Scenario - The Wind and the Waves.pdf

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A SCENARIO FOR ALAS FOR THE AWFUL SEA
The
wind
and the
waves
HAYLEY GORDON
A desperate lover, a loyal kinsman and a haunted
outcast. By all accounts it would have been better
if there had been no reunion, if the two families
had never met again. But blood is hotter than
prudence, and rage, passion and revenge make
fuel for the most dangerous of fires.
The Wind and the Waves is a scenario for 1 to 3
players. It explores love, family, duty, and which of
these you choose to follow when all three collide.
Alas for the Awful Sea by Storybrewers Roleplaying
Editing: Vee Hendro
Layout Design: Vee Hendro
Cover Illustration by P. Neumann, Public Domain
THE WIND
AND THE
WAVES
T
he Wind and the Waves is a short scenario about love, family,
and duty, and which of these you hold most dear. It is designed for
one, two, or three players, and contains its own character creation process.
The themes and tone of this scenario are typical of
Alas for the Awful Sea,
making it a great one-shot for a group of players looking to see what the game
is all about.
This scenario is based around character
descriptors,
and is a good
introduction to this feature of the ruleset. You can read more about descriptors
on page 54 of the core book.
The Wind and the Waves
revolves around three central characters,
the Lover,
the Kinsman,
and
the Outcast.
In it, the Lover and their Kinsman journey
over the Minch to find the object of the Lover's affection (the
Loved),
and bring them back across the sea. However, the situation between the
Kinsman's family, and that of the Loved, is complex and explosive.
1
THE LOVED
In this scenario, the Lover travels
across the Minch in order to
reunite with the object of their
affections, who lives with their
family on a remote island.
The name and characteristics of
this person are determined during
character creation. For clarity,
we'll refer to this person as
the Loved.
The Loved is also a relative of
the Outcast.
Once, the Loved and their family were tenant
farmers on the Kinsman's land. However,
two years ago they were evicted, by the
Kinsman and their relatives, to make room
for sheep. Since then, the Loved’s family have
relocated to the only land they could find –
a barren island – and have suffered the loss of
their Grandfather, their brother, and finally,
their Father.
The Outcast is a member of the Loved’s family.
After the evictions, the Outcast committed
a desperate act, or indulged in a forbidden
pleasure, for which their family has never
forgiven them.
THE LOVER
lovers
THE LOVED
family
family
THE KINSMAN
THE OUTCAST
2
THE WIND AND THE WAVES
As the scenario begins, the Kinsman and the Lover have arrived in the
quiet of a cold, moonlit night, at the island where the Outcast's family live.
What happens next is up to the players.
The emotional power of this scenario comes from its very specific character
creation process, which establishes and cements the motivations that drive the
characters. Each character has a strong desire or commitment which compels
them to act:
̢
The Lover is driven by a deep and passionate love.
̢
The Kinsman is driven by a burning need to keep themselves and their
family member safe, no matter what the cost.
̢
The Outcast is driven by their need for acceptance and reunion with their
family. But at the same time, they also know that the appearance of the
Lover and their stubborn desire for the Loved, might offer them the
chance for a new life.
The conflicts inherent in these desires will drive the scenario forward. But as
tensions escalate, the GM can also draw on obstacles and dangers that will
force the player characters to make hard choices, face their vulnerabilities,
and test their beliefs.
OPTIONAL X-CARD RULES
We recommend you use the x-card when playing this scenario. The X-card
is a tool created by John Stavropoulos that allows players to edit out content
anyone is uncomfortable with during play. Find out more about the X-card
and how to use it here:
http://tinyurl.com/x-card-rpg
HAYLEY GORDON • THE WIND AND THE WAVES
3
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