Toy_War.pdf

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Team Frog Studios Presents
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A Crunchy Frog Production
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Of A Paul Arden Lidberg Game
TOY WAR
Starring: Every Toy Ever Made
Featuring: Fred Sadek as “the Cover Artist”
Phil Morrissey as “the Interior Artist”
Cinematography by D.B. Lincoln
Best Boy Grip: Michael Nunn
Catering By Cheryl & Jordan of Arizona
Written, Directed & Produced by Paul Arden Lidberg
Executive Produced by M. Mulligan
Read The Game
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Soundtrack Available on Team Frog Records
Check Out The Website For More Info On Extra Bits for Toy War And
Our Other Games:
www.teamfrog.com
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Dedicated to Jordan, My Little Girl - May You Always Be Able to Find
That Little Kid Inside You!
Toy War 3rd Edition is © 2002 Paul Arden Lidberg. “Toy War” and “Little Kid Toys -
Big Kid Rules” are trademarks of Paul Arden Lidberg. Used under license. Any similarity
between stuff in this book and the real world (however you happen to define *that*),
without sarcastic and satirical intent, is purely coincidental. Really!
TOY WAR: Little Kid Toys, Big Kid Rules
Have you ever played Toy soldiers? Everyone sets up their Toys, and
then fires rubber bands or throws rocks or bricks at the other guy's stuff.
Inevitably, this led to arguments, as it is was always difficult to say who
won. And once in a while someone would get hit with something and have
to go home for a band-aid, not always the best ending. Well, now we have
a way around that.
TOY WAR is a set of rules created so that anyone can play a minia-
tures game, and do so with stuff they already have plus a handful of dice.
Any Toy you have can be used, no matter what size or what weapons it
has.
Have Fun!
Needed For Play
You need the following stuff to play TOY WAR:
o A bunch of Toys (at least 2-3 per player)
o A yardstick/tape measure/ruler for each player.
o One six-sided die for each player (the Bigger, the
Better!)
o Masking Tape and a Permanent Marker
o Silly Background Music
What Is This Game, Anyway?
TOY WAR is a set of rules created for use with all your Toys. In the
language of adventure gaming, this book is referred to as "miniatures
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TOY WAR: Little Kid Toys, Big Kid Rules
rules." Miniatures rules use figures (or, in this case, Toys) as the playing
pieces. Rather than use a board, this game is played freeform on a table,
the floor, the backyard, or even in a mini-van. Technically, you don't even
need real Toys to play. If you want to improvise with boxes, cans, food,
or even chits of cardboard, go ahead!
Statistics
Each Toy has a set of numbers that let you know what the Toy can
do. These numbers are called Stats. They are written on a piece of tape
placed on the back of your Toy (explained below -- never write on your
Toys!). These numbers tell you how far it can move, how far it can shoot,
how well it can shoot, and how many shots it can take before it is out of
the -game. The Stats are described below:
ATTACK - This is determined by what kind of Toy it is. You get this
number from the Toy Descriptions (see below). Once you've chosen which
is most appropriate, make a note of the ATTACK number it shows. It is
used for several things, including the Toy's chance to hit, and the num-
ber of shots it can take before going out of the game. Also, the amount
of damage a Toy has taken can have an effect on the ability of the Toy
to hit (Optional Rule, see page 11).
SIZE - Measure the biggest dimension of your Toy (using the ruler or
tape measure), and then look at the following table. Find the Length in the
left column (if it is greater than one number, and less than the next, use
that next number). This is the SIZE Stat for the Toy, and is used sev-
eral things below.
Length
1"
2-4"
5-9"
10-16"
17-25"
26-36"
37-49"
50-64"
65-81"
82" & up
SIZE
1
2
3
4
5
6
7
8
9
10
MOVE - The distance a Toy can move in one game turn. To figure out
how far that is, simply multiply the SIZE Stat by five. This is the distance,
in inches, that can be moved each turn.
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TOY WAR: Little Kid Toys, Big Kid Rules
Marking Your
Stats
Both
Major
Stats
(ATTACK and SIZE) are
marked on Masking Tape with
a marker, and that piece of
tape is affixed to the back
or top of the Toy. This is a
very important step, as with-
out these numbers you can-
not play. And we really do
not recommend writing on
your toys directly.
You'll also want to mark
these Stats on a copy of the
TOY WAR Log Sheet, includ-
ed in the back of this book.
List a quickie description of
the Toy ("Blue Cowboy",
"Green Dinosaur", etc.) and
then put the numbers next to
it where appropriate.
Turn Sequence
All games have a structure
of play to keep everything in
order. This is called a Turn
Sequence. Every turn follows
through these parts one at a
time.
The Turn Sequence has the
following steps:
1. Who Goes First?
Each player rolls a six-sided die. The player who rolls highest goes
first. After he is done, the player to his left is next, and so on until all
the players have done that part of the turn. If there is a tie for highest
roll, the tie can be broken using a quick game of rock-paper-scissors,
rolling again, a coin toss, a fist fight, whatever...
2. Moving
Each player, in turn, moves their Toys.
3. It's Fightin' Time!
Each player settles any fights they are in. Even if a Toy has taken
enough shots to be tossed out of the game, it always has a chance to
shoot back if it hasn't attacked anyone already that turn.
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