Starter Set Rules Booklet - Star Trek Adventures.pdf

(1727 KB) Pobierz
THE ROLEPLAYING GAME
STARTER RULES
LCARS TERMINAL 978-1-912200-95-5
CREDITS
PRODUCED BY
CHRIS BIRCH
PUBLISHING ASSISTANT
SALWA AZAR
OPERATIONS MANAGER
GARRY HARPER
PRODUCTION MANAGER
STEVE DALDRY
COMMUNITY SUPPORT
LLOYD GYAN
1732011
SYSTEM DESIGN
NATHAN DOWDELL
LINE DEVELOPMENT
SAM WEBB
WRITING
NATHAN DOWDELL AND SAM WEBB
EDITING
SAM WEBB
PROOFREADING
ARIC WIEDER
BOX ARTWORK
CRISTI BALANESCU
INTERNAL ARTWORK
DOMINGO DÍAZ, MARTIN SOBR,
JOSEPH DIAZ, CRISTI BALANESCU,
CONNOR MAGILL, STEVE STARK,
AND MICHAL E. CROSS
ART DIRECTION
SAM WEBB
GRAPHIC DESIGN
MATTHEW COMBEN
LAYOUT
MICHAL E. CROSS
191984
221084
FOR CBS STUDIOS
BILL BURKE, JOHN VAN CITTERS,
MARIAN CORDRY, VERONICA HART,
BRIAN LADY, AND KEITH LOWENADLER
AUX SYS
Published by Modiphius Entertainment Ltd.
2nd Floor, 39 Harwood Road, London, SW6 4QP, U.K.
The 2d20 system and Modiphius Logos are copyright Modiphius
Entertainment Ltd. 2018. All 2d20 system text is copyright Modiphius
Entertainment Ltd. Any unauthorised use of copyrighted material is illegal.
Any trademarked names are used in a fictional manner; no infringement
is intended. This is a work of fiction. Any similarity with actual people and
events, past or present, is purely coincidental and unintentional except for
those people and events described in an historical context. TM & © 2018
CBS Studios Inc. © 2018 Paramount Pictures Corp.
STAR TREK
and related
marks and logos are trademarks of CBS Studios inc. All Rights Reserved.
Artwork and graphics TM & © 2018 CBS Studios Inc. © 2018 Paramount
Pictures Corp. STAR TREK and related marks and logos are trademarks
of CBS Studios Inc. All Rights Reserved., except the Modiphius Logo
which is © Modiphius Entertainment Ltd. This is a work of fiction. Any
similarity with actual people and events, past or present, is purely
coincidental and unintentional except for those people and events
described in an historical context.
INFO@MODIPHIUS.COM
WWW.MODIPHIUS.COM
Modiphius Entertainment Product Number: MUH051565
ISBN: 978-1-912200-95-5
2
CHAPTER 01
BOOK
01.00
RULES OF PLAY
3874-2849222 284 87
8392 2994-66 001
01.10
01.20
01.30
01.40
01.50
WELCOME TO YOUR FIRST ASSIGNMENT
BASIC OPERATIONS
CONFLICT
STARSHIP RULES
STARSHIP COMBAT
004
006
011
017
019
STARTER RULES
3
CHAPTER
01.10
RULES OF PLAY
WELCOME TO YOUR FIRST ASSIGNMENT
“TO EXPLORE STRANGE NEW WORLDS, TO SEEK OUT NEW LIFE AND NEW CIVILIZATIONS,
TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE.”
Welcome to the Final Frontier. You are about to embark as
a Starfleet officer on a Federation starship headed for the
unknown, to boldly go where no one has gone before. As a
Starfleet officer you are among the best and brightest in the
Federation — commanders, pilots, scientists, engineers, and
doctors. Your starship, a vessel of great speed and power,
is the pinnacle of space exploration technology allowing
you and your crew to investigate new spatial anomalies and
support Federation worlds through the Galaxy.
– CAPTAIN JEAN-LUC PICARD
Star Trek
takes place in a future in which Humans have
formed an alliance with hundreds of other worlds to support
one another and explore the Galaxy, pushing the boundaries
of both known space and knowledge. Scarcity of resources
is no longer an issue: replicators synthesize meals and
equipment. Peoples of all worlds travel faster than light
between systems, at warp, crossing whole sectors of space
in days or weeks. Away teams are teleported instantly to the
surface of a planet or between starships. Energy weapons
WHAT YOU NEED TO PLAY
§
Twenty-sided dice:
d20s are used for resolving Tasks, and for
rolling results on certain large tables. Often, a Player will roll
two twenty-sided dice, or 2d20, but as many as 5d20 can be
rolled at once. 2d20s are included in this set.
§
Challenge dice:
You’ll need at least 4 six-sided custom
engraved Challenge Dice for rolling for an attack’s damage or
other effects. 4 of these custom dice are included in this set.
§
Tokens:
You’ll need some way to keep track of Momentum
and Threat (covered later). 6 Momentum tokens, and 14 Threat
tokens are included in the Starter Set.
Paper, pens, pencils, etc.:
For making note of Traits, or
making maps.
Character sheet:
A portfolio of information for your
character. It contains the statistics for their Attributes,
Disciplines, Focuses, Values and Talents, as well as
§
§
information on your character’s equipment and attacks.
The 5 character sheets in this set describe 5 pre-generated
characters for your use.
4
CHAPTER 01
are used by both security personnel and starships, and
energy shields protect vessels from damage.
The Gamemaster is a special kind of player, who controls the
story and the antagonists. They also introduce and describe
scenes, interpret the rules and describe the outcomes of the
players’ actions. The only win condition is that everyone has
had fun, and the story has been entertaining for the group.
Roleplaying’s emphasis is on a collaborative storytelling
The United Federation of Planets is surrounded by potentially
hostile powers on all sides. In the Alpha Quadrant, the
Cardassian Union and the Federation enjoy a tenuous peace
as their border is hit by militant colonists calling themselves
the Maquis. In the Beta Quadrant, the allied Klingon Empire
is a powerful militarist civilization spanning hundreds of
light years. The Romulan Empire, further toward the center
of the Galaxy, has been an adversary for centuries, indeed
since before the Federation was formed. The Neutral Zone
is a buffer between the Federation and the Romulans. And
through a wormhole to the Gamma Quadrant thousands
of lightyears away, the Dominion poses a new threat to
everyone in the Alpha and Beta Quadrants.
experience, with some gaming and creative decision-making
influencing the outcome of the dramatic action.
Star Trek
Adventures
also contains some tactical decision making,
with both personal combat and starship combat as elements
of the game. All games have rules, and this beginner’s game
to make sure that the experience is as fair as it is exciting.
provides the core rules for how to play
Star Trek Adventures,
WHAT IS A ROLEPLAYING GAME?
A tabletop roleplaying game is played as a group, where
each player takes on the role of one character in the story,
and makes decisions and attempts to accomplish actions
as that character by speaking in character and rolling dice.
To use this beginners game, someone needs to be the
Gamemaster, who understands the rules and leads the
Players through the mission booklet inside this set. They will
describe the scenes inside and take actions as the Non-
Player Characters.
All of these things make up a game in which you, as your
character in the
Star Trek
Galaxy, can explore the Final
Frontier, explore strange new worlds, and boldly go where no
one has gone before…
STARTER RULES
5
Zgłoś jeśli naruszono regulamin