edition your faction has a
reputation, bad reputation generally means you’ll be offered less opportunities but you can do whatever
you please, good reputation generally means you’ll get offered lots of chances to advance your faction.
The ultimate aim of the solo campaign is to make you feel as though you are taking part in a coherent
story set in a post-apocalyptic world and all the factions, events and missions are designed with that in
mind.
Multiplayer Campaign
The multiplayer campaign lets two or more players manage their own faction, fighting battles between
themselves for territory and against other random enemies. Players can continue playing their factions
solo in between face to face games if they like.
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Introduction .................................................................................................................................................. 2
Playing Wastelands ....................................................................................................................................... 3
Battles ....................................................................................................................................................... 3
Solo Campaign .......................................................................................................................................... 3
Multiplayer Campaign............................................................................................................................... 3
Core Rules ................................................................................................................................................... 12
Unit Stats................................................................................................................................................. 12
Taking Turns............................................................................................................................................12
Actions ....................................................................................................................................................12
Base Contact ...........................................................................................................................................14
Movement...............................................................................................................................................14
Trampling ............................................................................................................................................14
Shooting .................................................................................................................................................. 14
Being free to fire .................................................................................................................................14
Shooting ..............................................................................................................................................14
Aimed Shots ........................................................................................................................................ 15
Auto Fire.............................................................................................................................................. 15
Shooting around Corners ....................................................................................................................15
Throwing Bricks and Rocks..................................................................................................................15
Cover ................................................................................................................................................... 16
Prone units and figure height .............................................................................................................16
Crossfire ..............................................................................................................................................16
Close Combat ..........................................................................................................................................17
Close Combat ...................................................................................................................................... 17
Charge ................................................................................................................................................. 17
Morale.....................................................................................................................................................17
Failing Morale ..................................................................................................................................... 17
Fearless ...............................................................................................................................................17
Fleeing Voluntarily ..............................................................................................................................17
Death and Loot........................................................................................................................................18
Rerolls .....................................................................................................................................................18
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Knocked Down and Falling......................................................................................................................18
Shoving Enemies off Ledges....................................................................................................................18
Units ............................................................................................................................................................ 19
Special Abilities ....................................................................................................................................... 19
Special ability: Bite ..............................................................................................................................19
Special ability: Bomb........................................................................................................................... 20
Special ability: Powerful Charge .........................................................................................................20
Special ability: Trample .......................................................................................................................20
Mutations................................................................................................................................................ 20
Armoured Body...................................................................................................................................20
Bite / Claws .........................................................................................................................................21
Blob Form............................................................................................................................................21
Burrowing Claws .................................................................................................................................21
Camouflage .........................................................................................................................................21
Corrosive Vomit ..................................................................................................................................21
Extra Arm or Arms............................................................................................................................... 21
Extra Head...........................................................................................................................................21
Extra Legs ............................................................................................................................................22
Intense Radiation ................................................................................................................................22
Mind Control ....................................................................................................................................... 22
Paralysing Touch .................................................................................................................................22
Projectile Spines..................................................................................................................................22
Repulsive.............................................................................................................................................23
Stinger ................................................................................................................................................. 23
Spikes .................................................................................................................................................. 23
Splatter................................................................................................................................................ 23
Horns................................................................................................................................................... 23
Tail.......................................................................................................................................................23
Tentacles .............................................................................................................................................23
Wings .................................................................................................................................................. 24
Heroes.........................................................................................................................................................24
Hero Special Abilities ..............................................................................................................................24
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