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ARES
Miniatures Wargaming System™
by Daniel Kast
& Kevin Smith
•SE COND•E DITION•
Credits
GAME DESIGN
Daniel S. Kast
ARMY LISTS BY
Kevin Smith
DEVELOPMENT ASSISTANCE
David Eynon, Brian Jurczyk, Kevin Smith, Derek Rompot
ADDITIONAL CONTRIBUTIONS & PLAYTESTING
Paul Goodwin, Demian Rose, Rich Spainhour, Chad Wilson
2181 Dawson Drive
Normal, IL 61761
www.mj12games.com
ARES: Miniatures Wargaming System
Expanded Rulebook
Second Edition • MJG-0204
Version 2.1
Second Printing, September 2002
Printed in the United States of America by
Supreme Graphics, Arcadia, WI
supreme@supremeworks.com
“ARES: Miniatures Wargaming System” and the Majestic
Twelve Games logo are trademarks of
Majestic Twelve Games.
TABLE OF CONTENTS
Prologue
5
Materials Needed For
Play
7
Figures • Playing Area •
Measuring Tape • Dice •
Markers • Playing Cards •
Paper & Pencils
Chapter Four:
Combat
25
The Attack Roll
25
Melee Attacks • Knockdowns •
Ranged Attacks
Death
29
Chapter Five:
Morale
29
Chapter One:
Figures
11
Figure
Characteristics
11
Combat Rating • Wounds •
Movement • Morale • Armor Die
• Close Combat Die • Ranged
Combat Die • Weapons • Magic
Die • Spells • Special
Figure Bases
14
Infantry Figures •
Cavalry Figures • Oversized &
Undersized Figures
Line Of Sight
15
Units
16
Unit Composition • Unit
Coherency
The Morale Rating
29
Command Distance & Morale
The Morale Test
30
The Individual Morale Test •
The Unit Morale Test • Effects
Of Morale Tests • Shaken
Figures • Routed Figures
Rallying
32
Chapter Six:
Terrain
32
Basic Terms
32
Linear Versus Area • Open,
Difficult, and Impassible
Sample Terrain
Effects
34
Forest • Hedges & Fences •
Hills • Marshes • Ruins, Rocks,
& Rubble • Water Hazards
Chapter Two: Playing
The Game
17
Setting Up
17
Terrain • Choosing An Army •
Arranging Your Army
The Sequence Of
Play
19
Winning The
Game
20
Actions
20
Held Actions • Borrowed
Actions
Chapter Seven:
Magic
36
Chapter Three:
Movement
22
Movement Score
22
Turning • Charging • Sprinting •
Withdrawing • Going Prone
Spellcasters
37
Spells
38
Bless • Confuse • Command •
Curse • Dishearten • Enchant •
Encourage • Frighten • Hasten
• Heal • Rally • Slow • Strike •
Area Effect • Range Factor •
Difficult Spells
A Sample Spell
41
The Grimoire
42
Brainstorm • Braveheart •
Darksphere • Deathknell •
Entangle • Flameblade •
Fleshmend • Makehaste •
Stoneskin • Souldrain •
Trueflight
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