Bootleggers.pdf

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Bootleggers
smuggling run
BootleGGers: smuGGlinG run
Dedicated to Cameo Wood
Patreon release, v1.2
June, 2014
Game DesiGn anD layout
John Harper
oneseven@gmail.com, @john_harper
Based on
World of Dungeons
(J. Harper).
Inspired by:
Apocalypse World
(V. Baker) and
Gangbusters
(R. Krebs, M. Acres, T. Moldvay).
www.onesevendesign.com
Playtesters
Keith Anderson, Allison Arth, Mike Standish,
Andrew Farley, Les Hilliard.
This game is released under a Creative
Commons Attribution, Non-Commercial,
Share-Alike license (CC-BY-NC-SA)
This game was made possible by the generous support of my patrons on Patreon.
If you’d like to support the creation of more free, CC-licensed games like this one, check
out the link below:
www.patreon.com/johnharper
Patrons who made this game possible:
Aaron Feild, Adam Koebel, Adam Blinkinsop, Al Billings, Alexander
Gräfe, Andrew Medeiros, Andy Kitkowski, Antoine Fournier, Bastian Dornauf, Bay, Ben Wray, Blake
Hutchins, Brendan Conway, Brennan Taylor, Brian Minter, Bruce Curd, Bryan Whalen, Cam Banks, Cameo
Wood, Charlie Vick, Chris, Chris Bennett, Chris Sakkas, Chris Weidner, Christopher Corbett, Christopher
Stone-Bush, Christopher Weeks, Colin Fahrion, Dan, Daniel Ley, Daniel Lofton, Darcy Ross, David Bapst,
David Bowers, David Gatt, Dev Purkayastha, Donogh McCarthy, Dylan Clayton, Dylan Green, Ed Heil,
Emanuele Pierangelo, Eric Mersmann, Evil Hat Productions, FelTK, Flavio Mortarino, Francisco Castillo,
Giuseppe D’Aristotile, Grant Howitt, Guillaume Carré, Hal Mangold, Harry Lee, Herman Duyker, Ivan,
J.Walton, James Stuart, Jamie Fristrom, Jason Pitre, Jason Tocci, Jean-Christophe Cubertafon, Jeff
Johnston, Jeremy Tidwell, Jeremy Zimmerman, Joe, Joe Banner, John Aegard, John Marron, John
Powell, Jonas Richter, Jonathan, Jonathan Lee, Jonathan Leitheusser, Joseph Le May, Josh Mannon,
Josh Rensch, Josh Roby, Josh T Jordan, Joshua Crowe, Joshua Haney, João Mariano, Judd Karlman,
Julianna Backer, June, Kairam Ahmed Hamdan, Kari, Keith Anderson, Keith Stetson, Logan Bonner,
MadJay, Marc Majcher, Mark Delsing, Mark Diaz Truman, Mark Nau, Marshall Miller, Matt Greenfelder,
Matt Machell, Matt Ward, Matthew, Matthew Gagan, Matthew Klein, Matthew Wilson, Michael Fujita
Wight, Michael Hill, Michael Prescott, Michael Sands, Mick Bradley, Mikael, Mike Burnett, Mike Standish,
Mike Sugarbaker, Nate Marcel, Nathan Black, Nick Bate, Oliver Scholes, Patrick Gamblin, Paul, Paul
Baldowski, Paul Riddle, Philippe Debar, Radek Drozdalski, Rahyll, Ray Otus, Remi, René John Kerkdyk,
Richard Rogers, Rob Abrazado, Robert Cooper Ferguson, Rustin Simons, Ryan Macklin, Sam Zeitlin,
Sarn, Scott Acker, Scott Belchak, Scott Bennett, Sean M. Dunstan, Sean Nittner, Seth Johnson, Shervyn
von Hoerl, Simon Brunning, Stephen Hood, Steve Nix, Stras Acimovic, Stuart Chaplin, Stuart McDermid,
Svend Andersen, The Doubleclicks, Thomas Ryan, Tim Jensen, Tony Dowler, Tresi, Vasiliy Shapovalov,
Veav, Vincent Baker, Whitt, Wilhelm Fitzpatrick, Will Hindmarch, Yragael Malbos, Zed Lopez
overview
Bootleggers
is about a gang of criminals smuggling alcohol during prohibition in Seattle,
Washington in 1930. Roy Olmstead, the so-called “good bootlegger” and ex-cop, runs 90% of
the city’s illegal alcohol business and has bribed almost every police officer and city official
to support his operation. The remaining scraps of booze trafficking, still worth a small fortune,
are fought over by independent operators like you.
This first set,
Bootleggers: Smuggling Run,
covers your gang through their first six levels as
they establish a reputation as daredevil smugglers supplying the speakeasies of the Emerald
City. The follow-up set,
Bootleggers: Turf War,
covers levels seven through twelve as the gang
sets up their territory and runs their own smuggling fleets, speakeasies, and stills.
This game is set in history, but don’t let that curtail the types of characters in your game.
Characters can be of any gender, sexuality, race, or background that you want. Think of
Bootleggers
as a cool modern TV show about the prohibition era, not an accurate historical
document.
What Do the characters Do?
The player characters are members of the same gang of bootleggers. They’ve all served time
for various crimes, but now they’re out and ready to start running booze together. Characters
scout routes for smuggling, make contacts in the criminal underworld, drive cars and boats full
of illegal alcohol and evade police patrols, get in shoot-outs with cops and rival bootleggers,
steal alcohol and cash, and bribe law enforcement and officials to look the other way.
What Do the Players Do?
The players create a motley crew of scofflaws with interesting quirks and personalities. They
put their characters in dangerous situations to experience the thrilling life of the outlaw and
to win rewards to help propel their gang of hoods to bigger and bolder crimes.
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What Does the Gm Do?
The GM cultivates a head-full of colorful Prohibition-era detail. (Time to hit your local library
and Wikipedia. You’ll find all kinds of wonderful details from history that you can adapt for your
game.) The GM establishes the ongoing fictional world around the characters, especially the
law-abiding civilian world and the violent criminal underworld; their important characters,
connections, vulnerabilities, dependencies, opportunities, threats, and challenges. The
GM plays all the non-player characters in the world by giving each one a concrete desire
and method of action.
Big Al Lang wants to put out the best product on the market and he’ll
backstab or betray anyone to stay on top. The Dock Hounds gang wants to control the port
and they’ll kill anyone who stands in their way.
Each NPC and group you introduce offers
the PCs a choice: will you align with their desire and become allies, or clash and become
enemies? The NPC’s desires and the players’ choices form a network of possibility and the
resulting ripples of consequences drive the action of the game.
What Do We Play to finD out?
We’ll find out if this fledgling gang can make it in the bootlegging business. Will they rise to
wealth, notoriety, and power? Will they stay ahead of the law? What will they do to achieve
these things? How ruthless will they be? Do they have a moral center, or are they selfish
psychopaths willing to do anything to win? Will they be loyal, or will they turn on each other?
Will they form alliances or will they destroy those who stand in their way? Is this a story of
action and achievement, or a story of tragedy and suffering? We don’t know! We’ll have to
play to find out.
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BackGrounD
In 2012, I wrote a little dungeon-crawling game called
World of Dungeons
to be included as a
stretch goal for the
Dungeon World
Kickstarter.
World of Dungeons
grew out of a game I ran
for my co-workers at the office, beginning with
Basic Dungeons & Dragons
(Tom Moldvay)
and eventually mutating into a simplified version of the core
Apocalypse World
mechanics
upon which
Dungeon World
is based. When this game series came to an end, my co-workers
wanted to try something new, while still retaining the simplicity of the game system. We were
all fans of the HBO TV series,
Boardwalk Empire,
so I threw together some character sheets
for 1930s bootleggers and a page of rules based on
World of Dungeons,
and we were off.
This is an expanded version of the game we played at the office, with some expansions and
revisions. Thanks to Allison, Keith, Mike, Andrew, and Les for their help.
Designing and playing this game directly lead to the development of my next game,
Blades in
the Dark
(also about a gang of criminals). You’ll see a lot of
Bootleggers
DNA in that game.
touchstones
When you pitch the game to potential players, here are a few pop-culture touchstones you
can compare it to:
Boardwalk Empire
(TV series),
Bonnie and Clyde
(1967 Film),
Scarface
(1932 and 1983 Films),
White Heat
(1949 Film),
Dillinger
(1973 Film)
theme sonG
If this game was an HBO TV show, this would be the opening track: “Fire in the Blood / Snake
Song” Nick Cave and Warren Ellis, featuring Ralph Stanley and Emmylou Harris.
Lawless
soundtrack (2012).
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