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DE BELLIS
NAPOLEONICIS
(DBN)
FAST PLAY RULES
FOR THE NAPOLEONIC ERA
VERSION 2.1
A KISR PUBLICATION
2017
Front Cover Photographs
Lower:
1815 French Guard using Larger Bases
15mm figures from the collection of Alex Testo
Painting and photography by Alex Testo
Upper:
“The Austrian Assault towards Liebertwolkwitz” – Leipzig 05
15mm MINIFIGS from the collection of Bob Carter
Baseboard by Alex Testo
Scratch built buildings and photography by Bob Carter
De Bellis Napoleonicis v2.1
DE BELLIS NAPOLEONICIS (DBN) v2.1
(as at January 2013)
CONTENTS
Page No
Contents Page
Section
Section
Section
Section
Section
Section
Section
Section
Section
Section
Section
Section
Section
Section
Appendix
Appendix
Appendix
Appendix
Appendix
Appendix
Index
1 - Introduction and Concept
2 - Equipment and Scales
3 - Troop Type Definitions
4 - Figures and Basing
5 - Terrain
6 - Game Set Up and Playing Sequence
7 - Command, Control and Movement
8 - Combat
9 - Victory Conditions
10 - Larger Battles
11 - Optional Rules
12 - Playsheets
13 - Army Lists
14 - Rulers
A
B
C
D
E
F
-
-
-
National Characteristics
Troop Type Classifications
Command Capabilities
The Peninsula Light Division
The Ottomans
Supporting in Close Combat
1
2
3
5
8
9
13
15
20
25
26
27
33
36
39
40
41
43
44
45
47
48
ACKNOWLEDGEMENTS
We are indebted to WRG for their DBA Rules, which were the original inspiration
for DBN v1 rules.
These rules were also ‘inspired’ by the "DBA Extension for 1500-1900 AD" produced
by Humberside Wargames Society.
COPYRIGHT
All Rights Reserved – from Jan 2004
Section 12 – ‘Playsheets’ and Section 14 – ‘Rulers’ may be photocopied for the
purchasers personal use only, otherwise no other part of this publication may be
reproduced, stored in a retrieval system or transmitted, in any form or by any
means, be it electronic, photocopying, recording or otherwise, without prior
permission in writing from the copyright holder.
CONTACT DETAILS
If you have any queries or suggestions regarding these rules please either write
to Keep It Simple Rules, Brompton Banks, Stokesley Road, NORTHALLERTON, DL6 2UD
or e-mail
alex@atesto.freeserve.co.uk
WEBSITE
www.dbnwargaming.co.uk
Copyright© KISR Publications dated Jan 13
1
De Bellis Napoleonicis v2.1
SECTION 1 – INTRODUCTION AND CONCEPT
1.1
Introduction.
Over the last ten years, since DBN v1 was first produced,
we the authors, with many other colleagues and international gamers have
campaigned hard on the Napoleonic tabletop battlefield. In the process we have
given DBN a thorough play-testing. In addition to the many small games played
during a night at the club, at home or even in a hotel whilst visiting Waterloo,
we have fought many large historical battles, including Austerlitz, Waterloo and
the largest of all, Leipzig; you may have read our reports on these in wargaming
magazines. All this gaming and the ‘feed back’ we have received from all over the
world has been considered, tested, developed and if thought relevant, added to
the rules, so we now feel that it is time to present these amendments and
improvements in our Version 2 rules.
1.2
‘Keep
It Simple’.
Whilst we freely acknowledge that the basis for DBN was
the highly successful DBA Rules, without which DBN v1 cannot be played, we now
also feel that it is time for us to move on and take DBN up a level by making
them ‘freestanding’, and so DBN v2 is just that; they can be played as they are
without reference to DBA. However our overriding concern was to stick to our
principle of
‘Keep It Simple’.
We think we now have a set of Napoleonic rules
that are as good as you are going to get. If you want rules that are easy to
play yet challenging, capture the spirit and historical accuracy of the time, are
perfect for fighting Big Historical Battles and finally, good fun, then look no
further, these rules are for you.
1.3
Concept.
These rules have been developed to fight tactically challenging
battles. They will not suit the
‘line ‘em up, throw a few dice, look pretty and
do nothing’
style of player. We have assumed that players have an understanding
of army organisation, terminology and a basic knowledge and general understanding
of Napoleonic, tactics, principles and warfare. Each manoeuvre piece on the
tabletop represents a Napoleonic tactical troop type, be it Infantry, Cavalry or
Artillery, known as a ‘Unit’. The Unit is represented by a number of appropriate
model figures mounted on a base, all of which have the same size frontage but
vary in depth. A group of two or more Units is called a ‘Formation’. Command
and Control was just as important an element of winning battles as the quality of
the troops, therefore it is a significant part of these rules and is simply and
effectively implemented by the use of Commanders Action Points or ‘CAPs’.
1.4
Scale.
For the purposes of simplicity all quoted distances are based on
15mm scale and should be adjusted accordingly for other scales.
1.5
About The Authors.
We (Alex Testo & Bob Carter - ‘KISR Publications’) are
both experienced Napoleonic wargamers who have both retired from wide-ranging
careers in the British Army. We have combined our military training and
experience with our knowledge of wargaming and Napoleonic history to produce this
unique set of rules. However we do not claim to ‘know it all’ so please feel
free to contact us for rule advice or clarification. Our contact details can be
found at the bottom of the ‘Contents’ Page.
1.6
Version 2.1.
This latest version is the ‘cherry on the cake’ and includes
the minor amendments and additions that were added to the main 2.0 rules.
Copyright© KISR Publications dated Jan 13
2
De Bellis Napoleonicis v2.1
SECTION 2 - EQUIPMENT AND SCALES
EQUIPMENT
2.1
Playing Area.
The basic playing area, or tabletop battlefield, is 600mm
or 24” square for 15mm or smaller figures. It is increased to 900mm or 36” for
25mm figures and above. However the playing area can be varied in both depth and
width to suit historical scenarios. Onto this blank battlefield are placed
pieces of terrain that represent rivers, woods, hills, towns, etc, all of which
are described in Section 5 - Terrain.
2.2
Playing Equipment.
The only other equipment required are standard D6 dice
(for larger games several D6 of different colours may be required) and a ruler or
tape measure with which to measure distances; a DBN ‘Ruler’ is included as
Section 14.
SCALES
2.3
Unit Representation.
Each Unit represents a group of historical units,
the actual size of which can vary to suit any battle. However for the purpose of
the basic game each represents the following:
2.3.1
Infantry
– This represents a brigade sized group of 2000 to 2500
infantrymen, including integral skirmishers, command staff and supporting
artillery.
2.3.2
Cavalry
– This represents a brigade sized group of 1200 to 1500
cavalrymen including command staff.
2.3.4
Jagers or Skirmishing Cavalry
– This represents an ‘ad hoc’
Independent group of 600 - 800 infantry or cavalrymen and command staff.
2.3.5
Artillery
– This represents the Corps or Army Reserve or Horse
Artillery Units, each of up to 18 guns. At this scale artillery is
difficult to represent without it ‘cluttering’ up the battlefield so
Paragraph 2.6 gives more detail as to our reasoning behind this
representation.
2.4
Distances.
All distances are referred to as ‘Paces’ with 100 paces
equating to 25mm if using 5mm to 15mm figures and 40mm if using 20mm to
30mm figures.
2.5
Time.
Play is divided into Turns with each one divided into 2 Bounds, one
for each side. Each Turn is the equivalent of approximately 15 minutes in real
life. A game consists of as many Turns as are necessary for one side or the
other to achieve its victory conditions, although the number of Turns may be
predefined if recreating an historical scenario.
2.6
Artillery Representation.
In DBN the Game Player is the Commander of at
least a large independent Corps who would only be directly concerned with the
Artillery under his personal command, the batteries that constituted the Corps or
Army Reserves. This Reserve Artillery was usually the Heavy Foot 9 to 12pdrs,
however occasionally if the Heavy Foot Artillery were unavailable then lesser
calibre guns or even Horse Artillery would be used. Horse Artillery in the
Napoleonic period really ‘came of age’ and apart from supporting cavalry it was
often used by the Army Commanders in a semi independent tactical role in support
of major actions. The Divisional, Brigade and Regimental Artillery were the
responsibility of lower level Commanders who are not represented in these rules.
Historically the usual allocation of Foot Artillery per Infantry Division used in
nearly all armies was 12 – 18 Guns (two
Batteries/Companies).
If Regimental
Artillery was used there was usually a reduced allocation of Divisional Artillery
resulting in roughly the same amount of guns or ‘artillery effect’ per Division.
Copyright© KISR Publications dated Jan 13
3
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